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Tore
post Feb 11 2007, 04:30 PM
Post #1


Medium Tank
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Group: Administrators
Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn



Its finished I know i should have put more work on but since I nearly lost it I also lost allot of detail since the backup was a bit outdated but anyways here is it

i think its 90x90
it allows two players
neutral forces find it out your self....

story: crap forgot it lol

Credits to Nods Viper/Aro and CrashKing for Alpha and Beta testing

screens:
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The map:
Attached File  Jotunheim__2_.zip ( 104.45K ) Number of downloads: 348


enjoy (I hope unsure.gif )

This post has been edited by Tore: Feb 21 2007, 05:56 PM


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Ixith
post Feb 21 2007, 08:38 PM
Post #2


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



just b/c im in the mood to review other peoples maps right now and seeing as you havent really gotten that many comments yet ill review it for ya :biggrin:

review from finalsun:
-i think you can do more with cliffs. like instead of having all the cliffs come from one ground level and stuff i think you could make a section of cliffs that goes through more and makes the player actually have to go up on that set of cliffs and back down it to reach the other player. do you get what i mean?
-the river looks ok but IMO its not good to have a river coming from the tiniest lake like that especially a river of that size. IMO if a river is going to come out like that then it should at least be a fair amount bigger of a lake.
-experiment more with lighting. like use invis lamps more. this will allow you to use a more variety in your overall lighting. my suggestions are to place invis light lamps (the ones that give off normal light) in an area of a town to lighten it up some there, use yellow on water falls (makes them stand out more IMO) and stuff like that. just remember if it looks too bright to tone it down.
-i think you could start experimenting with triggers now. they arent that hard at all.
-you need to make almost every part of the map to have a purpose. as i look at it now it seems that the bottom portion of the map has no purpose.
-this map IMO coulda used 3 players. this woulda helped out with the comment above this one to IMO.

anyways thats all i have for now. hoped it helped


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