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> Just a few questions before I finish my Trilogy Maps
Jpmaarten
post Dec 3 2006, 01:55 PM
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Rocket Infantry
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Alliance: GDI
Favorite game: Tiberian Sun



Hi, I am new here and I would like to know some things about what a TS Player likes in a Skirmish map and in a Singleplayer map.

First of all, what do you guys think of getting structures in a Multiplayer map, because I made the map so that you get a small base from the start ( Barrack, 2 powerplants, radar and some defence ).

My map Trilogy is a NOD Mission, GDI Mission and a Multiplayer map. But they all have the same map with slight differences...

The NOD mission takes place first in the Timeline and you destroy the GDI Base.
The GDI mission is second in the Timeline and there you build up the base again and destroy all NOD forces.
The Multiplayer map is last in the Timeline and the city is ruined and you both get a base of your team that is remaining after the battle...

I have not yet tested the Multiplayer map online, because somehow TS won't connect to other players online... But I think the Map can't be playe Online Because I made it so that if you play skirmish against the Computer, the Computer is always the opposite team as you are...

And I would like to know if you like hills, cliffs, roads with moving vehicles etc... oh and there already is a train...

EDIT: I have just learned that when you are playing the multiplayer map online against someone that is the same team as you, the color that you have decide's who gets the base ( example: If your GDI than the color Yellow is always the one getting the base, for NOD this is Red. Another Example is that Orange GDI gets the Base over red GDI because Orange looks more like yellow. Not yet sure about this though)

Greetz jpmaarten

This post has been edited by Jpmaarten: Dec 3 2006, 04:15 PM


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Jpmaarten
post Jan 23 2007, 11:52 AM
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Rocket Infantry
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Group: Members
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Joined: 3-December 06
Member No.: 364
Alliance: GDI
Favorite game: Tiberian Sun



Yes, but did you ever looked at the bilboard that stood next to the base wink1.gif

And a few things I didn't deleted yet, are going to be deleted in the final version. Such as the strange pavement tiles SW of one of the Starting Points, since I only used them for copy/paste inside the maps.

And for the near starting points, yes they're a bit close. The West one should actually be in the NE corner, but I tried this startingpoint for the terrain trigger.

As far as the lightning is concerned, it is a trigger error. It always targets that startingpoint eventhough I selected another waypoint in Final Sun.

And I will add alot of more triggers, because I always thought TS needed a map wich you could actually enjoy when your going to do a comp stomp.

Lighting...yes I didn't find the lighting I needed yet...

And the bilboard for the terrain was just something I wanted to try out. The ones near the bases are more important however since it required a GDI player destroying it to trigger the base owning trigger. This way, the map does not crash.
In the past I had both triggers for NOD and GDI in elapsed time event, but if there was not a NOD player then the game would crash.

This isn't fully discoverd yet, but I'm still on the search...

Oh and not all triggers are easy to discover as you missed alot of them tongue.gif

I'm actually glad you did eventually post this because I was kind of...angry that none of the two I gave my BETA actually took the time to review it for me.

Well Thx for the review and I'll work on it today and tomorrow wink1.gif


EDIT: I already fixed all the cliff and shore errors, and I'm taking another look at the triggers

This post has been edited by Jpmaarten: Jan 23 2007, 12:08 PM


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Posts in this topic
- Jpmaarten   Just a few questions before I finish my Trilogy Maps   Dec 3 2006, 01:55 PM
- - Jpmaarten   Well... It seems that you're not interested in...   Dec 7 2006, 04:17 PM
- - Team Black   ...So you're saying you made a map to be a sin...   Dec 7 2006, 06:07 PM
- - Jpmaarten   QUOTE Hmm...it might be worth a try, except that t...   Dec 7 2006, 07:21 PM
- - Team Black   (I can't get the pics to show up, they seem to...   Dec 7 2006, 07:33 PM
- - Jpmaarten   I didn't even use the Houses, and the '...   Dec 7 2006, 07:42 PM
- - Tore   -those screens looks good ill think ill redo my ma...   Dec 7 2006, 08:03 PM
- - Jpmaarten   Yes, I know about the Cliff errors, but intend to ...   Dec 7 2006, 08:11 PM
- - Team Black   QUOTE When the game starts, it immediatly says ...   Dec 7 2006, 08:11 PM
- - Tore   well i think ion storms are annoying so i wont rec...   Dec 7 2006, 08:27 PM
- - Team Black   <offtopic> I have a similar story, except th...   Dec 7 2006, 08:35 PM
- - Ixith   also for the MP map i believe there is a way using...   Dec 7 2006, 08:40 PM
- - Jpmaarten   QUOTE (Team Black @ Dec 7 2006, 09:11 PM)...   Dec 7 2006, 08:42 PM
- - Team Black   Okay I attached the comp stomp map ( idon't kn...   Dec 8 2006, 06:50 PM
- - Jpmaarten   Thx for the map, I will definatly have a look at i...   Dec 8 2006, 07:05 PM
- - Jpmaarten   Here's another screenshot, a part of the city ...   Dec 9 2006, 10:06 AM
- - Tore   -the new screen looks good -but i can see that you...   Dec 9 2006, 11:19 AM
- - Jpmaarten   Yeah, I guess I made a mistake there somewhere ...   Dec 11 2006, 08:42 PM
|- - Team Black   QUOTE Shall I : A- release the maps one by one or...   Dec 12 2006, 02:59 PM
- - Jpmaarten   Yes, that's exactly what I was thinking. And, ...   Dec 12 2006, 07:23 PM
- - ShDwBoRn   personally, i like when there are neutral units on...   Dec 12 2006, 07:44 PM
- - Jpmaarten   I just had the great idea of having things of the ...   Dec 13 2006, 04:19 PM
- - Team Black   I'll test for ya, PM me the beta when it's...   Dec 13 2006, 05:48 PM
- - adarius   Send me a PM as well, these maps look like some of...   Dec 18 2006, 03:04 PM
- - lone wolf807   wow tis is awsome send me a beta when its done ple...   Dec 21 2006, 11:07 PM
- - Jpmaarten   OK< I have been a little to happy with my Wii, ...   Dec 27 2006, 06:10 PM
- - Ixith   i bet its one of these 2 things........ 1-tib on ...   Dec 27 2006, 06:22 PM
- - Jpmaarten   Another question: How do you exactly change the n...   Dec 27 2006, 07:47 PM
- - Ixith   simple......just take the ini name and insert it i...   Dec 27 2006, 09:47 PM
- - Jpmaarten   Thanks Ixith, and thanks for helping me with the I...   Dec 28 2006, 11:08 AM
- - Jpmaarten   I finally did it!!! The map is now IE ...   Dec 30 2006, 05:20 PM
- - Ixith   to make a building invincible all you have to do i...   Dec 30 2006, 05:24 PM
- - Team Black   ZOMG I FINALLY got a chance to take a look at your...   Jan 23 2007, 01:30 AM


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