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Robo fish
post Oct 21 2006, 07:51 PM
Post #1


Attack Cycle
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Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



yus i done it again... my new map is complete here is a quick review. tongue.gif


name: cold calamity
players: 5
is containing nod/gdi buildings: yes
is there trigger: yes
type: snow
story: you are in russia. You went here to investigate a long time suspected meteor bombarded area. You discovered that there is a lot of tiberium in the area.
YOUR MISSION : kill any opposition and control the tiberium area
WARNING: CABAL SIGHTING IN THE AREA DETECTED procced with caution


PS: there is something wrong in it but wasnt able to find it... after 2 minutes, you will experience BAD lag. If you do encounter such a thing, i higly suggest you to blow the more civilian buildings it help to counter the lag wink1.gif

This post has been edited by Robo fish: Oct 30 2006, 02:15 AM
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Attached File  FS_Cold_Calamity.zip ( 262.74K ) Number of downloads: 254
 


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QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Ixith
post Oct 24 2006, 09:24 PM
Post #2


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



for the most part it is a good map. the lighting is done fairly well and so is the basic idea for the map.
i havent gotten to play awhole lot of this (except when it lagged) but it was still nice when i did play it then.

so on a scale of 10 i think your in the 7.3-8.1 range just need to work on some things

however i do think its time for you to start advancing more though. i think you could improve with these things:
-more trees and rocks (placed wisely of course)
-more advanced cliff work. right now your cliffs are good but they are still a lil squarish. i also think you could use more cliffs at that.
-more advanved lighting. like really good use of the invis lights and even the negative light post.

anyways nice map. cant wait to see your next one, which should be much better.


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Posts in this topic
- Robo fish   FS Cold Calamity (2-5)   Oct 21 2006, 07:51 PM
- - ChielScape   ohhhh! give us more pics!   Oct 21 2006, 09:05 PM
|- - Nimron   I agree..we hunger for pics! Bring, Bring.....   Oct 21 2006, 09:17 PM
- - Robo fish   i cant bandwith exeeded with the 500 ko limits   Oct 21 2006, 10:20 PM
- - The DvD   I've taken care of that by now =)   Oct 21 2006, 11:29 PM
- - Gothic Gregg   Wow, your map looks good, from the screenie. Sham...   Oct 21 2006, 11:44 PM
- - Robo fish   lol DvD is the WINNER hail2 you now more pics   Oct 22 2006, 02:22 AM
- - WorManiac   It looks like a nice map, but I can already see a ...   Oct 22 2006, 07:42 AM
- - Robo fish   *wait for wiziwig cliffs correction   Oct 22 2006, 03:27 PM
- - FireFx   Yes a very very nice map but the shadows are block...   Oct 22 2006, 03:27 PM
- - Uufje   Nice lighting, but sometimes blocky.... It looks ...   Oct 22 2006, 03:32 PM
- - ChielScape   w00t, it has the tanker!   Oct 22 2006, 04:06 PM
- - Robo fish   yea but the tanker is now without smoke because of...   Oct 22 2006, 04:23 PM
- - Aurora196   It's huge, and quite detailed. And the shore i...   Oct 22 2006, 08:21 PM
|- - Robo fish   QUOTE (Aurora196 @ Oct 22 2006, 04:21 PM)...   Oct 22 2006, 09:21 PM
- - ORCACommander   YAY it's finally finished! I think I see a...   Oct 23 2006, 08:13 PM
- - gufu   Those aren't details... just a lot of open gro...   Oct 24 2006, 01:34 AM
- - Aurora196   Yeah, Gufu is right about that, add some more tree...   Oct 24 2006, 09:01 AM
- - Ghost Stalker   w000t!!!! You rock! Ghh.... N...   Oct 24 2006, 05:51 PM
- - ORCACommander   OMG! Gufu was right?! Ghost pleese try an...   Oct 24 2006, 06:44 PM
- - Robo fish   bout time i showed up an updates huh? now enjoy ...   Oct 30 2006, 02:14 AM
- - Roani52   Good job! I like it... 9/10!   Nov 2 2006, 07:09 PM


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