IPB

Welcome Guest ( Log In | Register )


> TIBWARS INI FILES, The ini files for tibwars
SEANBRUM
post Apr 15 2007, 08:50 AM
Post #1

Technician
Group Icon

Group: Members
Posts: 5
Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun



HI


Had a little look round the tiberian wars folders with mixer and came across the ini files in a "big" folder.
They , well the ones which i have found , are in a .big file called "misc" in CNC3/Core/1.0/....... .
Some look empty and some look hard coded(NOT GOOD) .

i hope these prove useful or at least get people thinking.

Sean
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
SEANBRUM
post Apr 17 2007, 07:05 PM
Post #2

Technician
Group Icon

Group: Members
Posts: 5
Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun



EA Games are apparently going to release a new SDK for the game which will make it easier to mod.
however , i have found some information on the net about what the files contain.

Core - Contains all the main game data. This includes models, skins, code, etc. The stuff in here is the stuff that makes the game what it is, basically.
EnglishAudio - Language-specific audio. This would be unit voices, EVA, etc.
LangEnglish - Other language-specific stuff. This includes the cnc3.csf file for ingame strings.
Movies - Ingame movies, obviously
MP - Multiplayer-specific data. Currently this is only used for the maps, but what if we stuck code files in here? Would we be able to mod only the multiplayer part of the game?
RetailExe - Contains the game engine itself, in the form of the cnc3game.dat file. Also has the ingame cursors.
SP - Single-player data. This has the maps for the singleplayer campaigns.

Also i found this :

Engine Info:
They use the Upgraded SAGA Engine with faster load time aka they fixed there loads into a STREAM engine
thats why they also uses .XML files

INI Editing:
They still use .INI files for some assets

Texturing:
They also use TGA files for map textures. but a difrent TGA file it cant be opened in Adobe Photoshop CS3. it seems they use a special compression of the TGA's

Shader Editing:
They also use Shader files named .FXO files

Map Editing:
they use Libary's for the game with XML scripts Maps will still be buildeble in the Worldbuilders and saved as *.map files.

Menu Editing:
The files are still .WND

Compressing:
They NOW use .BIN file and .BIG files for Compressed Archives.

Movies:
Not .BIK anymore changed to .VP6 Files "You still can use *.BIK files in C&C3"

Maps:
They still use the path's of "CC3Map"\Art\W3D or \Textures aslo still INI map files
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 18th June 2025 - 09:08 PM


XGhozt.com