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> Tiberian Sun Tactical Advisor, A script/program I've been working on - suggestions + HELP!
The Fish
post Apr 10 2007, 09:42 PM
Post #1


Grenadier
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Joined: 6-March 07
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Member No.: 900
Alliance: GDI
Favorite game: Tiberian Sun



I've been making this over the past few days.

The way it determines which units are best to fight other units is crude and oversimplified but if someone could supply proper stats for units somehow (maybe they're in .ini files? I won't have access to Tiberian Sun/a Windows computer etc. for a long time) I'd be able to make it a LOT more accurate (UPDATE: DONE, see ... other update below, lol)

If someone could supply the following stats for every combat unit in Tiberian Sun, it'd be really helpful:

Damage dealt per shot
Rate of fire
Exact number of hitpoints
Armour (?? not sure how this works in TibSun - could someone explain? Perhaps it reduces the damage done by a percentage or something? Details please)

Thanks!

EDIT: Updated with all info from .ini files... here it is (same URL) !

This post has been edited by The Fish: Apr 13 2007, 09:56 AM


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*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
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ShDwBoRn
post Apr 11 2007, 02:23 PM
Post #2


Attack Cycle
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Member No.: 141
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Favorite game: Tiberian Sun



Hey, this is pretty neat, i just tried it out, seems a bit glitchy, but it's pretty cool though. Good Job!


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