QUOTE (Machine @ Jan 25 2007, 02:36 PM)

Like Cosair said; I think it must be related to the acceleration and ROT.
EDIT:
Post the full coding; I mean the projectile coding in art.ini and the warhead also.
Also does this always happen, or just sometimes?
i also think that it has something to do with the ROT acceleration values.
anyway here the code for art.ini
CODE
[MISSILE]
Trailer=SMOKEY2
Rotates=yes
it's an original shp (already in TS/FS) and was never used by westwood/ea. so just add this and you have a new missile image.

(btw is this new, or is it already known?)
and rules.ini
CODE
[DaishiRak]
Damage=100
ROF=50
Range=10
MinimumRange=2;im quite sure it has nothing to do with this
Projectile=Hellraiser
Speed=15
Warhead=QUADHE
Report=Rocket2;added from me
Anim=TDSAMFIRE-N,TDSAMFIRE-NE,TDSAMFIRE-E,TDSAMFIRE-SE,TDSAMFIRE-S,TDSAMFIRE-SW,TDSAMFIRE-W,TDSAMFIRE-NW
Burst=1
Bright=yes
;warhead
[QUADHE]
Spread=512
Wall=yes
Wood=yes
Verses=110%,95%,75%,50%,20%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOLRG
Tiberium=yes
Bright=yes
ProneDamage=150%
Deform=15%
DeformThreshhold=100
-It happens very often while firing on cliffs from above (like in the gif) if the firing direction isn't a straight horizontal/vertical line.
-It also happens while shooting on the ground, but there it doesn't flies in such a wide arc. but it always flies first in a straight line for about 3 or 4 cells and then starts turning.
-Another thing is, that if i shoot on a cell, only 2 or 3 cells away, the missile sometimes doesn't even hit the target, because it flies in a different direction and in a straight line first, and hits the ground before it could start turning. (making it a cool inaccurate missile

)
i'm sure that it hasn't to do with anything else except the Projectile [Hellraiser], because i use it for some other weapons too, and those act all the same way, and they all have different weapon settings. (some dont even use minimumRange)
so it is the projectile
But i have a theory that it could happen in combination with the low projectile speed of only 15, all other weapons using hellraiser have a quite low speed too.
QUOTE (Black hawk @ Jan 25 2007, 08:01 PM)

AA=yes !!!!!!!! This makes the missile homing to the target.
no it lets it attack air units
ROT makes missiles homing. any ROT value bigger than 0 for homing and ROT=0 for straight line.
This post has been edited by Lin Kuei Ominae: Jan 26 2007, 12:05 AM