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> weird flying Missile, warning:1MB big gif
Lin Kuei Ominae
post Jan 25 2007, 08:39 AM
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Hi

I want to show you a quite weird rocket behaviour. Maybe you found something strange too.
At least it hits the target but with a strange path.
Attached Image
This is a result of giving a rocket a projectile with these entrys
CODE
[DaishiRak]
Damage=100
ROF=90
Range=11
Projectile=Hellraiser
Speed=15

[Hellraiser]
Arm=2
High=yes
Shadow=yes
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=MISSILE
ROT=3
Acceleration=1

the rocket always flies 3-4 cells in a straight line and then starts turning and homing.
Maybe someone also can explain me why TS/FS behaves this way with this projectile.

This post has been edited by Lin Kuei Ominae: Jan 25 2007, 09:19 AM


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Machine
post Jan 27 2007, 02:30 PM
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@LKO:
Yes I used the hellraiser, but for the main projectile; when I gave it to the small clusters, I just kept getting IEs, I think it was my fault anyways lol.gif (Note that I didn't forgot to add the cluster weapon to a dummy unit). So this means only for the first state tongue.gif.
Also a negative value for acc could be good, but I think it would only give problems.

QUOTE
Maybe missiles need to reach a certain percentage of max speed before they start turning. And the slow acceleration causes that they reach this limit later than normal.


Well after testing a bit more, it seems that you are right, since big acc values stop the behaviour.

QUOTE
lol.gif a sensor behemoth. that looks crazy biggrin.gif


Well, if you want to do one go ahead :biggrin: , I just had to try by myself, as a modder, one shouldn't rely on a 100% in public resources, but anyways, nice offering smile.gif; also I didn't want to ask since I think that you are filled by requests. If I want you to make a mech I'll send you a concept art of it. Already have some, but most are of infantry.

@El_Serpiente:
AFAIK different armor values at different sides of the units are imposible to do in the engine. I have to say that I do love that idea, cause I love the play stile of CoH, which also includes it. (Hopefully it could bedone in the future since if I remember right EA said that it was going to be present in TibWars, hope have already done and not something they have planned; if it's the last one, doubt it would make to the game)

@Nods Viper:
The behaviour comes from the weapon itself and the projectile, seems to be the speed value form the weapon, the acceleration and ROT from the projectile. Since I tested this with different units to see if it was some coding of the unit (titan, hover mlrs, reaper, disruptor)

EDIT:
By the way, how do I make a proper quote? I couldn't get it to display the name of the original poster.

This post has been edited by Machine: Jan 27 2007, 03:10 PM


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Lin Kuei Ominae
post Jan 27 2007, 08:59 PM
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QUOTE (Machine @ Jan 27 2007, 03:30 PM) *
Well after testing a bit more, it seems that you are right, since big acc values stop the behaviour.
so we can say, we know how it works and can check off this topic?

QUOTE (Machine @ Jan 27 2007, 03:30 PM) *
also I didn't want to ask since I think that you are filled by requests. If I want you to make a mech I'll send you a concept art of it. Already have some, but most are of infantry.
yes, i have some requests, but i dont accept all. But anyway asking doesn't cost anything. For me it should be either easy/fast to do biggrin.gif or a good enhancement for TS. So i have to like it. wink1.gif If you have a sketch post it in the graphics fridge or pm it to me. Infantry isn't my area of expertise, because i never tried it. (except you count the tiberium flyer as normal infantry) But if it's worth a try like the Terminator Cyborg idea, why not?

QUOTE (Machine @ Jan 27 2007, 03:30 PM) *
By the way, how do I make a proper quote? I couldn't get it to display the name of the original poster.
i just click on reply and there it is. how do you answer to a post?

This post has been edited by Lin Kuei Ominae: Jan 27 2007, 09:07 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Posts in this topic
- Lin Kuei Ominae   weird flying Missile   Jan 25 2007, 08:39 AM
- - Corsair   Perhaps it has something to do with the accelerati...   Jan 25 2007, 12:55 PM
- - Machine   Like Cosair said; I think it must be related to th...   Jan 25 2007, 01:36 PM
|- - Lin Kuei Ominae   QUOTE (Machine @ Jan 25 2007, 02:36 PM) L...   Jan 25 2007, 11:38 PM
|- - Corsair   QUOTE (Lin Kuei Ominae @ Jan 25 2007, 06...   Jan 26 2007, 01:16 AM
|- - Lin Kuei Ominae   corsair, do you used my hellraiser proj or an own ...   Jan 26 2007, 09:23 AM
- - Chriz   maybe its because he is fireing at a cliff - cliff...   Jan 25 2007, 02:17 PM
|- - Corsair   I was thinking that too   Jan 25 2007, 03:05 PM
- - Machine   Well it could be, but I tried also firing at a cli...   Jan 25 2007, 03:08 PM
|- - Corsair   The mechs on LKO's comps are like Chuck Norris...   Jan 25 2007, 03:30 PM
- - Bittah Commander   Chuck Norris? I disagree, I don't think LKO...   Jan 25 2007, 03:55 PM
|- - Corsair   RE: weird flying Missile   Jan 25 2007, 04:32 PM
- - ChielScape   ZHOMG Its teh daishi!!!!11!one...   Jan 25 2007, 06:36 PM
- - Black hawk   Like corsair sayed. [Hellraiser] Arm=2 High=yes S...   Jan 25 2007, 07:01 PM
- - DoomToHel   thats very very weird lol   Jan 25 2007, 09:14 PM
- - Gosho   I'm wondering - can such an effect be done in ...   Jan 26 2007, 08:39 AM
- - Machine   @LKO: I used missile.shp; don't worry seems th...   Jan 26 2007, 03:06 PM
|- - Lin Kuei Ominae   and acceleration? i think this also has sth to do ...   Jan 26 2007, 03:23 PM
- - Black hawk   Boomerang Missile lol   Jan 26 2007, 03:59 PM
- - Machine   @LKO: Note that it doesn't return to the launc...   Jan 26 2007, 04:06 PM
- - Roani52   I think it's cool, missles wich are homing aft...   Jan 26 2007, 04:30 PM
- - Chriz   I just noticed: Look at LKOs 1. mech, his missile ...   Jan 26 2007, 05:02 PM
- - Machine   Yeah it's cool, specially in the reaper. Here...   Jan 26 2007, 05:09 PM
- - Black hawk   Nice effect do. :biggrin: I wonder if a superweap...   Jan 26 2007, 07:23 PM
|- - Lin Kuei Ominae   QUOTE (Machine @ Jan 26 2007, 05:06 PM) N...   Jan 26 2007, 08:52 PM
- - El_Serpiente   Heh. Cool. If only u could make armour values for ...   Jan 27 2007, 06:53 AM
|- - Nods Viper   This may sound a bit wierd, but i kind of like tha...   Jan 27 2007, 08:45 AM
- - Roani52   @LKO, Try removing the acc, and look what then hap...   Jan 27 2007, 08:52 AM
|- - Corsair   All I know is that the missile behavior is fun to ...   Jan 27 2007, 09:02 PM
- - Machine   QUOTE so we can say, we know how it works and can ...   Jan 27 2007, 10:53 PM
- - Lin Kuei Ominae   QUOTE (Machine @ Jan 27 2007, 11:53 PM) I...   Jan 27 2007, 11:18 PM
- - Machine   QUOTE (Lin Kuei Ominae @ Jan 27 2007, 08...   Jan 27 2007, 11:32 PM


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