and acceleration? i think this also has sth to do with this, since all other missile with a higher acceleration fly in a normal way, whatever value you set for speed (Weapon) and ROT (Projectile).
but it's good that you get it duplicated. so it's not only my TS/FS.
the last behaviour you discribed brought me to the idea of making a boomerang weapon, even if i dont know for what purpose.
another thing that would interest me
what happens if you combine the missile behaviour with the split missile logic from the reaper.
Because after each split (maybe even more than one) the missile retargets the enemy and combined with the missile behaviour it would become very inaccurate.
I think it could cause some very cool swarming missiles where you never know if they hit or not and they would affect a wide area. Great for real MLRS rockets damaging a big area.
This post has been edited by Lin Kuei Ominae: Jan 26 2007, 03:27 PM