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> Final Sun unfinished or TS lacking?, The Owning trigger for TS in Multiplayer
Jpmaarten
post Jan 26 2007, 03:57 PM
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Favorite game: Tiberian Sun



I have experimented with this alot and by experience I know that in FA2 it is possible.

I am talking about the ability for a mapper to give players buildings from the start. I still have some problems with this in Final Sun, because it does not let you pick a player for the ''change house'' trigger, however in FA2 it does allow it.

Can this be fixed in FS by looking in FA2's files? Because it would give mappers a much greater perspective on how to build the Multiplayer Map.

I really would not know where to start looking, but would there be someone that would be able to find the problem

This post has been edited by Jpmaarten: Jan 26 2007, 08:42 PM


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Team Black
post Jan 27 2007, 12:07 AM
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Yes, i've seen that as well, to a certain degree.
I've attached a map in which this is used (yesss, more ugly online maps - no, I did NOT make this one!!)
The map is 7 vs. 1; all vs. the player who controlls the visceroids that are in the middle.
In final sun you'll see that the viceroids are set to the gdi house.
Every time the "gold" player was on "gdi" side, that player would own the viceroids.
When the gold player was nod, red got the viscs.

Further than that though is only guesses.
I could bet though that if one player was gold & gdi then they'd start at waypoint #0 owning all of the "gdi house's" stuff,
and if the other player was nod & red that they'd start at waypoint #1 and own all of the "nod-house" stuff.
Just thought I'd post that, to whatever help it might be
Attached File(s)
Attached File  7_v_1_Visc.zip ( 7.33K ) Number of downloads: 128
 


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