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> Tiberian Sun Tactical Advisor, A script/program I've been working on - suggestions + HELP!
The Fish
post Apr 10 2007, 09:42 PM
Post #1


Grenadier
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Posts: 24
Joined: 6-March 07
From: UK
Member No.: 900
Alliance: GDI
Favorite game: Tiberian Sun



I've been making this over the past few days.

The way it determines which units are best to fight other units is crude and oversimplified but if someone could supply proper stats for units somehow (maybe they're in .ini files? I won't have access to Tiberian Sun/a Windows computer etc. for a long time) I'd be able to make it a LOT more accurate (UPDATE: DONE, see ... other update below, lol)

If someone could supply the following stats for every combat unit in Tiberian Sun, it'd be really helpful:

Damage dealt per shot
Rate of fire
Exact number of hitpoints
Armour (?? not sure how this works in TibSun - could someone explain? Perhaps it reduces the damage done by a percentage or something? Details please)

Thanks!

EDIT: Updated with all info from .ini files... here it is (same URL) !

This post has been edited by The Fish: Apr 13 2007, 09:56 AM


--------------------
*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
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Bittah Commander
post Apr 10 2007, 11:47 PM
Post #2


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Favorite game: Tiberian Sun



Warheads do a different percentage of the total damage of a weapon to different armor types. Here are all the unit-, infantry-, weapon- and warhead statics (whenever I left anything away, it means that there's either none or only 1 of it):

***** ***** ***** UNITS ***** ***** *****

Hover MLRS
Weapon1: Hover Missile
Hitpoints: 230
Armor: wood

Mammoth tank
Weapon1: 120mmx
Weapon2: MammothTusk
Hitpoints: 600
Armor: heavy

Truck
Hitpoints: 200
Armor: light

Mobile Sensor Array
Hitpoints: 600
Armor: wood

ICBM launcher
Hitpoints: 500
Armor: light

Mobile Repair Vehicle
Weapon1: RepairBullet
Hitpoints: 200
Armor: light

Artillery
Weapon1: 155mm
Hitpoints: 300
Armor: light

Weed Eater
Hitpoints: 600
Armor: heavy

Harvester
Hitpoints: 1000
Armor: heavy

Mobile Construction Vehicle
Hitpoints: 1000
Armor: heavy

Amphibious APC
Hitpoints: 200
Armor: heavy

School Bus
Hitpoints: 100
Armor: light

Locomotive
Hitpoints: 100
Armor: light

Train Car
Hitpoints: 100
Armor: light

Cargo Car
Hitpoints: 100
Armor: light

Pickup Truck
Hitpoints: 100
Armor: light

Automobile
Hitpoints: 100
Armor: light

Baby Visceroid
Hitpoints: 200
Armor: light

Adult Visceroid
Hitpoints: 500
Armor: heavy
Weapon1: Slime Attack

Recreational Vehicle
Hitpoints: 200
Armor: light

Titan
Weapon1: 120mm
Hitpoints: 400
Armor: heavy

Mammoth Mk.II
Weapon1: MammothTusk
Weapon2: Mammoth Rail Gun
Hitpoints: 800
Armor: heavy

Wolverine
Weapon1: Assault Suit Cannon
Hitpoints: 175
Armor: light

Attack Cycle
Weapon1: Bike Missile
Hitpoints: 150
Armor: wood

Attack Buggy
Weapon1: Assault Buggy Cannon
Hitpoints: 220
Armor: light

Subterranean APC
Hitpoints: 175
Armor: heavy

Devil's Tongue
Weapon1: Fireball Launcher
Hitpoints: 300
Armor: light

Disruptor
Weapon1: SonicZap
Hitpoints: 500
Armor: heavy

Tick Tank
Weapon1: 90mm
Hitpoints: 350
Armor: light

Stealth Tank
Weapon1: Dragon
Hitpoints: 180
Armor: light

***** ***** ***** Infantry ***** ***** *****

Cyborg Commando

Weapon1: Cyborg Commando Plasma Cannon
Hitpoints: 500
Armor: heavy

Chameleon Spy
Hitpoints: 120
Armor: none

Light Infantry
Weapon1: Light infantry Rifle
Hitpoints: 125
Armor: none

Disc Thrower
Weapon1: Discus
Hitpoints: 150
Armor: none

Rocket Infantry
Weapon1: BAZOOKA
Hitpoints: 100
Armor: none

Medic
Weapon1: Heal
Hitpoints: 125
Armor: none

Umagon
Weapon1: Sniper rifle
Hitpoints: 150
Armor: light

Ghost Stalker
Weapon1: Ghost's Rail Gun
Hitpoints: 200
Armor: light

Cyborg
Weapon1: Cyborg's vulcan cannon
Hitpoints: 300
Armor: light

Mutant
Weapon1: Rapid fire machine gun
Hitpoints: 50
Armor: none

Mutant Soldier
Weapon1: Rapid fire machine gun
Hitpoints: 50
Armor: none

Mutant Sergeant
Weapon1: Rapid fire machine gun
Hitpoints: 50
Armor: none

Tratos
Weapon1: none
Hitpoints: 200
Armor: none

Oxanna
Weapon1: Rapid fire machine gun
Hitpoints: 50
Armor: none

Tiberian Fiend
Weapon1: FiendShard
Hitpoints: 250
Armor: light

Engineer
Hitpoints: 100
Armor: none

Jumpjet Infantry
Weapon1: Jump Jet Cannon
Hitpoints: 120
Armor: light

Mutant Hijacker
Hitpoints: 300
Armor: none

Slavick
Hitpoints: 300
Armor: none

Civilian
Hitpoints: 50
Armor: none

Technician
Hitpoints: 50
Weapon1: Pistol
Armor: none

*** *** *** Aircraft *** *** ***

ORCA Fighter
Weapon1: Hellfire
Hitpoints: 200
Armor: light

ORCA Bomber
Weapon1: Bomb
Hitpoints: 260
Armor: light

Carryall
Hitpoints: 175
Armor: light

Banshee
Weapon1: Proton
Hitpoints: 280
Armor: light

Harpy
Weapon1: Harpy Rapid fire machine gun Cannon
Hitpoints: 225
Armor: light

*** *** *** Weapons *** *** ***

;Light infantry Rifle
Damage per burst: 8
Rate of fire: 21
Warhead: Small arms

BAZOOKA
Damage per burst: 25
Rate of fire: 60
Warhead: Armor piercing

Jump Jet Cannon
Bursts: 2
Damage per burst: 15
Rate of fire: 40
Warhead: Small arms

Assault Suit Cannon
Damage per burst: 40
Rate of fire: 50
Warhead: Small arms

Cyborg Commando Plasma Cannon
Damage per burst: 120
Rate of fire: 50
Warhead: PlasmaWH

Harpy Rapid fire machine gun Cannon
Damage per burst: 60
Rate of fire: 36
Warhead: Small arms

Assault Buggy Cannon
Damage per burst: 40
Rate of fire: 55
Warhead: Small arms

Bike Missile
Damage per burst: 40
Rate of fire: 60
Warhead: Armor piercing

Hover Missile
Bursts: 2
Damage per burst: 30
Rate of fire: 68
Warhead: Armor piercing

Ghost's Rail Gun
Damage per burst: 150
Rate of fire: 60
Warhead: RailShot2

Mammoth Rail Gun
Damage per burst: 200
Rate of fire: 60
Warhead: RailShot

Rapid fire machine gun
Damage per burst: 20
Rate of fire: 60
Warhead: Small arms

Cyborg's Rapid fire machine gun cannon
Bursts: 3
Damage per burst: 10
Rate of fire: 30
Warhead: Small arms

Fireball Launcher
Bursts: 2
Damage per burst: 2
Rate of fire: 50
Warhead: Fire

Sniper rifle
Damage per burst: 150
Rate of fire: 60
Warhead: HollowPoint


M1Carbine
Damage per burst: 15
Rate of fire: 20
Warhead: Small arms

Dragon]
Bursts: 2
Damage per burst: 30
Rate of fire: 50
Warhead: Armor piercing

Hellfire
Bursts: 2
Damage per burst: 30
Rate of fire: 50
Warhead: ORCA armor piercing


Proton
Bursts: 3
Damage per burst: 20
Rate of fire: 3
Warhead: Armor piercing

Discus
Damage per burst: 40
Rate of fire: 60
Warhead: High explosive

75mm
Damage per burst: 35
Rate of fire: 40
Warhead: Armor piercing

90mm
Damage per burst: 36
Rate of fire: 50
Warhead: Armor piercing

120mmx
Bursts: 2
Damage per burst: 50
Rate of fire: 80
Warhead: Armor piercing

120mmxx
Bursts: 2
Damage per burst: 70
Rate of fire: 80
Warhead: Armor piercing


Bomb
Bursts: 5
Damage per burst: 160
Rate of fire: 10
Warhead: ORCA Bomber HE bomb

MammothTusk
Bursts: 2
Damage per burst: 40
Rate of fire: 80
Warhead: High explosive

155mm
Damage per burst: 150
Rate of fire: 110
Warhead: Artillery shell

SonicZap
Damage per burst: 3
Rate of fire: 120
Warhead: SonicWarhead

RepairBullet
Damage per burst: -50
Rate of fire: 80
Warhead: Mechanical

Heal
Damage per burst: -50
Rate of fire: 80
Warhead: Organic

Rapid fire machine gun2
Damage per burst: 50
Rate of fire: 50
Warhead: Small arms

Solid laser beam
Damage per burst: 250
Rate of fire: 120
Warhead: Super

Laser Turret Beam
Damage per burst: 30
Rate of fire: 40
Warhead: Super

Slime Attack
Damage per burst: 100
Rate of fire: 80
Warhead: Slimer

FiendShard
Bursts: 3
Damage per burst: 35
Rate of fire: 30
Warhead: Shard

Pistol
Damage per burst: 2
Rate of fire: 20
Warhead: Small arms

*** *** *** Warheads *** *** ***

SonicWarhead
Verses none armor: 100%
Verses wood armor: 100%
Verses light armor: 100%
Verses heavy armor: 80%
Verses concrete armor: 60%
Damage reduced % to when infantry prones:50%

TankOGas
Verses none armor: 90%
Verses wood armor: 100%
Verses light armor: 60%
Verses heavy armor: 25%
Verses concrete armor: 10%
Prone penalty: 50%

RailShot
Verses none armor: 200%
Verses wood armor: 175%
Verses light armor: 160%
Verses heavy armor: 100%
Verses concrete armor: 25%

RailShot2
Verses none armor: 100%
Verses wood armor: 130%
Verses light armor: 150%
Verses heavy armor: 110%
Verses concrete armor: 5%

Small arms
Verses none armor: 100%
Verses wood armor: 60%
Verses light armor: 40%
Verses heavy armor: 25%
Verses concrete armor: 10%
Prone penalty: 70%

High explosive
Verses none armor: 100%
Verses wood armor: 85%
Verses light armor: 70%
Verses heavy armor: 35%
Verses concrete armor: 25%
Prone penalty: 70%

Artillery shell
Verses none armor: 100%
Verses wood armor: 85%
Verses light armor: 68%
Verses heavy armor: 35%
Verses concrete armor: 35%
Prone penalty: 150%

Armor piercing
Verses none armor: 25%
Verses wood armor: 65%
Verses light armor: 75%
Verses heavy armor: 100%
Verses concrete armor: 60%
Prone penalty: 50%

[Fire
Verses none armor: 600%
Verses wood armor: 148%
Verses light armor: 59%
Verses heavy armor: 6%
Verses concrete armor: 2%
Prone penalty: 600%

HollowPoint
Verses none armor: 100%
Verses wood armor: 5%
Verses light armor: 5%
Verses heavy armor: 5%
Verses concrete armor: 5%
Prone penalty: 100%

Super
Verses none armor: 100%
Verses wood armor: 100%
Verses light armor: 100%
Verses heavy armor: 100%
Verses concrete armor: 100%
Prone penalty: 60%

Mechanical
Verses none armor: 0%
Verses wood armor: 100%
Verses light armor: 100%
Verses heavy armor: 100%
Verses concrete armor: 100%

Organic
Verses none armor: 100%
Verses wood armor: 0%
Verses light armor: 0%
Verses heavy armor: 0%
Verses concrete armor: 0%

Slimer
Verses none armor: 100%
Verses wood armor: 100%
Verses light armor: 60%
Verses heavy armor: 40%
Verses concrete armor: 20%

Shard
Verses none armor: 100%
Verses wood armor: 100%
Verses light armor: 60%
Verses heavy armor: 40%
Verses concrete armor: 20%

PlasmaWH
Verses none armor: 350%
Verses wood armor: 260%
Verses light armor: 205%
Verses heavy armor: 150%
Verses concrete armor: 80%
Prone penalty: 350%

ORCA armor piercing
Verses none armor: 30%
Verses wood armor: 65%
Verses light armor: 150%
Verses heavy armor: 100%
Verses concrete armor: 30%
Prone penalty: 50%

ORCA Bomber HE bomb
Verses none armor: 200%
Verses wood armor: 90%
Verses light armor: 75%
Verses heavy armor: 32%
Verses concrete armor: 100%
Prone penalty: 150%


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