QUOTE (Sir Modsalot @ Apr 7 2007, 04:49 AM)

Actually, Cyborg Reapers suck against just about all moving targets, since their cluster missiles are "ranged" (as dictated by firestrm.ini), they explode before they reach the target unless it's moving toward them or sitting still. They're also lightly armored (although they heal quickly in tiberium fields) and the locomotor they use means they crawl very slowly when changing direction while already moving. The Disruptor's weapon is EXTREMELY effective against Reapers (and, well... everything else lol), and having a group of them fire on a single Reaper will instantly promote all of them since the ambient damage of the sonic wave will "kill" the Reaper repeatedly after it runs out of health until it explodes. Which brings me to say that Orca Bombers are overpowered, but don't work well against heavier units. I think the only unit more overpowered is the Disruptor. It has heavy armor (can take THREE hits from a CyCommando before dying), a weapon that does extremely heavy damage to ALL ground targets and can even penetrate Firestorm defense walls, and decent speed. Its only disadvantage is no AA weapon, which IMO is about equal to the Reaper having crappy AA capabilities.
Although very powerful it's best defended against with bombers, EMP and infantry (because it'll chew up defences). It's annoying but more fallible than say bomber rushes which are very hard to defend against without firestorm walls or many, many SAMs...