Just read PCZ's article about Petroglyph's (formerly known as) Project-02. I can tell you I'm definitely going to get this game (mostly former Westwood staff made is working on it -on their own!-, so it just has to be good

)

Chances are this game 'll get just as interesting as C&C


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This was posted by SAGEKING on Petroglyph's forum:
QUOTE (SAGEKING-PG @ Feb 2 2007, 07:19 PM)
The highly anticipated project known to the community as 'P-02' or 'Project-02' has been officially announced as Universe at War, bringing the raging battles of the alien Hierarchy and their foes to battle out on our planet Earth.
View Official UaW SiteView Press ReleaseDownload UaW Announcement Screenshot Bundle
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And IGN interviews Petroglyph Staff about UaW(Also, don't forget to check
the screenshots over there!)
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Humans playable?, Only in the prologue!QUOTE (Ishmael-PG @ Feb 5 2007, 05:22 PM)
The title says it all, really.
To expand a bit -- yes, there are major characters in the game that are human. You get to play with one of them in the prologue, and they show up throughout the entire story campaign after that. Who's side the humans are on depends on the part of the story you're playing.
Rest assured that humans will get their day in the sun, but that's not going to happen immediately. They have some serious reverse-engineering to do on the other technologies they encounter before they're going to be able to compete with the others on an equal playing field.
Can humans take down some of the alien stuff? Yes. However the burn rate in human lives and machinery is staggering per alien craft destroyed. The current human technologies will not stop the Hierarchy before all of humanity is wiped out without major technological advances.
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QUOTE (SAGEKING-PG @ Feb 7 2007, 03:12 AM)
Name: Defiler
Faction: HierarchyPurpose: Area-Denial Unit and Meta-Artillery
Speed: Medium
Armor: Medium
Unit Class: Inorganic
Vision: Medium
Targeting: Direct
Concept Art:
Click Image for Larger Picture
Reconnaissance Photo:
Click Image for Larger Picture
Word from the front lines:"A slathering, gooey form encased in a bath of radiation, the Defiler has something living in it, but as to just what that is, it's not entirely clear. The defiler speaks in gurgles and barely audible words as it goes about its task of corrupting and mutating."Weapons:Radiation Bleeder (Passive): The defiler bleeds radiation as it moves. The longer it stays still, the larger the radiation area becomes around it, up to a moderate size. Radiation bleeding only works while the unit is in bleed mode (default).
Radiation beam (Default, vs. ground): The default weapon does different things to different unit types.
Vs. Infantry: Infantry hit by radiation charge take heavy damage over time. If the targets are killed by the beam, they become mutant slaves, controlled by the Hierarchy player.
Vs. Vehicles: Sprays vehicles with high-intensity toxins. Vehicles get a light DoT effect applied for a long duration that makes them reveal for the Hierarchy player.
Vs. Structures: All structures get a light DoT effect and function at half efficiency for the duration. Production and turret fire rate is slowed. This effect stacks with the Cylinder's effect, completely shutting down the structure if both effects are on it.
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Foshjedi2004 posted these CGM scans at Petroglyph's forums:
http://s19.photobucket.com/albums/b191/Fos...-1172080486.pnghttp://s19.photobucket.com/albums/b191/Fos...-1172080531.pnghttp://s19.photobucket.com/albums/b191/Fos...-1172080553.pnghttp://s19.photobucket.com/albums/b191/Fos...-1172080599.pnghttp://s19.photobucket.com/albums/b191/Fos...-1172080678.png