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> Most unfair unit.
Aro
post Jan 23 2007, 04:32 AM
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Nods Viper.

I just kept thinking is there any nod airborne unit stronger,
Strong as, or that can even hold a candle to the Orca Bomber?

No Of course not,
Because this unit is terribly unbalanced '''IMO'''
(Please notice the way i say IMO)

Heres why i think this::

1) Its actualy quite fast for a heavy bomber,
2) Its weapon is deadly to infantry, Vehicles and buildings,
Where as the banshee is only good against vehicles and Buildings.
3) Its Too cheap for what it actualy is.
4) It can do a large scale of damage with one Swoop
Where as the banshee needs all 3 swoops to do anything remotly decent.
5) In Groups theyre practicaly unstoppable.

I just wanted to say that...


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Bittah Commander
post Jan 23 2007, 10:33 PM
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I actually wouldn't say there's anything really overpowered in TS. Both sides just have their own powerful units (weather in speed, armor or firepower), which is exactly what balances the game, without making both sides prettymuch equal and thus dull.

Banshees are actually more useful for taking out some strong structures (like the Construction Yard, War Factory, or Tiberium Refinery), because it needs just as much runs (and the same number of Banshees as you would when using Orca Bombers) to take them out. This means the Banshees actually would have 1 run left, which indeed usually isn't enough to take anything out, but this does mean you could take a strong building out needing less Banshees (though using more runs) than you would need if you were using Orca Bombers.

The Nod APC is indeed a lot better than GDI's, but that's just what sets the sides apart. Where Nod would send in a bunch of Subterranean APCs filled with Engineers, Cyborgs (and Cyborg Commando) or/and Rocket Infantry, GDI would send in a couple Carryalls carrying a Mammoth Mk II, Disruptors and/or APCs filled with engineers, a Ghost Stalker or whatever.

I don't think the Disruptor is overpowered either, because for the Disruptor to damage, it really needs to get into the base first, which should be impossible without a Carryall if your opponent knows what he's doing (and has his base defended properly), unless you take out his defenses first. If you do send in the Disruptor with a Carryall, it runs great risk of being shot down and once it gets to the surface (seeming it's only 1 unit), it can be taken out easily if your opponent has his defenses or units at the right place; where nothing aside from an EMP Cannon (which can be avoided by sending in a couple empty APC's or Devil's Tongues as decoys first) would stop a Subterranean APC from getting to the base.

In short, for GDI frontal attacks are easier to preform and are sneaky attacks more risky.
For Nod sneaky attacks are easier to preform and are frontal attacks less effective.
Aside from this Nod also has better defense and can hide their entire base, but relies more on power, where GDI has a bit weaker defence, but won't suffer greatly from low power.

In the end it's all perfectly balanced if you ask me smile.gif

Now about Firestorm... Juggernauts might indeed have more firepower than Nod's artillery, but that's only versus buildings. The juggernauts suck as defense and end up damaging your own units and structures.
The Cyborg Reaper appears to be the same; near friendly units or structures it ends up damaging them as well, but when attacking it has quite alot of firepower (more than the Titan and is also strong versus both vehicles and infantry, which makes up for it's higher price).


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Blacksilence
post Jan 24 2007, 12:53 PM
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Banshees are actually more useful for taking out some strong structures (like the Construction Yard, War Factory, or Tiberium Refinery), because it needs just as much runs (and the same number of Banshees as you would when using Orca Bombers) to take them out. This means the Banshees actually would have 1 run left, which indeed usually isn't enough to take anything out, but this does mean you could take a strong building out needing less Banshees (though using more runs) than you would need if you were using Orca Bombers.


On the internet the build a quick base then come with 16 bashee and destroy your Conyard.
That sucks.


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Aro
post Jan 24 2007, 05:07 PM
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Thats not the way i see it...

The orca bomber drops like 5 bombs in one run,
And if structers are close to each other, Does alot more damage...

Banshees on the other hand only have three direct shots at one structure...

And with two runs with an orca bomber does one hell of alot more damage...


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Posts in this topic
- Nods Viper   Most unfair unit.   Jan 23 2007, 04:32 AM
- - CrashKing   Some units imo can be like super units which isnt ...   Jan 23 2007, 05:45 AM
- - Vintriaz   Hmm... I agree with you on this one. due to the na...   Jan 23 2007, 06:11 AM
|- - Lin Kuei Ominae   I agree that the Orcabomber is quite op. But for t...   Jan 23 2007, 08:44 AM
|- - Corsair   Well thats good that you didn't make it super-...   Jan 23 2007, 04:29 PM
- - ShDwBoRn   yah, the orca bomber is unbalanced, in a mod i mad...   Jan 23 2007, 07:47 PM
- - Ixith   meh the orca bomber is pretty over powered but tha...   Jan 23 2007, 08:44 PM
|- - Nods Viper   Basicaly, you all agree with me... i knew i was ri...   Jan 23 2007, 10:10 PM
|- - Corsair   I agree with that However, since I'm GDI bias...   Jan 24 2007, 01:24 AM
- - Machine   About the juggernauts, I don't really think th...   Jan 24 2007, 05:22 PM
- - Nintyuk   if they made the FS artillery more accurate it wou...   Jan 24 2007, 05:42 PM
|- - Nods Viper   Focus... The Orca Bomber is the counterpart to th...   Jan 24 2007, 11:55 PM
- - DoomToHel   hmm that is very strange you ask the hardest que...   Jan 25 2007, 09:37 PM
- - confactor   "Banshees are actually more useful for taking...   Jan 30 2007, 09:00 PM
|- - Nods Viper   The main thing about the Orca bomber that i hate i...   Jan 30 2007, 11:17 PM
|- - The Fish   A bunch of Orca Bombers can win you the game; you ...   Apr 6 2007, 01:03 PM
|- - blai   QUOTE (The Fish @ Apr 6 2007, 09:03 AM) I...   Apr 6 2007, 04:17 PM
|- - The Fish   QUOTE (blai @ Apr 6 2007, 05:17 PM) Actua...   Apr 6 2007, 09:32 PM
- - Black hawk   is it not fun to play fair and not destroy a camp...   Apr 6 2007, 01:22 PM
- - Aro   QUOTE Banshees are actually more useful for taking...   Apr 6 2007, 02:14 PM
- - Team Black   not only that, but any engineers you put by those ...   Apr 6 2007, 02:24 PM
- - BloodReign   wrong a single ORCAB can not take out a conyard o...   Apr 6 2007, 03:14 PM
|- - Sir Modsalot   QUOTE (BloodReign @ Apr 6 2007, 09:14 AM)...   Apr 7 2007, 03:49 AM
|- - The Fish   QUOTE (Sir Modsalot @ Apr 7 2007, 04:49 A...   Apr 7 2007, 10:05 AM
- - Aro   QUOTE wrong a single ORCAB can not take out a cony...   Apr 6 2007, 05:10 PM
- - Yoshi   I always hated Orca Bomber/Banshee rushes. Takes t...   Apr 6 2007, 06:01 PM
- - Aro   I don't know why everyone likes the Juggernaug...   Apr 6 2007, 06:25 PM


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