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> The Hills Of Hacienda [WIP]
Warlord
post Apr 23 2007, 07:31 AM
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Yes, yes i thought i'd just go all old style and make a TD map for a change. lol.gif
But the triggers fail me, i need someone to teach me how to do TD triggers as the overall map is done.

Sorry about the crap minimap but its the best i could get, blushing.gif
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And now screenies!!!! biggrin.gif biggrin.gif
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Attached Image
more screenies later i haven't got the time right now..

And before anyone says, i only posted it here because there is no TD mapping section

This post has been edited by warlord: Apr 23 2007, 04:38 PM


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Tore
post Apr 24 2007, 12:24 PM
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QUOTE (Warlord)
Its a harpy
No that is the Apache.

QUOTE (Ixith)
didnt know there was a disrupter in TD?


There is no disruptors in TD.

QUOTE (The DvD)
the only way of playing these maps is to actually edit the campaign in CnC'95, right?


Yes, but if you got Covert ops you can make them appear on the "New missions" menu.

QUOTE (Ixith)
what the vehicle in the vehicle list that is to the right of the chinook and above the apache/hind and diagonal up right to the orca?


Thats the mobile headquarters.
QUOTES END--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I can post little tutorial for TD mapping here if someone want.

This post has been edited by Tore: Apr 24 2007, 12:39 PM


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Warlord
post Apr 24 2007, 04:44 PM
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QUOTE (Tore @ Apr 24 2007, 01:24 PM) *
I can post little tutorial for TD mapping here if someone want.

that would be helpful as i am a newbie to TD mapping and... I have a confession to make, i never had TD i lied, i just felt a little stupid saying i never had that game sad.gif

This post has been edited by warlord: Apr 24 2007, 04:44 PM


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Lin Kuei Ominae
post Apr 24 2007, 06:22 PM
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something maybe useful
Starting Screen position:
to define the position the screen has at the beginning of a mission you have to adjust the Waypoint 26

Flare position:
if you want a signal flare you can define its position with waypoint 25

unused waypoints have a value of -1

example
CODE
[Waypoints]
27=-1
26=3554
25=2443
24=-1
23=-1
...
4=-1
3=815
2=711
1=1212
0=1111

in this example the players starting screens top left corner is located at the cell 3554
and a flare (if triggered) is placed at 2443

P.S.: dont forget to place a money crate under the church wink1.gif

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 06:26 PM


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