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> shp not showing up, help
Roadwarrior
post Jan 12 2007, 07:10 PM
Post #1


Attack Buggy
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Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun



for some reason this shp isn't showing up and iv tried everything i could think of

its the madcat from the calender and i used the code that came with it and it still didn't work

This post has been edited by Roadwarrior: Jan 12 2007, 07:15 PM


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Roadwarrior
post Jan 12 2007, 09:23 PM
Post #2


Attack Buggy
Group Icon

Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun



thx still do work tho

ok heres all my code for it

rules.ini
CODE
51=madcatG

[madcatG]
Name=Timberwolf
WalkRate=3
Prerequisite=GAWEAP
Primary=120mm
Strength=450
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
AllowedToStartInMultiplayer=yes
Cost=80
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=7
DebrisTypes=DMMCHBARL,PIECE
DebrisMaximums=1,6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=SELF_HEAL,STRONGER
EliteAbilities=SENSORS,ROF,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13


art.ini
CODE
[madcatG]
Voxel=no
Remapable=yes
Cameo=MADCICONG
;PrimaryFireFLH=0,0,0
UseTurretShadow=yes
TurretOffset=-16
WalkFrames=12


--------------------
I shall confuse you all! Muhahahahaha!

****Updated Mar 20 2008**** Don't forget to comment
Voxels:
UH-1 Huey Spotlighted
Possible mods i will make for Tibsun:
CnC:Terminator:Judgment Day
Go to the top of the page
 
: | +Quote Post



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