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> Grand Canyon Remake, ::::TEASER PICS!!::::
daTSchikinhed
post Apr 17 2007, 04:12 AM
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So, I hope you guys like some of the pics. I'm nowhere near done, but thought i'd show it to you anyways..

THe lighting is set in the hopes of a post apocalyptic, dusty/bloody atmosphere...

anyways, the pics. I made the cities bigger and more vibrant, and took away the top-right player and made it a little town. Moving vehicles and even a train will come in at a bit later time... ninja.gif

The city has been expanded, and all veinholes removed. Here's the city.
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A memorial to a legend. rip.gif ... and yes, that control station is capturable for a bit of extra power. The Dam itself is immune
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The minimap. What else..
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Crash
post Apr 19 2007, 07:54 PM
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What I meant about the road thing, In real life, there are lightposts on the middle between the roads, this looks very excellent. Well, you may choose to not use it, if the city is lit up enough.


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Ixith
post Apr 19 2007, 08:42 PM
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QUOTE (Crash-King @ Apr 19 2007, 03:54 PM) *
What I meant about the road thing, In real life, there are lightposts on the middle between the roads, this looks very excellent.


yes well as far as i can see here in the US in the state of Ohio (which has several decently large cities) and from when i was in NYC the light posts that are in the middle are usually really tall compared to say a street light near a building which is more of how I at least see the alpha light posts as.
which BTW i would love to see some good street lights in say a expansion pack of some sorts. wink1.gif wink1.gif

anyways the map is looking pretty good. but i must agree with crashking in that the picture with the dam has a really straight area of cliffs. im pretty sure in the original Grand Canyon there was a cliff ramp there but you obviously replaced it with more cliffs. just make them a little less straight and i think it will look better smile.gif

QUOTE ("Clazzy")
Still, don't repeat. It just looks lazy from any standpoint and even flats aren't identical (or at least ones in Britain anyway).


yeah i agree. for the most part though there are sub-divisions around here that have all the buildings looking the same or at least very very alike. the only difference between some of them a lot of the time is the color of the house or sometimes only parts of the houses.

and to continue on with my hints on that we need a good civilian building expansion in the near future biggrin.gif i would love to see a good amount of new civilian like buildings that would fit nicely in with TS and give us a variety. It would also be cool if we had the same building but from different side views and stuff.

anyways just keep up the good work daTS and get this map detailed packed. and include some good triggers to wink1.gif


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Posts in this topic
- daTSchikinhed   Grand Canyon Remake   Apr 17 2007, 04:12 AM
- - Tartan Bunny   good work! i love red atmosphere! i thin...   Apr 17 2007, 04:16 AM
- - BloodReign   I hope you don't redo WW's mistake about n...   Apr 17 2007, 01:01 PM
- - daTSchikinhed   oh they have power.. right up until you take the D...   Apr 17 2007, 09:25 PM
- - Crash-King   Sounds pretty nice daTS, Wasn't this Aro's...   Apr 18 2007, 05:08 PM
- - daTSchikinhed   haha trying to sound professional, are we crashkin...   Apr 18 2007, 09:17 PM
- - Clazzy   QUOTE The two repeated buildings is an apartment c...   Apr 18 2007, 10:15 PM
- - Crash-King   QUOTE (daTSchikinhed @ Apr 18 2007, 11:17...   Apr 19 2007, 05:08 AM
- - Pixcell   what lighting settings are you using?   Apr 19 2007, 02:37 PM
|- - Ixith   QUOTE (Crash-King @ Apr 19 2007, 03...   Apr 19 2007, 08:42 PM
- - daTSchikinhed   hmm.. triggers is where i fail miserably. I'm ...   Apr 19 2007, 10:01 PM
- - Crash-King   Triggers! I know a bit about them. What do you...   Apr 20 2007, 05:34 AM
- - daTSchikinhed   moving cars, a train, and maybe a text trigger.   Apr 20 2007, 05:44 AM
- - warlord   ..lol whenever i offer to help with triggers i get...   Apr 20 2007, 07:17 AM
- - Crash-King   To make moving vehicles, place down all vehicles y...   Apr 20 2007, 12:24 PM
- - Denmon0728   Iam actually the unkown king of triggers so if u ...   Apr 20 2007, 04:36 PM
- - Team Black   wrote the tutorial on triggers. pwnt.   Apr 20 2007, 05:02 PM
- - Yoshi   Was the first to master all forms of triggers whet...   Apr 21 2007, 12:27 AM
- - Crash-King   Thanks for correction Yoshi, We can call you the b...   Apr 23 2007, 02:52 PM
- - The DvD   Looking forward to the map, as I think GC is ...   Apr 23 2007, 04:50 PM
- - warlord   I always thought the old Grand Canyon was boring. ...   Apr 27 2007, 06:46 AM
- - daTSchikinhed   Just to let you guys know, i'm back to work on...   May 18 2007, 01:36 AM
- - jadems   Whoa, how cool, do we have a release date on this ...   May 18 2007, 05:58 AM
|- - BloodReign   QUOTE (jadems @ May 18 2007, 01:58 AM) Wh...   May 22 2007, 01:25 AM
- - Pixcell   i think that slope to the left of the dam looks to...   May 21 2007, 08:42 PM
- - BlackieChan   Pixcell, read daTS's last post.   May 21 2007, 11:24 PM
|- - Ixith   QUOTE (BlackieChan @ May 21 2007, 07:24 P...   May 22 2007, 02:17 AM
- - daTSchikinhed   I remember this project... I just got back to work...   Oct 4 2007, 02:11 AM
- - jadems   Well, it's been about 6 months now.   Oct 4 2007, 03:46 AM
- - daTSchikinhed   Yup... had a lil bit of life to deal with   Oct 4 2007, 04:37 AM
- - Lin Kuei Ominae   it's good that you add a train. they are to fe...   Oct 4 2007, 06:58 PM


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