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> Zone Trooper, New Version & Cameo Finished!
Blood?
Should I add blood to the TS version?
Yes, and this is an order :P [ 8 ] ** [40.00%]
I don't really care about it [ 1 ] ** [5.00%]
No, blood doesn't fit whit big mechanical suits [ 6 ] ** [30.00%]
Yes, and do that for the RA2 version too; since RA2 bloodless infantry suck [ 5 ] ** [25.00%]
Total Votes: 20
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Machine
post Feb 13 2007, 07:50 PM
Post #1


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Well the Infantry I was making, it's finished, well at least in the RA2 stile, since I still have to paint the blood in it to make a TS version, althought I think that blood in such a suit doesn't fit.
What do you think?, should I add blood to the TS version?

Attached Image
Preview of the sizes TS and RA2; TS vesion is of a similar of the cyborg, RA2 version is a bit bigger than a conscript.

Anyways, here's the download TS and RA2 sizes tongue.gif I hope you like it :biggrin:
Attached File  Zone_Trooper.zip ( 220.92K ) Number of downloads: 170


BTW there's no cameo yet, you'll have to wait for that tongue.gif

The Coding:

[ZONE]
Cameo=
Sequence=ZoneSequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=0,0,0

[ZoneSequence]
Ready=0,1,1
Guard=0,1,1
Prone=104,1,1
Walk=8,12,12
FireUp=184,6,12
Down=104,1,1
Crawl=112,9,9
Up=0,1,1
FireProne=190,6,12
Idle1=298,21,0,E
;Idle1=340,21,0,E
Idle2=319,21,0,S
Die1=280,9,0
Die2=289,9,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Struggle=0,6,0 ;*;FS

There are 3 idle anims, you should choose between them, or use one as cheer anim for RA2 tongue.gif

EDIT:
Update:
-Bloody explossive deaths for RA2 & TS, FTW lol.gif
-Cameos, and cameo making pack

[attachment=2674:attachment] Explossive Bloody Preview lol.gif

[attachment=2671:attachment] The new version of the unit.

[attachment=2672:attachment] The cameo pack

This post has been edited by Machine: Feb 14 2007, 03:28 PM


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Team Black
post Feb 14 2007, 08:02 PM
Post #2


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Very nice Machine, I like your style - it looks like you animated the guy dying, then used MS paint or something to draw the blood, then used the frames from existing TS explosins to make it look like he's really exploding. Very creative thumbup.gif


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Lin Kuei Ominae
post Feb 14 2007, 08:21 PM
Post #3


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wow, the new version is great!
the death anim looks good. but in future don't use the shpbuilder anim generator. instead extract the frames with xcc and use a gif animator tool for better/correct colors.

what i still don't like is the shield. it's in my opinion too big. it looks to heavy. but the prone anim is really great, holding the shield in front. A more modern shield would make this unit perfect.
Another little con is the fireanim, that shouldn't be blue, but rather yellow fire like.
But right now it is almost perfect so you don't need to make it again.

so i can only agree with El D34dlyto and say
QUOTE (El D34dlyto @ Feb 14 2007, 09:46 AM) *
Spotlight this baby.
and give this guy his first spotlighted unit

P.S. an idea for future infantry units
if you look on the original inf you can see that the shadows go towards the player (the light source should be behind the unit in the North) , but the units body is lighted from front (the light source should be in the South)
maybe you just try to put the light source near the camera for the normal unit frames, and for the shadow frames behind the unit.
Maybe this way the darkness on the shield disappears and the unit looks more bright and clear.

This post has been edited by Lin Kuei Ominae: Feb 14 2007, 08:43 PM


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Corsair
post Feb 14 2007, 09:51 PM
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Nice Machine, I really like how you positioned the explosions

Spotlight!


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