
Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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You're forgetting that human players can see the buildup anim of the Stealth Generator when you build it and they can place a waypoint on it, so they know where it is. I really doubt this strategy 'd work against experienced players; they can simply send a bunch of units at you and you're finished. This 'd only work as a good diversion...
Even though I usually don't play as Nod, this is how I'd do it... Send subteranean SPC's filled with engineers and a couple others filled with cyborgs and rocket soldiers as backup at 2 different (as far away from eachother as possible) locations in your opponent's base, so you can capture structures at 2 locations. Build a stealth generator right away at one of those locations and build a hand of Nod at both locations right after that (so one Hand of Nod 'll be stealthed). If you have the time, build another stealth generator for the other Hand of Nod, but if you don't, just keep building defensive structures. While you're doing this, it's possible your opponent doesn't have enough units to attack both locations where you captured a building in their base, or it distracts them to one location and don't get to see where you build the stealth generator. In the meantime you can also send a bunch of ground units at ther base (tick tanks, artilleries, etc.) and thus you're attacking your opponent from 3 different locations, the first 2 attacks drawing away the attention from the ground units you send in.
And now improvise...
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