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> Nod big Powerplant, old cut/paste work
Lin Kuei Ominae
post Feb 1 2007, 03:07 PM
Post #1


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Hi

Without much doubt not worth a spotlight, because it is just a very old cut/paste job i've done, before i started using 3dsmax.
A Nod Big powerplant to come up with the high energy consumption of a Nod Base.
ingameAttached ImageiconAttached Image
zip with all shp'sAttached File  LKOreaktor.zip ( 26.14K ) Number of downloads: 351

art.ini
CODE
[REAKTOR]
Normalized=yes
Remapable=yes
Cameo=REAKICON
Foundation=3x3
Buildup=REAKTORMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=no;yes
Height=2
PowerUp1Anim=REAKTOR_B
PowerUp1LocXX=31
PowerUp1LocYY=38
PowerUp1LocZZ=-10
PowerUp1YSort=-5
PowerUp2Anim=REAKTOR_B
PowerUp2LocXX=6
PowerUp2LocYY=45
PowerUp2LocZZ=-10
PowerUp2YSort=-5
PowerUp3Anim=REAKTOR_B
PowerUp3LocXX=-21
PowerUp3LocYY=40
PowerUp3LocZZ=-10
PowerUp3YSort=-5
ActiveAnim=REAKTOR_A
ActiveAnimDamaged=REAKTOR_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=REAKTOR_B
ActiveAnimTwoX=39
ActiveAnimTwoY=22
ActiveAnimTwoZAdjust=-25
ActiveAnimThree=REAKTOR_B
ActiveAnimThreeX=-35
ActiveAnimThreeY=27
ActiveAnimThreeZAdjust=-20

[REAKTOR_A]
Image=REAKTOR_A
Normalized=yes
NewTheater=no;yes
Surface=yes
Start=0
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=200
DetailLevel=1

[REAKTOR_AD]
Image=REAKTOR_A
Normalized=yes
NewTheater=no;yes
Surface=yes
LoopStart=9
LoopEnd=17
LoopCount=-1
Rate=220
DetailLevel=1

[REAKTOR_B]
Cameo=REA2ICON
Image=REAKTOR_B
NewTheater=no;yes
Normalized=yes
Surface=yes
LoopEnd=9
LoopCount=-1
Rate=220

rules.ini
CODE
[General]
...
PrerequisitePower=GAPOWR,NAPOWR,NAAPWR,REAKTOR

[BuildingTypes]
...
195=REAKTOR
196=REAKTORUP

[Animations]
...
794=REAKTOR_A
795=REAKTOR_AD
796=REAKTOR_B

[AI]
...
BuildPower=NAPOWR,GAPOWR,NAAPWR,REAKTOR; buildings to build to generate power


[REAKTOR]
Name=Großkraftwerk
Prerequisite=NATECH
Strength=800
Armor=heavy
TechLevel=7
Adjacent=8
Sight=4
Owner=NOD
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=3
MaxDebris=6
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no

[REAKTORUP]
Name=Reaktorturm
Prerequisite=REAKTOR
Image=REAKTOR_B
TechLevel=7
Armor=wood
Sight=1
Owner=NOD
Cost=300
Points=30
Power=150
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=REAKTOR
PowersUpToLevel=-1
ThreatPosed=0; This value MUST be 0 for all building addons


This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:51 PM


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vOi!king ship
post Feb 2 2007, 12:29 PM
Post #2


Wolverine
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Simple? It has great thought behind it. And usefull too smile.gif


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