Yes, but did you ever looked at the bilboard that stood next to the base
And a few things I didn't deleted yet, are going to be deleted in the final version. Such as the strange pavement tiles SW of one of the Starting Points, since I only used them for copy/paste inside the maps.
And for the near starting points, yes they're a bit close. The West one should actually be in the NE corner, but I tried this startingpoint for the terrain trigger.
As far as the lightning is concerned, it is a trigger error. It always targets that startingpoint eventhough I selected another waypoint in Final Sun.
And I will add alot of more triggers, because I always thought TS needed a map wich you could actually enjoy when your going to do a comp stomp.
Lighting...yes I didn't find the lighting I needed yet...
And the bilboard for the terrain was just something I wanted to try out. The ones near the bases are more important however since it required a GDI player destroying it to trigger the base owning trigger. This way, the map does not crash.
In the past I had both triggers for NOD and GDI in elapsed time event, but if there was not a NOD player then the game would crash.
This isn't fully discoverd yet, but I'm still on the search...
Oh and not all triggers are easy to discover as you missed alot of them

I'm actually glad you did eventually post this because I was kind of...angry that none of the two I gave my BETA actually took the time to review it for me.
Well Thx for the review and I'll work on it today and tomorrow

EDIT: I already fixed all the cliff and shore errors, and I'm taking another look at the triggers
This post has been edited by Jpmaarten: Jan 23 2007, 12:08 PM