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TS: Earth Evolved, Now hireing |
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Jan 3 2007, 08:38 PM
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Flamethrower Infantry

Group: Members
Posts: 142
Joined: 3-December 06
From: Nods Temple
Member No.: 365
Alliance: Nod
Favorite game: Tiberian Sun

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well id like to give away as little as i can (if passable) but ill tell you a little bit about the mod and the positions its convenient to have filled. Info:
Title: - Age of Mutation Earth EvolvedSides (Playable)
- GDI (Future) -Heavy Weapon -Air -Sea - Nod (Future)-Cybernetics -Genetic Mutation -Stealth Sides (Not Playable)- Civilian (Future) - Mutant (Modern) - Scrin ( Far Future) thats all you get to know for now don't ask any more about it cause i wont tell you yet I do need a:secondary voxeler Corsair and StingerSecondary shper: (i doubt ill find one though so it doesn't matter) Mapper (for sure)(they'll have access to all the new terrain) ixithSecondary coder Orcacommander Concept artist Corsair -harv signing out-
This post has been edited by harv: Jan 4 2007, 03:55 AM
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Jan 25 2007, 08:34 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (harv @ Jan 25 2007, 02:25 PM)  iv got a story and terrain about half done well theres your answer guys id figure Harv had a storyline already seeing as the Name usually represents the storyline somehow. anyways Harv next time your on i want to make some suggestions for some terrain and stuff that i think would be cool and liked by people. if i dont see you on MSN in say 4 days ill PM you my suggestions to keep them inclosed within the team. @Nods Viper the reason you havent been added to the team list thing yet is probably because Harv has been quite busy and has probably forgotten to edit the thing...just give him some time. and you must be somewhat patient to start working seeing as SP mapping for a mod is usually done as one of the last things cause you need the terrain, storyline, and it would be helpful to know what units do what and stuff and to have their graphics. but of course it is still possible to plan some missions.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Posts in this topic
harv TS: Earth Evolved Jan 3 2007, 08:38 PM Team Black I can voxel for you, just let me know what you nee... Jan 3 2007, 10:51 PM harv make a new voxel and show me and ill let you know Jan 4 2007, 12:50 AM harv wow we are really filling up the positions fast...... Jan 4 2007, 03:57 AM •Tony• Looks promising nice concept Harv.
I would make ... Jan 4 2007, 05:01 AM Gosho Very promising indeed. Harv, I want to talk to you... Jan 4 2007, 10:47 AM harv QUOTE (Gosho @ Jan 4 2007, 10:47 AM) Very... Jan 4 2007, 10:11 PM Team Black ok I posted my cement truck, would that be good en... Jan 4 2007, 06:04 PM harv jesus if you though that was promising check this ... Jan 5 2007, 07:25 PM Gosho That's total crap. Jan 6 2007, 05:58 PM Zalstis lookin good
i should have a small 4 player map... Jan 7 2007, 12:03 AM harv good good Jan 7 2007, 06:38 PM Team Black harv I think that tank ^^^ would be better as a no... Jan 7 2007, 07:26 PM Zalstis well here is a single pic of the center area ingam... Jan 7 2007, 08:35 PM Mr. Pokey My eyes!
Woah, that's pretty bright Jan 8 2007, 12:08 PM Zalstis yeah i know...im still working on the lighting the... Jan 8 2007, 09:01 PM harv i will this weekend, im really busy till friday Jan 8 2007, 10:25 PM harv http://www.ppmsite.com/forum/index.php?f=410
here... Jan 10 2007, 10:57 PM Nods Viper I would not mind making campaighns for you.
Thats ... Jan 18 2007, 03:25 AM  Corsair That would be good in my opinion if you wanted to ... Jan 18 2007, 03:59 PM Ixith its really just up to Harv. personally i would thi... Jan 18 2007, 08:37 PM Nods Viper I asked harv on PM.
He said it was all cool.
I jus... Jan 18 2007, 08:45 PM  Corsair I need to get back to making some more concept art... Jan 19 2007, 01:47 AM Black hawk Can you also make 4 or 6 maps for my mod ts/v.
The... Jan 19 2007, 02:51 PM Roani52 Ermm, didn't we need a campaign first?
Well T... Jan 19 2007, 03:30 PM Corsair QUOTE (Roani52 @ Jan 19 2007, 10:30 AM) W... Jan 19 2007, 07:40 PM  Nods Viper QUOTE (Corsair @ Jan 19 2007, 07:40 PM) T... Jan 19 2007, 08:56 PM Black hawk yes whhooooo indied :biggrin: Jan 19 2007, 04:34 PM harv ya ya, ok im all caught up now... bin doing some t... Jan 21 2007, 09:50 PM ORCACommander its less space efficient but should provide more p... Jan 21 2007, 10:23 PM harv thats what the engineers told us back at the plant Jan 21 2007, 10:35 PM Ixith that looks really nice. maybe a bit too dark but y... Jan 22 2007, 01:55 AM Corsair I can't say I really like the main tower, the ... Jan 22 2007, 04:17 AM  Nods Viper I think its all cool really, it does have addons r... Jan 22 2007, 09:12 AM harv yes Jan 22 2007, 01:10 PM Nods Viper QUOTE (harv @ Jan 22 2007, 01:10 PM) yes
... Jan 23 2007, 04:06 AM harv soon Jan 24 2007, 08:53 PM Corsair Harv likes his one word responses Jan 24 2007, 09:44 PM  Nods Viper Yes, and they are quite annoying.
I'm hoping ... Jan 24 2007, 11:38 PM   Corsair Well, as far as I'm concerned, the voxels won... Jan 25 2007, 12:47 AM    Nods Viper QUOTE (Corsair @ Jan 25 2007, 12:47 AM) A... Jan 25 2007, 12:51 AM     Corsair We could, then present it to Harv and see what he ... Jan 25 2007, 12:54 AM      Nods Viper Hmm, sounds good to me.
Logical.. Yeah, i share th... Jan 25 2007, 01:05 AM       Corsair Well, I've sent you all that I know
Hopefully... Jan 25 2007, 03:45 AM        Nods Viper O.K, Thanks Corsair.
Right then, now i have some ... Jan 25 2007, 06:07 AM         Corsair No clue Jan 25 2007, 12:46 PM   Nods Viper QUOTE (Corsair @ Jan 25 2007, 10:30 PM) H... Jan 25 2007, 10:51 PM    Corsair Okay team, we need to act like we're doing som... Jan 26 2007, 03:19 AM ORCACommander harv I have to tell you I've been grounded the... Jan 25 2007, 08:09 PM Gosho Those hover pads should be closer to the body for ... Jan 26 2007, 08:34 AM Corsair QUOTE (Gosho @ Jan 26 2007, 03:34 AM) Tho... Jan 26 2007, 10:17 PM harv i have no working comp at home with internet atm, ... Jan 27 2007, 02:20 AM Nods Viper Ahh, well fortunatly i am a patient person.
Not th... Jan 27 2007, 02:39 AM Nimron I like the new power plant, have you done the ... Jan 27 2007, 01:56 PM harv some random stuff cause i had time Jan 30 2007, 03:28 AM Ixith awesome about time we get to see some of out possi... Jan 30 2007, 04:06 AM harv its a bit squary still but yes early Jan 30 2007, 04:17 AM Corsair I'm looking forward to those buildings you wer... Jan 30 2007, 04:21 PM  Nods Viper I'm liking that terrain.
Its about time we got... Jan 30 2007, 10:56 PM harv look at the pic... you'll be happy you did Feb 4 2007, 01:11 AM Creagor The cliff looks a bit odd, as the edges of the gre... Feb 4 2007, 12:04 PM Nods Viper That ramp is so cool, well done harv.
I've see... Feb 4 2007, 12:17 PM Corsair Nice, Harv
How long did it take you to make that? Feb 5 2007, 12:22 AM harv bout 35 ish minutes for both , but thats my first ... Feb 5 2007, 12:34 AM Disturbed I'm afraid i don't like the first few pict... Feb 5 2007, 02:27 AM Black hawk Very nice you may post it.
Its a good addition Feb 5 2007, 03:51 PM Disturbed QUOTE I've seen it somewhere before,
Here... Feb 8 2007, 05:16 PM Black hawk that by aurora is ugly sorry aurora.
But you have ... Feb 8 2007, 08:30 PM Ixith the work is not copied obviously though and thats ... Feb 8 2007, 08:45 PM harv thank you ixith, and i lol'ed when i saw the o... Feb 8 2007, 09:23 PM Disturbed What-ever... Applogies for the accusation, but you... Feb 8 2007, 10:04 PM Ixith QUOTE (Disturbed @ Feb 8 2007, 05:04 PM) ... Feb 8 2007, 11:37 PM Nods Viper QUOTE arora or w/e cause iv never seen it before
... Feb 9 2007, 12:01 AM harv this weekend Feb 9 2007, 12:25 AM Corsair What ever happened to tetnis Feb 9 2007, 01:09 AM ORCACommander I have an idea: a bridge head that is also a destr... Feb 9 2007, 01:38 AM harv coding wise i doubt it but i shall research
and i... Feb 9 2007, 04:37 AM Nods Viper If this has already been mentioned, sorry for aski... Feb 9 2007, 01:35 PM ORCACommander I think we can transfer over the firestorm over to... Feb 9 2007, 08:08 PM harv no , no FS Feb 9 2007, 08:10 PM Nods Viper Oh thank God, thats a releif. Feb 9 2007, 08:16 PM harv new cliff design Feb 11 2007, 11:52 PM Disturbed Very nice, i do like the darker cliffs, has more o... Feb 12 2007, 12:33 AM harv actually the road idea.. iv finished the cliffs ... Feb 12 2007, 12:35 AM Corsair QUOTE (harv @ Feb 11 2007, 07:35 PM) actu... Feb 12 2007, 01:42 AM Aro I love the new cliff remakes harv. Feb 12 2007, 01:35 AM ORCACommander the problem with that mission is that in TS vehicl... Feb 12 2007, 03:49 PM Black hawk uuuh you have movingfire=yes?
dont get it orcacomm... Feb 12 2007, 06:07 PM ORCACommander I haven't seen but then again I haven't be... Feb 12 2007, 07:43 PM Aro Not unless you edit them to give them turrets, kin... Feb 12 2007, 08:15 PM harv Sorry TB i couldn't resist showing a teaser fo... Mar 31 2007, 05:24 PM El D34dlyto Is that a gate?
And when will you get it that ing... Mar 31 2007, 05:45 PM harv not soon we are still in development
and yes that... Mar 31 2007, 05:47 PM Black hawk nice but do you have new projectiles and explosion... Mar 31 2007, 05:53 PM harv as i said we are in development but yes we will Mar 31 2007, 05:57 PM
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