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> Spider, Cyborg/Mech
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post Apr 3 2007, 10:35 PM
Post #1


Attack Buggy
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Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



hmm.gif I though that I posted this unit in here, but it seems that I didn't tongue.gif

The concept is based on a sketch sent by El D34dlyto, which original idea was to make a cyborg APC.

If you use it, please credit El D34dlyto, and also me; of course lol.gif

Attached Image
Spider Cyborg/Mech, surrounding a Rise of Omnius, Supplicitor; yeah this picture contains a teaser from my mod tongue.gif

Attached File  Spider.zip ( 489.2K ) Number of downloads: 385

The Download itself lol.gif

Elemental coding:

Rules.ini:
[SPIDER]
WalkRate=1

[SPIDER]
Cameo=
Voxel=no
Remapable=yes
Facings=8
WalkFrames=21
FiringFrames=21
StandingFrames=1
StartWalkFrame=0
StartStandFrame=336
StartFiringFrame=168
PrimaryFireFLH=0,0,0

Contents:
-Screenshot
-Spider.shp*
-Readme

Spider.shp is a a little too big for TS, so I suggest you to decrease its size.
It's size, however, seems to fit nicely in RA2.


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ORCACommander
post Apr 4 2007, 02:41 PM
Post #2


SSM Launcher
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Group: Members
Posts: 763
Joined: 5-October 06
From: GDI Command Base, Southern Cross
Member No.: 14
Alliance: GDI
Favorite game: Tiberian Sun



looks good but for futeure refernce when you post a units code it is best to put it in the code box so it can be copy and pasted without the formatting


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