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> Chargeble weapon!?
VEFbl4
post Feb 7 2007, 09:37 PM
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[UNIT1]
Primary=Weapon1
PipScale=Charge
MaxCharge=1405
StartCharge=0;

[Weapon1]
Charges=yes

Is it only in my dreams huh.gif ?Or some how chargeble weapons with pipscales can be made?Not ammo but charge! unsure.gif


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Morpher
post Feb 9 2007, 11:47 AM
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Mobile EMP logic is fussy, btw FS and TS 2.03 are no differant, don't say so otherwise, its obvious. Also, the charge logic is relatively annoying, it can only really be used for the mobile EMP unit, also, it seems on any clones of it you make, it does not magically change into the charged unit, the logic looks like it has a lot of potential but you can't do much of anything new / usefull with it, so please don't strain yourself trying to find an ultimate breakthrough.


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Bittah Commander
post Feb 14 2007, 10:27 PM
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QUOTE (Morpher @ Feb 9 2007, 12:47 PM) *
t does not magically change into the charged unit, the logic looks like it has a lot of potential but you can't do much of anything new / usefull with it, so please don't strain yourself trying to find an ultimate breakthrough.

Well, the Mobile EMP doesn't change into the charged unit itself either. The charged version is only used in the campaign (like the "Quel The Riot" mission, where you start with Mobile EMP's that are already charged).


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Posts in this topic
- VEFbl4   Chargeble weapon!?   Feb 7 2007, 09:37 PM
- - Clazzy   Yes. See the Mobile EMP for details on how to do i...   Feb 7 2007, 10:39 PM
- - Disturbed   It can be done, but only for firestorm. The logic ...   Feb 8 2007, 05:13 PM
|- - Machine   QUOTE (Disturbed @ Feb 8 2007, 02:13 PM) ...   Feb 8 2007, 05:46 PM
|- - Disturbed   QUOTE (Machine @ Feb 8 2007, 05:46 PM) AF...   Feb 8 2007, 08:12 PM
- - VEFbl4   Share the core plz?!   Feb 8 2007, 06:30 PM
- - Black hawk   :blink: you must deploy the mobile emp to fire the...   Feb 8 2007, 08:24 PM
- - Creagor   You do not have to have FS for mobile emp logic, a...   Feb 8 2007, 09:00 PM
- - Disturbed   If you say so, but that still does not explain why...   Feb 8 2007, 11:25 PM
|- - Machine   QUOTE (Disturbed @ Feb 8 2007, 08:25 PM) ...   Feb 8 2007, 11:40 PM
- - Bittah Commander   Machine is right... It's really quite obvious ...   Feb 9 2007, 12:04 AM
- - VEFbl4   Ekhm... I gived pipscale=charge to a unit..and giv...   Feb 9 2007, 12:53 AM
- - Bittah Commander   Well, to be honest I don't know of anyone who ...   Feb 9 2007, 11:42 AM
- - Team Black   <slightly offtopic> Since there are 2 differ...   Feb 9 2007, 02:05 PM
- - ChrisIchikawa   I guess the "unit" that comes out will o...   Feb 9 2007, 04:28 PM
- - Roani52   The Mobile EMP cannon, right? Hmmmm, I thought the...   Feb 14 2007, 04:40 PM
- - Team Black   Yeah there's MOBILEMP and CMOBILEMP. What I...   Feb 14 2007, 07:45 PM
- - Team Black   oh I see... so it would only be a one-shot deploy-...   Feb 14 2007, 11:02 PM
|- - Bittah Commander   QUOTE (Team Black @ Feb 15 2007, 12:02 AM...   Feb 15 2007, 07:26 PM
- - ChrisIchikawa   Well, like I said, I doubt that TS allows animatio...   Feb 15 2007, 06:00 AM
- - Team Black   Oh I see now. Thanks then   Feb 15 2007, 07:35 PM


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