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> how do i make a new fireing anim for weapons and..., this is somthing i posted on the old form 2 days ago and would like an
Roadwarrior
post Oct 22 2006, 03:39 PM
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...how do i make like the barl flash

may be the same idk
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firefx
Medic
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Firing Anim is part of the SHP unit itself.
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Z3dlSlS
Rocket Infantry
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if you happen to be refering to things like missiles then do the following.

- make or pick a trailer anim (such as smoke)
- make or pick a projectile anim or voxel
- build projectile in Art.ini
- build projectile with new art in the rules.ini
- build a weapon with your projectile
- set the weapon to a unit/building

there are also warheads to get into for building weapons but that doesn't
pertain to your question.

I hope this helps.
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Roadwarrior
Scout
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thanks that helps me do one thing i wanted, but is it possable to make a
fireing point.Example:say you have a tank with 2 barls but thare not named tankbarl.vxl it only has tank.vxl and tanktur.vlx and you want a red laser and a blue one red on 1 side etc....

Summery:anyway i would like to know if you can have 2 or more anims on a turret,and is thare a tut on makeing an anim if not thats ok
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This post has been edited by Roadwarrior: Oct 22 2006, 03:41 PM


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Bittah Commander
post Oct 27 2006, 04:10 PM
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I still doubt that's possible. Anyway...
CODE
;PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
; SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)


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