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> Chargeble weapon!?
VEFbl4
post Feb 7 2007, 09:37 PM
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[UNIT1]
Primary=Weapon1
PipScale=Charge
MaxCharge=1405
StartCharge=0;

[Weapon1]
Charges=yes

Is it only in my dreams huh.gif ?Or some how chargeble weapons with pipscales can be made?Not ammo but charge! unsure.gif


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Team Black
post Feb 14 2007, 11:02 PM
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oh I see... so it would only be a one-shot deploy-to-another-unit, from then on it would just stay as the same unit.
OK what I was thinking was if someone wanted to make an Optimus Prime, to be able to transform from truck mode to mech mode and back. That would've been cool.


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Bittah Commander
post Feb 15 2007, 07:26 PM
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QUOTE (Team Black @ Feb 15 2007, 12:02 AM) *
oh I see... so it would only be a one-shot deploy-to-another-unit, from then on it would just stay as the same unit.

No... They're just 2 different units which don't have anything to do with each other. One of them is just fully charged right away (when you'd make it buildable it'd be already fully charged the moment it left the War Factory).


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Posts in this topic
- VEFbl4   Chargeble weapon!?   Feb 7 2007, 09:37 PM
- - Clazzy   Yes. See the Mobile EMP for details on how to do i...   Feb 7 2007, 10:39 PM
- - Disturbed   It can be done, but only for firestorm. The logic ...   Feb 8 2007, 05:13 PM
|- - Machine   QUOTE (Disturbed @ Feb 8 2007, 02:13 PM) ...   Feb 8 2007, 05:46 PM
|- - Disturbed   QUOTE (Machine @ Feb 8 2007, 05:46 PM) AF...   Feb 8 2007, 08:12 PM
- - VEFbl4   Share the core plz?!   Feb 8 2007, 06:30 PM
- - Black hawk   :blink: you must deploy the mobile emp to fire the...   Feb 8 2007, 08:24 PM
- - Creagor   You do not have to have FS for mobile emp logic, a...   Feb 8 2007, 09:00 PM
- - Disturbed   If you say so, but that still does not explain why...   Feb 8 2007, 11:25 PM
|- - Machine   QUOTE (Disturbed @ Feb 8 2007, 08:25 PM) ...   Feb 8 2007, 11:40 PM
- - Bittah Commander   Machine is right... It's really quite obvious ...   Feb 9 2007, 12:04 AM
- - VEFbl4   Ekhm... I gived pipscale=charge to a unit..and giv...   Feb 9 2007, 12:53 AM
- - Bittah Commander   Well, to be honest I don't know of anyone who ...   Feb 9 2007, 11:42 AM
- - Morpher   Mobile EMP logic is fussy, btw FS and TS 2.03 are ...   Feb 9 2007, 11:47 AM
|- - Bittah Commander   QUOTE (Morpher @ Feb 9 2007, 12:47 PM) t ...   Feb 14 2007, 10:27 PM
- - Team Black   <slightly offtopic> Since there are 2 differ...   Feb 9 2007, 02:05 PM
- - ChrisIchikawa   I guess the "unit" that comes out will o...   Feb 9 2007, 04:28 PM
- - Roani52   The Mobile EMP cannon, right? Hmmmm, I thought the...   Feb 14 2007, 04:40 PM
- - Team Black   Yeah there's MOBILEMP and CMOBILEMP. What I...   Feb 14 2007, 07:45 PM
- - ChrisIchikawa   Well, like I said, I doubt that TS allows animatio...   Feb 15 2007, 06:00 AM
- - Team Black   Oh I see now. Thanks then   Feb 15 2007, 07:35 PM


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