if you happen to be refering to things like missiles then do the following.
- make or pick a trailer anim (such as smoke) - make or pick a projectile anim or voxel - build projectile in Art.ini - build projectile with new art in the rules.ini - build a weapon with your projectile - set the weapon to a unit/building
there are also warheads to get into for building weapons but that doesn't pertain to your question.
I hope this helps. __________________________________________________________
thanks that helps me do one thing i wanted, but is it possable to make a fireing point.Example:say you have a tank with 2 barls but thare not named tankbarl.vxl it only has tank.vxl and tanktur.vlx and you want a red laser and a blue one red on 1 side etc....
Summery:anyway i would like to know if you can have 2 or more anims on a turret,and is thare a tut on makeing an anim if not thats ok ________________________________________________________________________________ ___
This post has been edited by Roadwarrior: Oct 22 2006, 03:41 PM
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I still doubt that's possible. Anyway...
CODE
;PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0) ; SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)