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> Deploy for Titan, An old shp I made
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post Jan 22 2007, 09:07 PM
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Maybe someone can find usefull these old shps I made a long time ago.

Attached Image

It also has building frames and a turret.

Attached File  Deploy_animation_for_Titan.rar ( 12.16K ) Number of downloads: 87


Necesary coding:

Rules.ini

[BuildingTypes]
XX=DMMCH

[Animations]
XX=DMMCH
XX=DMMCH_A
XX=DMMCHMK

[MMCH]
DeploysInto=DMMCH

[DMMCH] ;these are just some tags that you should add to the building, not the full coding tongue.gif
TechLevel=-1
UndeploysInto=MMCH
BaseNormal=no
IsJuggernaut=yes
Turret=yes
TurretAnim=DMMCH_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30
BarrelAnimIsVoxel=no
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
Trainable=yes

ART.ini

; Deployed Titan
[DMMCH]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DMMCHMK
Height=1
PBarrelLength=224
PrimaryFireFLH=54,7,64 ; the thing that looks like a missile launcher in top of the turret
TurretNotExportedOnGround=yes

Give credit if you use it in a public release.


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El_Serpiente
post Jan 24 2007, 06:36 AM
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If you end up reworking it, make the AA missile pods pop out from the sides instead of using that thing on the top, it just looks like an air intake to me
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Lin Kuei Ominae
post Jan 24 2007, 01:50 PM
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QUOTE (El_Serpiente @ Jan 24 2007, 07:36 AM) *
If you end up reworking it, make the AA missile pods pop out from the sides instead of using that thing on the top, it just looks like an air intake to me

he wrote he just made shp editing of existing frames. the turret already is a separate one without the barrel. so it would be very hard to add missile pods popping out from the side and then add those to every frame of the 32 frames long turret animation. (and it has to fit and look good; with shp-builder a pain in the ass to do this)
For this it is really better to create a 3dmodel of the titan that if rendered looks like the original + missile pods


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