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> [FS] Collision Clash [2], Crash Site.
daTSchikinhed
post Feb 23 2007, 10:27 PM
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Mr. Moosey!
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From: Denton Texas
Member No.: 13
Alliance: GDI
Favorite game: Tiberium Wars



Kay here you are. Triggers are a huge thanks to Aro. Props to him =]

So here's the map and screens. (agian, courtesy of Aro)

Storyline: There isn't much resources here, and there has been a midair collision between Our newest airship, the Aurora, and another. We lost contact with the Aurora five days ago in this vicinity. Preliminary searches show the crash are west of the city of Fontainebleau, France. The city is older, but still active. We suspect local French citizens may be recovering materials from the crash site. Investigate the area. Beware, rogue factions and enemy forces have been sighted in the area.


EDIT Updated the map and made some mis. changes.
[[CLICK FOR MEGAMAP]][[Warning! 2.6 mb image]]
Attached Image


This post has been edited by daTSchikinhed: Feb 24 2007, 06:41 PM
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Attached File  fs_collision_clash.zip ( 75.67K ) Number of downloads: 165
 


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The DvD
post Apr 12 2007, 04:37 PM
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Favorite game: Tiberian Sun



The lighting settings of the lightposts are controlled by .ini coding.

The game's internal name for the invisible green lamppost used in so many maps is [INGRNLMP].

You could paste the following coding directly into your map (after opening it with Notepad or Wordpad)

CODE
[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


And then change the settings to you liking. I'd suggest decreasing LightVisibility (radius of the light) to 3000 and the LightGreenTint to about half the current value, see what that does for you.


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