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> Final Sun unfinished or TS lacking?, The Owning trigger for TS in Multiplayer
Jpmaarten
post Jan 26 2007, 03:57 PM
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Member No.: 364
Alliance: GDI
Favorite game: Tiberian Sun



I have experimented with this alot and by experience I know that in FA2 it is possible.

I am talking about the ability for a mapper to give players buildings from the start. I still have some problems with this in Final Sun, because it does not let you pick a player for the ''change house'' trigger, however in FA2 it does allow it.

Can this be fixed in FS by looking in FA2's files? Because it would give mappers a much greater perspective on how to build the Multiplayer Map.

I really would not know where to start looking, but would there be someone that would be able to find the problem

This post has been edited by Jpmaarten: Jan 26 2007, 08:42 PM


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Jpmaarten
post Jan 26 2007, 09:41 PM
Post #2


Rocket Infantry
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Group: Members
Posts: 48
Joined: 3-December 06
Member No.: 364
Alliance: GDI
Favorite game: Tiberian Sun



I just learned some more,

1)- It possible to choose players 4-7 ( players 5-8 ingame) for the trigger, but it refuses to work ingame. In a blanc map except for 2 light towers and waypoint 4 and 5 it was possible to use those waypoints for startingpoints instead of 0 and 1 ( 2 player map ), but when the change house trigger triggers, I get an Internal Error. This means that it is most likely that TS could be the problem.

2)- I checked some things in INI files, and its seems that the reason that you can't choose player 0 till 3 is because you can also choose 0-GDi, 1-Nod, 2- Special, 3- Neutral, and they are Identified as 0 till 3 in the INI files. Players 0 till 3 are also identified by those numbers so I think that everytime you select player 0 ( thus FS inserts a 0 in the INI ), the next time you check it the game thinks its GDi because he looks in the INI file and thinks that the 0 stands for GDI.

3)- Those are long stories


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