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> Tired of the Power Turbine's exploit?, I have the solution
Machine
post Jan 31 2007, 04:48 PM
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Attack Buggy
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Well here you have a very small edit; all the power turbines toghether.
This will minimize the exploit of upgrading the GDI power plants 1 level and when damaged, upgrading it again, to refill the hitpoints of it wink1.gif

Attached Image
Attached File  gapowr_c.zip ( 5.82K ) Number of downloads: 107


Coding:
art.ini
[GAPOWR]
Normalized=yes
Remapable=yes
Cameo=POWRICON
Foundation=2x2
Buildup=GAPOWRMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=2
;PowerUp1Anim=GAPOWR_C
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-17
PowerUp1YSort=-5
ActiveAnim=GAPOWR_A
ActiveAnimDamaged=GAPOWR_AD
ActiveAnimZAdjust=-100

; Power plant triple turbine
[GAPOWR_C]
Cameo=TURBICON
Image=GAPOWR_C
NewTheater=yes
Normalized=yes
Surface=yes
LoopEnd=12
LoopCount=-1
Rate=220
Foundation=2x2

rules.ini
; GDI Power plant upgrade.
[GAPOWRUP]
Name=Power Turbines
Prerequisite=GAPOWR
Image=GAPOWR_C
TechLevel=7
Armor=wood
Sight=1
Owner=GDI
Cost=300 ; 3x cost (100) you could use 2x to keep it like the original
Points=30
Power=150 ;3x power (50) you could use 2x to keep it like the original; if you use 3x I'll recommend increasing the power given by the Nod's advanced power plant
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gapowr
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons

[GAPOWR]
Upgrades=1

Hope you like it tongue.gif
I would appreciate a small credit if used in your mod.


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Bittah Commander
post Jan 31 2007, 05:52 PM
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I've never had any problem with that exploit... The only thing I got tired of was building the upgrades (which is why I never build them in the first place tongue.gif).

It's a good idea (I always preferred just building an advanced power plant over having to build upgrades), but you should be able to get a power plant that already has all it's upgrades by only using existing SHP.


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Machine
post Jan 31 2007, 06:19 PM
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QUOTE (Bittah Commander @ Jan 31 2007, 02:52 PM) *
It's a good idea (I always preferred just building an advanced power plant over having to build upgrades), but you should be able to get a power plant that already has all it's upgrades by only using existing SHP.


Well, I just wanted to upgrade the powerplant once, not making an advanced one, and yeah I'm too lazzy to upgrade all powerplants twice, so I made this to upgrade them just once lol.gif


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Bittah Commander
post Jan 31 2007, 11:59 PM
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QUOTE (Machine @ Jan 31 2007, 07:19 PM) *
Well, I just wanted to upgrade the powerplant once, not making an advanced one, and yeah I'm too lazzy to upgrade all powerplants twice, so I made this to upgrade them just once lol.gif

That's a pretty good idea actually... If you insist on GDI keeping their unique 'ability' to upgrade buildings. If it was up to me (and I was focusing mainly on gameplay), I'd just get rid of all that upgradeable stuff all together though (and let component towers be build with whatever turret you want on it right away and have a normal and advanced GDI power plant) rolleyes.gif


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Lin Kuei Ominae
post Feb 1 2007, 09:03 AM
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i would recommend to remove the third turbine on the right side. This is already on the powerplant (ActiveAnim=GAPOWR_A) and thus redundant. Except you want all 3 synchronized.

This post has been edited by Lin Kuei Ominae: Feb 1 2007, 09:03 AM


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Chriz
post Feb 13 2007, 03:05 PM
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QUOTE (Lin Kuei Ominae @ Feb 1 2007, 10:03 AM) *
i would recommend to remove the third turbine on the right side. This is already on the powerplant (ActiveAnim=GAPOWR_A) and thus redundant. Except you want all 3 synchronized.



GAPOWR_A is not the third turbine, its some light on the cooling tower tongue.gif

just wondering: has anyone ever made a Power Plant BuildUp and cameo with the third turbine removed?

This post has been edited by Chriz: Feb 13 2007, 08:50 PM
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