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> Tired of the Power Turbine's exploit?, I have the solution
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post Jan 31 2007, 04:48 PM
Post #1


Attack Buggy
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Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



Well here you have a very small edit; all the power turbines toghether.
This will minimize the exploit of upgrading the GDI power plants 1 level and when damaged, upgrading it again, to refill the hitpoints of it wink1.gif

Attached Image
Attached File  gapowr_c.zip ( 5.82K ) Number of downloads: 107


Coding:
art.ini
[GAPOWR]
Normalized=yes
Remapable=yes
Cameo=POWRICON
Foundation=2x2
Buildup=GAPOWRMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=2
;PowerUp1Anim=GAPOWR_C
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=-17
PowerUp1YSort=-5
ActiveAnim=GAPOWR_A
ActiveAnimDamaged=GAPOWR_AD
ActiveAnimZAdjust=-100

; Power plant triple turbine
[GAPOWR_C]
Cameo=TURBICON
Image=GAPOWR_C
NewTheater=yes
Normalized=yes
Surface=yes
LoopEnd=12
LoopCount=-1
Rate=220
Foundation=2x2

rules.ini
; GDI Power plant upgrade.
[GAPOWRUP]
Name=Power Turbines
Prerequisite=GAPOWR
Image=GAPOWR_C
TechLevel=7
Armor=wood
Sight=1
Owner=GDI
Cost=300 ; 3x cost (100) you could use 2x to keep it like the original
Points=30
Power=150 ;3x power (50) you could use 2x to keep it like the original; if you use 3x I'll recommend increasing the power given by the Nod's advanced power plant
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gapowr
PowersUpToLevel=-1
ThreatPosed=0 ; This value MUST be 0 for all building addons

[GAPOWR]
Upgrades=1

Hope you like it tongue.gif
I would appreciate a small credit if used in your mod.


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ShDwBoRn
post Feb 1 2007, 03:25 PM
Post #2


Attack Cycle
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Group: Members
Posts: 345
Joined: 24-October 06
From: I'm in a cardboard box on the dark side of jupiters third moon eating cold canned soup.
Member No.: 141
Alliance: Nod
Favorite game: Tiberian Sun



wow, thats a good idea


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