Was the first to master all forms of triggers whether basic or complex. pwnt.

Correction for moving vehicles. DO NOT use repeating triggers to repeat vehicle movement. One simple trigger firing is good enough. What you want to do is have the vehicle end up at the starting waypoint (that is assigned on top of the vehicle) and use the script line "Jump to line #" This will cause an endless loop in the unit's movement script.
Primarily, you want to use AreTeamMembersRecruitable and Recruiter checked if you want to have the team able to be created. Waypoint would be.. well.. the waypoint that is assigned on top of the vehicle.
In relation to moving trains, you want to have the Locomotive be the ONLY taskforce member of the team. Be sure to write down or memorize all the members' of the train's IDs (located at the lower left corner when you highlight a unit) except for the last car (assuming that you use the Cargo Car as the last member). Leave the locomotive's settings the same. The rest have the "Follows ID" setting be the unit ID of the unit in front. Afterwards, script the locomotive's movements, place Locomotive as the taskforce member, create the team that has AreTeamMembersRecruitable and Recruiter checked with the waypoint placed directly on the top of the unit (or leave it blank for this matter).
Now, for triggers:
You'll need to set up one basic trigger or more depending on how many teams you're making. You can have only 6 or 7 actions used in one trigger so be careful.
The basic template is:
Trigger Name: Starting Teams
Repeating: 0
-------
Event 01: 47 Elapsed Scenario Time
Value: 0
-------
Action 01: 4 Create Team
Team: Team 01
Action 02: 4 Create Team
Team: Team 02
etc. etc.
If you have the text trigger fix that I posted up for FS, text triggers should work fine. If you want to have a custom string in it, you HAVE to have everyone have the same tutorial.ini as you do. Other than that, if you have anymore questions, I'll be glad to answer em. I'll be on msn if you wish to IM me to ask anything. ( chunsayoshi@hotmail.com )
The map is looking very good though. There's nothing wrong with building repeats. I do it all the time in my campaign. Westwood also does it too. It's alright, imo, to repeat a building maybe 2 or 3 times, but after that, it gets really nasty looking, except for the business office buildings that take up 1 x 1 plots. I don't mind repeats on those as well as abandoned warehouses for temperate maps.
This post has been edited by Yoshi: Apr 21 2007, 01:38 AM