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> Mech Factory v2.0 final, warning: big gifs
Lin Kuei Ominae
post Feb 4 2007, 11:03 PM
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After i saw that nearly all of my mechs were to big for the normal GDI/Nod Weapon Factorys i decided to make a new one.
This Factory is supposed to produce even the biggest units the battlefield has ever seen and is this way the biggest i know.
Here it is.
\EDIT
new version 2.0 with enhanced damage frames. Thanks to all for your constructive criticism to improve this.
Mech Factory Icon GDI:Attached Image Nod:Attached Image
new Buildup:Attached Image
Ingame building Annihilator:Attached Image
Ingame new damaged building Annihilator:Attached Image
I know the gifs are quite big, but they show best all features of the building.

Zip with all shp's:Attached File  LKOmechfact20.zip ( 163.32K ) Number of downloads: 5812

have fun and credit me if you use this in your mod.

btw the code example for art and rules is in the zip
note
the first undamaged anim still shows the old press anim that is shown through the annihilator.
the second damaged shows the new one that stops the press while a unit is leaving the factory. The code how this is done is also in the zip.
And so it works right now. (just a short description) Press anim is a Production anim. after the first unit is build it starts and loops until the next unit leaves the factory. it stops for a fixed duration (quite as long as a unit needs to come out) and then starts looping again.

\EDIT
obsolete
question
as you can see, the press anim is showed through the annihilator. Does anyone know how to avoid this?
Is there a way to deactivate the anim while a unit is build? (At least this happens only while very high units are coming out, and stops after the unit has entered the bib and switches to player control)
And for what purpose is the command AnimActive=x,y,z good for?

P.S.: the building has no snow frames. For me it was to much work to add those in the 3dmodel, but i know we have very good picture artists here. maybe someone is willing to make them.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 11:05 PM


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hmily444
post Apr 23 2007, 10:33 AM
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LKO, what genius you are. That's really great I say...

But I prefer to use the code that you use now for this building...Could u share that?


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Posts in this topic
- Lin Kuei Ominae   Mech Factory v2.0 final   Feb 4 2007, 11:03 PM
- - harv   wow , thats.. big, well done LKO   Feb 5 2007, 12:30 AM
- - Ixith   HOLY CRAP! that is some good work. although i ...   Feb 5 2007, 12:39 AM
|- - Corsair   That's a war factory on steroids! Nice jo...   Feb 5 2007, 12:47 AM
|- - Lin Kuei Ominae   QUOTE (Ixith @ Feb 5 2007, 01:39 AM) i th...   Feb 5 2007, 12:58 AM
- - ORCACommander   great work as usual LKO but you still have to work...   Feb 5 2007, 01:00 AM
- - Disturbed   Holy crap, that is awesome LKO. This is the best t...   Feb 5 2007, 02:23 AM
|- - Corsair   It's basically just another look for the War F...   Feb 5 2007, 02:38 AM
- - Nods Viper   Hahaha, Disturbed you dumass . Very very nice LKO...   Feb 5 2007, 02:56 AM
|- - Lin Kuei Ominae   QUOTE (Nods Viper @ Feb 5 2007, 03:56 AM)...   Feb 5 2007, 11:25 AM
- - Team Black   The damage frame (although very nicely done) is mo...   Feb 5 2007, 04:40 AM
- - Bittah Commander   Looking very good, LKO (as usual) Once thing abou...   Feb 5 2007, 11:06 AM
|- - Lin Kuei Ominae   QUOTE (Bittah Commander @ Feb 5 2007, 12...   Feb 5 2007, 12:38 PM
|- - Bittah Commander   QUOTE (Lin Kuei Ominae @ Feb 5 2007, 01:3...   Feb 5 2007, 01:32 PM
|- - Lin Kuei Ominae   QUOTE (Bittah Commander @ Feb 5 2007, 02...   Feb 5 2007, 04:40 PM
- - ORCACommander   I think Textures and bits of it crumbling. Contras...   Feb 5 2007, 11:28 AM
- - El D34dlyto   There are several things, which I must say. LKO, ...   Feb 5 2007, 01:59 PM
- - Black hawk   OMG please hit me i'm seeing stars. :wacko: . ...   Feb 5 2007, 03:49 PM
- - cdmt   LKO if you want the dmage to be better you should ...   Feb 5 2007, 05:49 PM
|- - Lin Kuei Ominae   QUOTE (cdmt @ Feb 5 2007, 06:49 PM) LKO i...   Feb 5 2007, 08:14 PM
|- - Machine   @LKO: I suggest you the use of SHP Builder; it has...   Feb 5 2007, 08:39 PM
- - El D34dlyto   BTW, just a simple question LKO - will you make a ...   Feb 5 2007, 06:20 PM
- - Machine   Wow!. This is simply amazing, buch better than...   Feb 5 2007, 07:12 PM
- - Robo fish   The same kick a** work as usual but the damaged fr...   Feb 5 2007, 07:59 PM
- - Creagor   Awesome work dude, aside from the damage frame whi...   Feb 5 2007, 08:48 PM
|- - Lin Kuei Ominae   worse or better (done in max) old new i dont want ...   Feb 5 2007, 08:53 PM
|- - Machine   @LKO: It's much better; but I think that you s...   Feb 5 2007, 09:17 PM
|- - Lin Kuei Ominae   and another try. thanks machine for the great hel...   Feb 5 2007, 11:10 PM
|- - Machine   QUOTE (Lin Kuei Ominae @ Feb 5 2007, 08:1...   Feb 5 2007, 11:31 PM
|- - Lin Kuei Ominae   QUOTE (Machine @ Feb 6 2007, 12:31 AM) Th...   Feb 6 2007, 01:03 PM
- - cdmt   LKO your factory looks awesome now! The damag...   Feb 6 2007, 02:47 AM
- - Team Black   Yes, this is it; this is the keeper. Once again, i...   Feb 6 2007, 03:13 AM
- - Nods Viper   LKO, I appologise if my English was hard for you t...   Feb 6 2007, 02:52 PM
- - Black hawk   that damage effect is so realistic   Feb 6 2007, 07:53 PM
|- - Lin Kuei Ominae   the final version is done and faster than expected...   Feb 7 2007, 02:10 AM
- - Uufje   Nicely done, especially the buildup.   Feb 7 2007, 04:11 PM
- - Black hawk   i really love this mech factory great work LKO :bi...   Feb 7 2007, 06:16 PM
|- - Lin Kuei Ominae   QUOTE (hmily444 @ Apr 23 2007, 10:33 AM) ...   Apr 23 2007, 11:17 PM
- - The DvD   Wow, i seem to miss great topic like this pretty o...   Apr 23 2007, 05:06 PM
- - Vintriaz   WOW! where have I been?! You tip the scale...   Sep 1 2007, 10:28 PM
- - Tiberian Enigma   hello everyone....just signed up....LKO...this is ...   Mar 30 2008, 01:46 AM
- - jadems   Haha, 7 month bump. Well, of course we all know L...   Mar 30 2008, 03:16 AM
|- - Lin Kuei Ominae   not exactly. Take the expand02.mix from my tutoria...   Mar 30 2008, 10:22 AM
- - Tiberian Enigma   ok...thx for the update on this problem...but let ...   Mar 30 2008, 03:24 PM
- - Nod Strike   Urgh, more confusing modding talk.   Mar 30 2008, 05:11 PM
- - Tiberian Enigma   if u want me to put the gdi and nod icon .shp file...   Mar 30 2008, 05:16 PM
- - jadems   Really, LKO? When I did put them into Side01/02 my...   Mar 30 2008, 08:27 PM
- - Tiberian Enigma   but didnt u just say that when u did that the game...   Mar 30 2008, 08:32 PM
|- - Lin Kuei Ominae   you have to give the cameos the same name! els...   Mar 30 2008, 09:43 PM
- - Tiberian Enigma   ok..since i made an ecache file with the icon and ...   Mar 30 2008, 09:55 PM
|- - Lin Kuei Ominae   it's enough if you have them in the sidec mix ...   Mar 30 2008, 11:57 PM
- - Tiberian Enigma   ok....i renamed the two icon .shp files and placed...   Mar 31 2008, 04:01 AM


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