I want to give special thanks to LKO for his great tutorial and help.
It's a very big mech; which would fit nicely with LKO's mech warfactory :biggrin:
Inspired by Emperor (Harkonnen Devastator) I present you the GDI Devastator.

Preview in max

In-game and TS style cameo
devastator.zip ( 411.76K )
Number of downloads: 99The download (with the unit, basic coding and the cameo).
The coding:
Rules.ini:
[DEVASTATOR]
WalkRate=1
Speed=3 ;low values 3 or 2 work fine
Turret=no
Art.ini:
[DEVASTATOR]
Cameo=DEVAICON
Voxel=no
Remapable=yes
Facings=8
WalkFrames=40
StandingFrames=1
StartWalkFrame=0
StartStandFrame=320
PrimaryFireFLH=0,0,0
StartFiringFrame=320
FiringFrames=1
I hope you enjoy this "small" unit

as I do.
Give credit if you use in a public release

EDIT: BTW I forgot to say that I have not found the FireFLH; would be a great help if someone does

EDIT2: New Version!!!
QUOTE

Compare; center unit is the old version, the others the new one

deva.rar ( 273.25K )
Number of downloads: 85The donwload with the new version; I does include the old cameo, and new rules

Rules.ini:
[DEVA]
Name=Leaviathan ;Golem or whatever you may want, Devastator doesn't suit GDI
WalkRate=1
Speed=3 ;low values 3 or 2 work fine
Turret=yes
Art.ini:
[DEVA]
Voxel=no
Remapable=yes
Cameo=DEVAICON
PrimaryFireFLH=0,0,0
SecondaryFireFLH=0,0,0
WalkFrames=40
UseTurretShadow=yes ;*; By some reason this doesn't work
This post has been edited by Machine: Feb 10 2007, 03:53 PM