IPB

Welcome Guest ( Log In | Register )


> Unit request/idea?, Can someone make a unit that does this stuff...?
The Fish
post Apr 4 2007, 10:40 PM
Post #1


Grenadier
Group Icon

Group: Members
Posts: 24
Joined: 6-March 07
From: UK
Member No.: 900
Alliance: GDI
Favorite game: Tiberian Sun



Firstly, sorry if this is in the wrong place.

Ok: could someone please make a unit - or link me to a similar one that already exists - which conforms to the following description?
  • The range of a Nod artillery (so with minimum range etc. you'll see why later)
  • BUT mobile (doesn't need to be deployed to fire)
  • Quite low rate of fire
  • Fires projectile that kills infantry immediately and heavily damages tanks (or is just very strong) but also causes a splash EMP effect (obviously the range of effect of the EMP must be smaller than the tank's minimum range of fire so it can't EMP itself - this is why I want it to have a minimum range, annoying as such limitations are)


Is it possible/feasible/worth doing (lol)?

Thanks for reading anyway. I just thought EMP was underused!


--------------------
*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Team Black
post Apr 5 2007, 12:40 AM
Post #2


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



I'd think a cannon like this would be a ton unbalanced; the EMP would shut everything down, and kill it without resistance.
Put TypeImmune=yes to be able to repel friendlies of its own kind
The rest isn't a unit, it's a weapon entry. Give it to whichever unit you want by using the Primary= tag.
Primary=Emp155mm

without testing, this is what I came up with. Basically, I cloned the exsisting artillery weapon, and made a new warhead for it, with EMeffect.
You'll have to test it, I'm feeling lazy right now :tongue:
If the game crashes when the weapon is fired, then I must've done something wrong wacko.gif
CODE
[Emp155mm]
Damage=50
ROF=150
Range=7
MinimumRange=5
Projectile=Ballistic
Speed=10
Warhead=EMPHE
Report=120MMF
Anim=GUNFIRE
;Lobber=yes


[EMPHE]
Spread=3
EMEffect=yes
Wall=yes
Wood=yes
Verses=100%,85%,70%,35%,28%  ; changed conc from 10%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 30th June 2025 - 06:42 PM


XGhozt.com