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> My first Mech, New Version Available!!!!!
Machine
post Feb 8 2007, 05:50 PM
Post #1


Attack Buggy
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Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



I want to give special thanks to LKO for his great tutorial and help.

It's a very big mech; which would fit nicely with LKO's mech warfactory :biggrin:
Inspired by Emperor (Harkonnen Devastator) I present you the GDI Devastator.

Attached Image
Preview in max

Attached Image
In-game and TS style cameo

Attached File  devastator.zip ( 411.76K ) Number of downloads: 99

The download (with the unit, basic coding and the cameo).

The coding:

Rules.ini:
[DEVASTATOR]
WalkRate=1
Speed=3 ;low values 3 or 2 work fine
Turret=no

Art.ini:
[DEVASTATOR]
Cameo=DEVAICON
Voxel=no
Remapable=yes
Facings=8
WalkFrames=40
StandingFrames=1
StartWalkFrame=0
StartStandFrame=320
PrimaryFireFLH=0,0,0
StartFiringFrame=320
FiringFrames=1

I hope you enjoy this "small" unit lol.gif as I do.
Give credit if you use in a public release tongue.gif

EDIT: BTW I forgot to say that I have not found the FireFLH; would be a great help if someone does tongue.gif

EDIT2: New Version!!!
QUOTE
[attachment=2560:attachment]
Compare; center unit is the old version, the others the new one tongue.gif
[attachment=2561:attachment]The donwload with the new version; I does include the old cameo, and new rules tongue.gif
Rules.ini:
[DEVA]
Name=Leaviathan ;Golem or whatever you may want, Devastator doesn't suit GDI
WalkRate=1
Speed=3 ;low values 3 or 2 work fine
Turret=yes

Art.ini:
[DEVA]
Voxel=no
Remapable=yes
Cameo=DEVAICON
PrimaryFireFLH=0,0,0
SecondaryFireFLH=0,0,0
WalkFrames=40
UseTurretShadow=yes ;*; By some reason this doesn't work


This post has been edited by Machine: Feb 10 2007, 03:53 PM


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Posts in this topic
- Machine   My first Mech   Feb 8 2007, 05:50 PM
- - Creagor   Really nice dude! The legs seem a bit too thi...   Feb 8 2007, 06:36 PM
|- - Machine   You're right, next version will have wider leg...   Feb 8 2007, 06:47 PM
- - Uufje   Looks pretty cool!   Feb 8 2007, 06:46 PM
- - Black hawk   damm that looks good. keep up the good work.   Feb 8 2007, 08:13 PM
- - Disturbed   A Second LKO is born... I personaly would not use ...   Feb 8 2007, 08:15 PM
- - El D34dlyto   I am a phophet! I told you Machine, you're...   Feb 8 2007, 08:54 PM
|- - Lin Kuei Ominae   juhu, another shp maker. :biggrin: the next X-Mec...   Feb 8 2007, 09:41 PM
|- - Machine   QUOTE (Lin Kuei Ominae @ Feb 8 2007, 06:4...   Feb 8 2007, 10:17 PM
|- - Lin Kuei Ominae   QUOTE (Machine @ Feb 8 2007, 11:17 PM) A ...   Feb 9 2007, 09:46 AM
|- - Machine   QUOTE (Lin Kuei Ominae @ Feb 9 2007, 06:4...   Feb 9 2007, 12:52 PM
- - Bittah Commander   Damn, that thing looks nice (especially considerin...   Feb 8 2007, 11:57 PM
- - Corsair   Wow, great job Machine!   Feb 9 2007, 01:04 AM
- - Machine   Sorry for the Double Post. Here's the New Ver...   Feb 10 2007, 03:29 PM
- - Bittah Commander   The new one looks quite a bit smoother and the leg...   Feb 11 2007, 02:58 AM
|- - Machine   QUOTE (Bittah Commander @ Feb 10 2007, 11...   Feb 11 2007, 06:04 PM
- - Nods Viper   Don't worry about the turret shadow machine, i...   Feb 11 2007, 06:35 PM
|- - Machine   QUOTE (Nods Viper @ Feb 11 2007, 03:35 PM...   Feb 11 2007, 06:44 PM
- - El D34dlyto   w00t! Infantry shps for the win   Feb 12 2007, 01:32 PM
- - Machine   Go and see how is it so far in the graphics fridge   Feb 12 2007, 02:17 PM


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