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> Help with Operation Stilleto, Act 5 Nod
Kurorahk
post Apr 1 2007, 09:30 PM
Post #1


Rocket Infantry
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Posts: 57
Joined: 25-October 06
From: Defiance Industries HQ, Antarctica
Member No.: 150
Alliance: Scrin
Favorite game: Tiberium Wars



Okay this mission I am having difficulty with capturing both GDI Construction Yards and keeping the Nod base safe.

-Kurorahk


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Defiance Industries: We prefur to call it well prepaired not over kill.

Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
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tomb
post Apr 3 2007, 03:57 PM
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Disc Thrower
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From: 52°7N 5°11E, Sol 3
Member No.: 39
Alliance: GDI
Favorite game: Tiberian Sun



I also have issues with this mission. I got it so that I could capture both GDI conyards (BTW: selling a captured conyard will fail the mission as well!). You should use the planning mode; then you'll have all your engineers capture all buildings at the same time. The only problem will be the turrets. The commando and those shadowy forces both have C4. They can take them down.

Unfortunately, last time I tried this, some GDI forces who were already on their way, destroyed an alien command center (failing the misison). So you'll have to be fast.

I never had any real trouble protecting my Nod base. Here's a tip: at the beginning of the mission, you'll see GDI and the aliens fight eachother: A scrin Tripod will be among the forces. Use your commando to kill it, then an engineer to capture the remains! (* Then again, maybe not: see below)

After capturing the GDI base, maybe you should send the tripod out to take care of some GDI forces, so they won't destroy the Scrin.

-- Here's something I just thought up: DON'T use your commando to kill the tripod. Let GDI take care of it. They will probably be too badly damaged to properly attack the Scrin then!


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If you're woken by your alarm clock during a nightmare, should you be happy?
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