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> Deploy for Titan, An old shp I made
Machine
post Jan 22 2007, 09:07 PM
Post #1


Attack Buggy
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Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



Maybe someone can find usefull these old shps I made a long time ago.

Attached Image

It also has building frames and a turret.

Attached File  Deploy_animation_for_Titan.rar ( 12.16K ) Number of downloads: 87


Necesary coding:

Rules.ini

[BuildingTypes]
XX=DMMCH

[Animations]
XX=DMMCH
XX=DMMCH_A
XX=DMMCHMK

[MMCH]
DeploysInto=DMMCH

[DMMCH] ;these are just some tags that you should add to the building, not the full coding tongue.gif
TechLevel=-1
UndeploysInto=MMCH
BaseNormal=no
IsJuggernaut=yes
Turret=yes
TurretAnim=DMMCH_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30
BarrelAnimIsVoxel=no
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
Trainable=yes

ART.ini

; Deployed Titan
[DMMCH]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DMMCHMK
Height=1
PBarrelLength=224
PrimaryFireFLH=54,7,64 ; the thing that looks like a missile launcher in top of the turret
TurretNotExportedOnGround=yes

Give credit if you use it in a public release.


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Machine
post Jan 23 2007, 11:40 PM
Post #2


Attack Buggy
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Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



Team Black, you are correct; I made it deploy into a small missile turret, being even weaker than when undeployed; a simply excuse for fixing a bug, although it gives GDI an early AA defense, which is almost useless anyway lol.gif

@Gosho:
Thanks for the compliment but I'm not even close to his skills, all I can do is cut & paste shps (like this one), and small edits like the combat engineer.
Yes I mod, and I've modded very different games, like SC, WC3 (the community is almost dead actually), RA1, TS and RA2, Emperor: Battle for Dune (although just enabled some unused units), GTA SA(to add something you have to atleast know how to mod it a little) and some more I forgot; but anyway never released anything cause I thought they weren't worth of it, and a crapy internet conection lol.gif (finally I must say, that I love modding TS [RA2 by extension]:blushing: , because the engine is a lot more user friendly than the other games)

A model I made using a WC3 editing program... mmm. Maybe I could use it (the program) to make infantry, to bad it won't fit TS but perhaps could fit RA2 (with a different model, of course)

Attached Image

Maybe some of you can recognize her tongue.gif


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Corsair
post Jan 24 2007, 01:40 AM
Post #3


Ghost Stalker
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Group: Members
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Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Machine @ Jan 23 2007, 06:40 PM) *
A model I made using a WC3 editing program... mmm. Maybe I could use it (the program) to make infantry, to bad it won't fit TS


What do you mean it 'won't fit'?

It won't fit with the rest of the units or it won't fit into the game? If you meant the latter then you could just resize it in the SHP editor (one simple action and it resizes all of the frames) to a more fitting size


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All My Voxels - Gemini Mech
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