The day has come..

Command and Conquer 3 : Tiberium Wars has been released!
It should be available in stores worldwide as of this moment. People who preordered the game (like me) should already have it.
As promised by EA, the first patch is here on release day: Patch 1.1. Here is the changelog:
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Command & Conquer 3 Tiberium Wars
Version 1.1 Launcher File - March, 2007
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This patch for Command & Conquer 3 Tiberium Wars fixes several
bugs and exploits:
Exploits
· Scrin Mastermind's Teleport Units ability maximum range reduced.
· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no
longer capture structures when under the effects of the Scrin's
Phase Field support power.
Optimizations
· Improved video playback on low-end system configurations.
Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits
/ 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type
changed to SNIPER.
Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod
vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's
telestrator drawings to not erase as intended while viewing
BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-
game chat window.
Other Changes
· Fixed an error in README.txt file regarding location of saved
game files in Windows Vista; added references to EA Link
version of the game; added disclosure about in-game advertising
(Note: the EA Link version of the game ships with this updated
ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to
"Avatar".
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End of Launcher File
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Unfortunately, they didn't bring back the traditional CnC mouse button setup yet. This should be included in the next patch, 1.2
Please contact me on msn if you need me for anything, thanks.