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> weird flying Missile, warning:1MB big gif
Lin Kuei Ominae
post Jan 25 2007, 08:39 AM
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Hi

I want to show you a quite weird rocket behaviour. Maybe you found something strange too.
At least it hits the target but with a strange path.
Attached Image
This is a result of giving a rocket a projectile with these entrys
CODE
[DaishiRak]
Damage=100
ROF=90
Range=11
Projectile=Hellraiser
Speed=15

[Hellraiser]
Arm=2
High=yes
Shadow=yes
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=MISSILE
ROT=3
Acceleration=1

the rocket always flies 3-4 cells in a straight line and then starts turning and homing.
Maybe someone also can explain me why TS/FS behaves this way with this projectile.

This post has been edited by Lin Kuei Ominae: Jan 25 2007, 09:19 AM


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Machine
post Jan 25 2007, 01:36 PM
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Like Cosair said; I think it must be related to the acceleration and ROT.

Anyways it's a nice result; It caught my attention, I'll test it smile.gif

EDIT:
When I started testing it, I found that missile was a shp; I used that shp in the weapon, couldn't replicate what happened in your case, changed the image of the projectile to a voxel, and got a weird behaviour, quite funny lol.gif , the missile disappears before it gets to the target, but it still explodes in it.

Post the full coding; I mean the projectile coding in art.ini and the warhead also.
Also does this always happen, or just sometimes?

This post has been edited by Machine: Jan 25 2007, 02:06 PM


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Lin Kuei Ominae
post Jan 25 2007, 11:38 PM
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QUOTE (Machine @ Jan 25 2007, 02:36 PM) *
Like Cosair said; I think it must be related to the acceleration and ROT.

EDIT:
Post the full coding; I mean the projectile coding in art.ini and the warhead also.
Also does this always happen, or just sometimes?

i also think that it has something to do with the ROT acceleration values.
anyway here the code for art.ini
CODE
[MISSILE]
Trailer=SMOKEY2
Rotates=yes
it's an original shp (already in TS/FS) and was never used by westwood/ea. so just add this and you have a new missile image. wink.gif (btw is this new, or is it already known?)

and rules.ini
CODE
[DaishiRak]
Damage=100
ROF=50
Range=10
MinimumRange=2;im quite sure it has nothing to do with this
Projectile=Hellraiser
Speed=15
Warhead=QUADHE
Report=Rocket2;added from me
Anim=TDSAMFIRE-N,TDSAMFIRE-NE,TDSAMFIRE-E,TDSAMFIRE-SE,TDSAMFIRE-S,TDSAMFIRE-SW,TDSAMFIRE-W,TDSAMFIRE-NW
Burst=1
Bright=yes

;warhead
[QUADHE]
Spread=512
Wall=yes
Wood=yes
Verses=110%,95%,75%,50%,20%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOLRG
Tiberium=yes
Bright=yes
ProneDamage=150%
Deform=15%
DeformThreshhold=100
-It happens very often while firing on cliffs from above (like in the gif) if the firing direction isn't a straight horizontal/vertical line.
-It also happens while shooting on the ground, but there it doesn't flies in such a wide arc. but it always flies first in a straight line for about 3 or 4 cells and then starts turning.
-Another thing is, that if i shoot on a cell, only 2 or 3 cells away, the missile sometimes doesn't even hit the target, because it flies in a different direction and in a straight line first, and hits the ground before it could start turning. (making it a cool inaccurate missile smile.gif )
i'm sure that it hasn't to do with anything else except the Projectile [Hellraiser], because i use it for some other weapons too, and those act all the same way, and they all have different weapon settings. (some dont even use minimumRange)
so it is the projectile

But i have a theory that it could happen in combination with the low projectile speed of only 15, all other weapons using hellraiser have a quite low speed too.

QUOTE (Black hawk @ Jan 25 2007, 08:01 PM) *
AA=yes !!!!!!!! This makes the missile homing to the target.

no it lets it attack air units
ROT makes missiles homing. any ROT value bigger than 0 for homing and ROT=0 for straight line.

This post has been edited by Lin Kuei Ominae: Jan 26 2007, 12:05 AM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Corsair
post Jan 26 2007, 01:16 AM
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QUOTE (Lin Kuei Ominae @ Jan 25 2007, 06:38 PM) *
-Another thing is, that if i shoot on a cell, only 2 or 3 cells away, the missile sometimes doesn't even hit the target, because it flies in a different direction and in a straight line first, and hits the ground before it could start turning. (making it a cool inaccurate missile smile.gif )


Yea, I gave a weapon similar to that to the rocket infantry, it was interesting but it was strangely innacurate... the rocket infantry would have quite a time trying to kill an enemy just 2 cells in front of him but apparently he could nail a tank 9 cells away no problem (it had ranged and inaccuracy and there was no minimum cell code set)


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Posts in this topic
- Lin Kuei Ominae   weird flying Missile   Jan 25 2007, 08:39 AM
- - Corsair   Perhaps it has something to do with the accelerati...   Jan 25 2007, 12:55 PM
|- - Lin Kuei Ominae   corsair, do you used my hellraiser proj or an own ...   Jan 26 2007, 09:23 AM
- - Chriz   maybe its because he is fireing at a cliff - cliff...   Jan 25 2007, 02:17 PM
|- - Corsair   I was thinking that too   Jan 25 2007, 03:05 PM
- - Machine   Well it could be, but I tried also firing at a cli...   Jan 25 2007, 03:08 PM
|- - Corsair   The mechs on LKO's comps are like Chuck Norris...   Jan 25 2007, 03:30 PM
- - Bittah Commander   Chuck Norris? I disagree, I don't think LKO...   Jan 25 2007, 03:55 PM
|- - Corsair   RE: weird flying Missile   Jan 25 2007, 04:32 PM
- - ChielScape   ZHOMG Its teh daishi!!!!11!one...   Jan 25 2007, 06:36 PM
- - Black hawk   Like corsair sayed. [Hellraiser] Arm=2 High=yes S...   Jan 25 2007, 07:01 PM
- - DoomToHel   thats very very weird lol   Jan 25 2007, 09:14 PM
- - Gosho   I'm wondering - can such an effect be done in ...   Jan 26 2007, 08:39 AM
- - Machine   @LKO: I used missile.shp; don't worry seems th...   Jan 26 2007, 03:06 PM
|- - Lin Kuei Ominae   and acceleration? i think this also has sth to do ...   Jan 26 2007, 03:23 PM
- - Black hawk   Boomerang Missile lol   Jan 26 2007, 03:59 PM
- - Machine   @LKO: Note that it doesn't return to the launc...   Jan 26 2007, 04:06 PM
- - Roani52   I think it's cool, missles wich are homing aft...   Jan 26 2007, 04:30 PM
- - Chriz   I just noticed: Look at LKOs 1. mech, his missile ...   Jan 26 2007, 05:02 PM
- - Machine   Yeah it's cool, specially in the reaper. Here...   Jan 26 2007, 05:09 PM
- - Black hawk   Nice effect do. :biggrin: I wonder if a superweap...   Jan 26 2007, 07:23 PM
|- - Lin Kuei Ominae   QUOTE (Machine @ Jan 26 2007, 05:06 PM) N...   Jan 26 2007, 08:52 PM
- - El_Serpiente   Heh. Cool. If only u could make armour values for ...   Jan 27 2007, 06:53 AM
|- - Nods Viper   This may sound a bit wierd, but i kind of like tha...   Jan 27 2007, 08:45 AM
- - Roani52   @LKO, Try removing the acc, and look what then hap...   Jan 27 2007, 08:52 AM
- - Machine   @LKO: Yes I used the hellraiser, but for the main ...   Jan 27 2007, 02:30 PM
|- - Lin Kuei Ominae   QUOTE (Machine @ Jan 27 2007, 03:30 PM) W...   Jan 27 2007, 08:59 PM
|- - Corsair   All I know is that the missile behavior is fun to ...   Jan 27 2007, 09:02 PM
- - Machine   QUOTE so we can say, we know how it works and can ...   Jan 27 2007, 10:53 PM
- - Lin Kuei Ominae   QUOTE (Machine @ Jan 27 2007, 11:53 PM) I...   Jan 27 2007, 11:18 PM
- - Machine   QUOTE (Lin Kuei Ominae @ Jan 27 2007, 08...   Jan 27 2007, 11:32 PM


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