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> Tiberian Sun Tactical Advisor, A script/program I've been working on - suggestions + HELP!
The Fish
post Apr 10 2007, 09:42 PM
Post #1


Grenadier
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Group: Members
Posts: 24
Joined: 6-March 07
From: UK
Member No.: 900
Alliance: GDI
Favorite game: Tiberian Sun



I've been making this over the past few days.

The way it determines which units are best to fight other units is crude and oversimplified but if someone could supply proper stats for units somehow (maybe they're in .ini files? I won't have access to Tiberian Sun/a Windows computer etc. for a long time) I'd be able to make it a LOT more accurate (UPDATE: DONE, see ... other update below, lol)

If someone could supply the following stats for every combat unit in Tiberian Sun, it'd be really helpful:

Damage dealt per shot
Rate of fire
Exact number of hitpoints
Armour (?? not sure how this works in TibSun - could someone explain? Perhaps it reduces the damage done by a percentage or something? Details please)

Thanks!

EDIT: Updated with all info from .ini files... here it is (same URL) !

This post has been edited by The Fish: Apr 13 2007, 09:56 AM


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*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
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raynor95
post Apr 10 2007, 11:10 PM
Post #2


Disc Thrower
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Joined: 22-October 06
From: chile X region
Member No.: 81
Alliance: GDI



i cant give you the stats of EVERY unit in ts but, i can tell you what tag in rules.ini are the ones that you are searching for,
"Damage Dealt per shot": search, for example Primary=Minigun <-- this is the weapon
search the weapon and there u find
CODE
;Light infantry Rifle
[Minigun]
Damage=8<-- Damage Per Shot
ROF=21<-- Rate Of Fire
Range=4<-- Range
Projectile=Invisible <-- Projectile used as image
Speed=100<-- The Velocity (Tank Cannons have like 40 speed)
Warhead=SA<-- The Warhead, it say how many damage it make for every Type of armour
Report=INFGUN3,GOSTGUN1,SLVKGUN1 <--Sound Of Weapon


The Warhead
CODE
; general multiple small arms fire
[SA]
Spread=3
Verses=100%,60%,40%,25%,10%<-- This Says how many damage make per shot its none, wood (buildings), light armor, heavy armor, concrete
InfDeath=1<-- Type animation for infantry when die by this weapon (electrocution, caught by fire, etc)
AnimList=PIFFPIFF,PIFFPIFF<-- animation to ground
Bright=yes
ProneDamage=70%<-- Damage percent if prone


Armor, Cost, Etc:
CODE
; rifle soldier
[E1]<-- unit list name
Name=Light Infantry <-- isnt this obius?
Category=Soldier
Primary=Minigun <-- The Weapon
Prerequisite=BARRACKS <-- Building needed to can build this unit
CrushSound=SQUISH6 <-- sound when i is crushed
Strength=125 <-- HITPONTS!!!
Pip=green <-- color that u see of this unit when this unit is ina apc
Armor=none <-- Armor
TechLevel=1 <-- Tech Level Needed
Sight=5 <-- This 2 no need to explain
Speed=5<-- """""""
Owner=GDI,Nod <-- side
Cost=120 <-- unit cost
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048<-- Sound that u hear when u select this units
VoiceMove=15-I018,15-I024,15-I044<-- Sound if u order it to move
VoiceAttack=15-I044,15-I050,15-I044,15-I046 <-- Sound if u order it to Atack
VoiceFeedback=15-I058,15-I064 <-- Sound When it is calling for help
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6<-- sound that you hear when this unit die
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} <-- Movement Code
PhysicalSize=1
MovementZone=Infantry <-- Type of movement
ThreatPosed=10; This value MUST be 0 for all building addons
Elite=M1Carbine<-- Elite Weapon
EliteAbilities=SCATTER <-- Elite Ability
ImmuneToVeins=yes<-- Inmune to vehinhole Veins


So.. Light Infantry its

Damage Dealt: 8 <-- The Warhead Explains how many damage it make to other armors
Hitpoints:125
Cost:120
Rate of fire :21 <-- 15=1 second
Armour:None

If i am wrong SAY IT
Edit:Edited Just few words..

This post has been edited by raynor95: Apr 10 2007, 11:44 PM


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no need to look at me, im just another member :/
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