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> Nods Viper Classic SPMs, All My Archived maps For you to Download here.
Aro
post Jan 11 2007, 05:06 AM
Post #1


Cyborg Commando
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Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



Ok a few things to explain.

1) If you find any cliff errors in any of them, theres no need to tell me. This is because in my map pack that will be released any time in the future, they would of all been fixed.

2) Some of the maps are not perfect cause i was relitivly new to mapping when i first made some of these maps.

3) This is NOT! and i Repeat NOT! The great map pack i have been speaking about.

I Want Everyone who plays them to reply with comments please.
This way i will know what to improve and what is already fine.
I Would appreciate it if you would tell me what map you enjoyed the most.
Now without further adue, here i go.



(99 Roads, Only One Way)
This is not one of my best, and IMO, was quite unsucsessful.
But i am still releasing it for those who are curious of its gameplay.
Destroy all 4 of The EMP Cannons, Each time one is destroyed you will receive reinforcments, when all 4 are destroyed, the GDI base (which is quite small) will appear on your radar, use all the armoured units you get from destroying the final emp cannon, and destroy the base!



(Defend The Montauk)
This is my first map i released to TumSun Forums,
You may also find cliff errors in this map because it was one of my first.
But despite the errors, till this day, its my personal favourite SMP map i have made tongue.gif
OBJECTIVE 1:: Defend The Montauk Untill Time runs out.



(Death March)
A Very unsucsessful map IMO.
I liked the detail myself, but im not sure it was too popular among the fans.
Here is the story:: After destroying the EMP cannons in the canyons, nod was free to move in all of their cyborg infantry to destroy a small base that was located in the canyons.
When nod had destroyed it, GDI retreated all the way back to america, where they had another small base on a cliff just above the ocean, nod followed them, but GDI knew they woulds come, so they had set up defences everywhere.
This is where you come in:: Kill all the infantry in your area with the cyborgs so it is safe for your MCV to move in, when you have got your mcv find some nice flat land.
As soon as you have established a base, locate and destroy all GDI structures and units.
There is a big city on the map as well, destroy it for fun, or leave it, itsa your choice.



(The Heretics)
This is the first of two maps in a small story line.
This map is basicaly about a nod commander who faked his death to start a rebbelion.
i thought this map was quite good myself, however, due to some PM's i recieved in TumSun.
I Learned that not everyone likes this map, but hey... its here, enjoy.
About 3 months ago, a nod commander had mysteriously vanished with out a trace, and was not heard of for months.
In Mexico, there has been some strange sightings of nod units and vehicles setting up strongholds, but when Slavik heard this, he knew that there was no Nod units in Mexico, so he sent in an investigation team.
The team found large nod bases that where painted orange, therefore they where not structures that belonged to the True brotherhood.
The team investigated further, and they came across some files in the orange hand of nod. Apparently this base was run by one Colonel Blitz, who was the commander that went missing a while ago.
A Journal was found and inside said everything including his plans, and the fact that he has betrayed the brotherhood.
He and his forces are Heretics!
This is where you come in! This heretic and those who follow him must be silenced, his troops are not really of our concern, so just locate the Heretic leader, and kill him!
That is all commander!



(The Heretics Return)
This is the Second of two maps in a small story line.
After killing the heretic leader, you thought it had all gone quiet once again.
Wrong, that sick freak (The Leader) had gave one of his soldiers plastic surgery to make him look like him.
Kill the real leader.
I was not to pleased about this map myself.
Which is why in my future map pack, this one will be completely different.
Objective 1:: Use The chamelon Spy to infiltrate the Heretic Radar to Discover where the Old GDI base is.
Objective 2:: Capture The GDI Base, and destroy all heretics.
Good Luck comander, this is the Final Battle...



(Unauthorised Access)
This one was one that was looked forward too by the N.V map fans.
I do not beleive it was a disapointment to them either... Besides that miserable bastard chielscape.
Use the units you receive to find some flat land so an MCV can come in and build a base.
Take Command and Destroy all nod units in the area.
PLEASE NOTE :: missile launches will be common, so be sure to build a big base.



(Eliminate The Informer)
This is my second personal favourite map!.
I Am Still playing this map to this day.
I Enjoyed making it and no matter how many times i try it, i still fail every now and then.
This is one of my funnest maps ever IMO.
There are a few Detail problems (As pointed out my TitanMarkII).
But this is minor... Compared to the fun of the map... Again IMO.
I Did not give a walkthrough for this one.
But heres the only objective.
1) Eliminate the informer... no Duh...
He is drving a truck, that narrows it Down -_-



(Mutant resistance V.3)
My Most Successful map Ever.
Over 400 Downloads in total, However.
I am only giving you V.3... Cause that is obviously the best Version.
Here is the story:: After a long battle, GDI and Nod had finaly put it to rest for a while, but the only thing they turned out to be doing was preparing for another war.
Meanwhile, in Africa, A Battalion of Mutants has put their noses where they dont belong, and where they should never, ever go. in nods way.
They have set up a strong hold around the area to help GDI, but all they are doing is causing trouble.
This is where you come in:: Crush these stupid pethetic mutants, Dont leave any of them standing.
Mutants will be in pickup trucks as well fighting in a safe armour.




(Murant Prototype V.3)
One of my many other successful maps.
Do you know why?
Cause this map along with M.R V3 and MHQ, are all my newer maps.
These have no errors, but a little bit of repeat terrain, and that is it.
I enjoyed this one.
Be Sure to scout the map for Surprises.
Objective 1:: Clear the way for an MCV
Objective 2:: Find and destroy the prototype
Objective 3:: Destroy all Mutants in the area...



(Mutant HQ)
This map is the newer version of 99 Roads, Only One way.
This has not got the same story line as the original 99 Roads.
But has a very simmular layout.
I personaly prefere this one to the old one, i dont know about you.
Objective 1:: Take Out All Mutant Defence Controller's
Objective 2:: Establish a Base
Objective 3:: Destroy The Mutant HQ!



(Stolen Technology)
Now, the original Stolen Tech was crap.
But i released a V.2...
Which is alot better...
Build up an army in this Mountainous area with a complex ammount of tiberium and destroy all GDI that you come across.
Every time you destroy an out post, you will receive reinforments. Good Luck Commander!




(Smoking Snipers)
This is the most recent map i have released. No repeated Cliffs or trees.
There are no terrain errors and no trigger bugs...
Just remember, the new one i am releasing in the map pack is alot better.
Something else you should know... In the Dead harpy there is a Typo, 'Nods Viper was Drinving this harpy'
lol.. So dont bother pointing it out to me ok?
Objective 1:: Locate the GDI Outpost in the North East.
Objective 2:: Capture The GDI Outpost.
Objective 3:: Destroy The Main GDI Base and All Enemy Forces.
Objective 4:: Keep The Sniper Commando alive.


END!!



Here is A Quote From TitanMarkII On TumSun.com Forums

QUOTE
(Version 2)

Layout: 8/10 (+2)
Detailing:8/10 (+3)
Triggers:8/10 (same)
Enjoyment:9/10 (+2)
Difficulty:7/10 (+1)
Atmosphere:9/10 (+1)
Hidden stuff:8/10 (+1)
Total: 8.1 (+1.4)

Well, yeah, great map Not much to say, layout is real WW style, but with good detailing, triggers aren't too complex, but they do their job correctly, probably even better. The complexity hasn't improved, but the usage has. The only comment I have is the difficulty. Of course, the map is small, but couldn't you have at least locked the prototype tank in place? Like making it sleep, whatever, but not attack. Not to mention it followed my buggy back to the base, where my 5000 laser turrets obliderated it in a split second. A buildlimit on the lasers'd be nice (4) I was able to destroy the base defences with my 4 cyborgs that all survived until the mass-attack. The tank should've been a bit more in the back of the base.



That was good old titans rating for Mutant Prototype.


Here is A Quote From TitanMarkII On TumSun.com Forums

QUOTE
i downloaded version 3

Layout: 7/10 (same)
Detailing:8/10 (same
Triggers:7/10 (+1)
Enjoyment:9/10 (+1)
Difficulty:8/10 (+3)
Atmosphere:9/10 (Same)
Hidden stuff:4/10 (+3)

Total: 7.4

Great improvements.

The triggers get a small boost because of the constnt attacks. The only thing that bothered me was that the delay was constant, you should make it random. Another thing that might be annoying is the fact that you can't stop the reïnforcements.

Enjoyment is easy to get to 10, but to get it to 10 it needs much more, both visually and technically.

Difficulty has been improved, obviously. On easy you have to struggle for a while before you have enough funds to retaliate.

Hidden stuff has been given a relatively large boost because of the new attacks, but it's more of a compensation, not an actual rating. I suggest you add more special things, like small sequences of explosions, shiners exiting buildings once attacked etc. etc. etc. .

Conclusion: Major improvements, but not of the ground-breaking kind. I suggest you try some of the 'more complicated' action-event work and learn how local variables and local variable chains work. If you don't know what local variable chains are, just think of a control chamber where there are multiple switches that need to set to get something to work, mainly for more specific mission objectives.



And That was good old Titans rating for Mutant Resistance V.3


Here is A Quote From Karnatu On TumSun.com Forums

QUOTE
Rating:
Detail: 10/10
Challenge: 7/10
Fun: 8/10
Lighting: 9/10
It was basically excellent.



That was karnatu's Little Rating for Mutant HQ.

And Just incase you scrolled all the way down, ima going to say this again.
I Want Everyone who plays them to reply with comments please.
This way i will know what to improve and what is already fine.
I Would appreciate it if you would tell me what map you enjoyed the most.
Do Enjoy these, it took me a long time to make this Thread... lol biggrin.gif

EDIT:: Now you can just download the ones you want instead of the massive folder itself.
Please note you do not need all the downloads to play one map wink1.gif

This post has been edited by Nods Viper: Jan 21 2007, 07:23 PM
Attached File(s)
Attached File  Archived_Maps.zip ( 622.01K ) Number of downloads: 596
Attached File  99_Roads.zip ( 49.68K ) Number of downloads: 191
Attached File  death_march.zip ( 51.72K ) Number of downloads: 159
Attached File  Defend_the_Montauk.zip ( 42.87K ) Number of downloads: 175
Attached File  destroy_the_head_quarters.zip ( 61.94K ) Number of downloads: 190
Attached File  elimination.zip ( 68.91K ) Number of downloads: 177
Attached File  heretic_.zip ( 40.91K ) Number of downloads: 181
Attached File  mutant_pro._v.3.zip ( 53.44K ) Number of downloads: 192
 


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Aro - Leader of Twisted Insurrection and Evolution.

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Tiberian Sun: Modding Tools
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Crash
post Jan 12 2007, 07:01 AM
Post #2


Ghost Stalker
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Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



as I haven't went trough Unauthorised Access or smoking sniper I can rate mutant recistance.

Detail: 8\10 You know this
Layout: 8\10 You know this
Difficulty: 8\10 You know this (should make the AI produce later)
Lighting: 8\10 You know this
Fun: 9\10 You Definitly know this
Suprises: 6\10 You are good and a little more it would be great
Total: 8.2\10

Another anoying thing are that you scatter to much unit around the map

This post has been edited by CrashKing: Jan 12 2007, 07:04 AM


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Perfection can never be achieved; it's merely approachable.
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Posts in this topic
- Nods Viper   Nods Viper Classic SPMs   Jan 11 2007, 05:06 AM
- - CrashKing   Good you bringed them over. I though of putting t...   Jan 11 2007, 06:52 AM
|- - Nods Viper   QUOTE (CrashKing @ Jan 11 2007, 06:52 AM)...   Jan 11 2007, 06:55 AM
- - CrashKing   Well, anyway. We could bump them down. Oh damn. Yo...   Jan 11 2007, 07:06 AM
|- - Nods Viper   Shocking :shock: These maps must've impresse...   Jan 11 2007, 07:11 AM
- - CrashKing   yes. Nobody downloads my maps :(   Jan 11 2007, 01:25 PM
- - DoomToHel   Hey i try to download maps and map packs but windo...   Jan 11 2007, 10:06 PM
- - CrashKing   You need a rar or zip program like winrar   Jan 11 2007, 10:07 PM
|- - Nods Viper   I Want Everyone who plays them to reply with comme...   Jan 12 2007, 06:03 AM
- - CrashKing   I enjoy the storyline which is good... on some of ...   Jan 12 2007, 06:08 AM
|- - Nods Viper   Thanks for the comments Crashkiing. I have not use...   Jan 12 2007, 06:35 AM
- - CrashKing   I think they look a little too straight anyway. Bu...   Jan 12 2007, 06:39 AM
|- - Nods Viper   Not all the time. BTW... No going off topic please...   Jan 12 2007, 06:44 AM
- - CrashKing   Sorry for going offtopic. The best map? Hmm... ha...   Jan 12 2007, 06:49 AM
|- - Nods Viper   QUOTE (CrashKing @ Jan 12 2007, 06:49 AM)...   Jan 12 2007, 06:54 AM
- - CrashKing   I haven't played it yet. But I'll and late...   Jan 12 2007, 06:55 AM
|- - Nods Viper   Ok Thanks buddy. Any chance you can rate my maps t...   Jan 12 2007, 06:58 AM
|- - Nods Viper   QUOTE (CrashKing @ Jan 12 2007, 07:01 AM)...   Jan 12 2007, 07:10 AM
- - CrashKing   Mutant resictance. . I'll rate Unauthorised Ac...   Jan 12 2007, 01:23 PM
|- - Nods Viper   Yeah, the Veinhole is one of the problems that i f...   Jan 12 2007, 03:08 PM
- - CrashKing   The map idea were good. I also liked how the base ...   Jan 12 2007, 04:15 PM
- - Uufje   Could you put all the ratings in one post when you...   Jan 12 2007, 06:03 PM
|- - Nods Viper   thank you Uufje. I will put all ratings from other...   Jan 12 2007, 06:16 PM
- - Tore   whohooooooo!! the old maps are here!...   Jan 12 2007, 07:31 PM
|- - Aro   QUOTE (Tore @ Jan 12 2007, 07:31 PM) whoh...   Jan 12 2007, 07:38 PM
|- - Aro   Yes, that was a bad mistake of mine was'nt it ...   Jan 12 2007, 07:58 PM
- - CrashKing   I don't like your name change, :o But anyway.....   Jan 12 2007, 07:54 PM
- - CrashKing   sorry for going off topic. But I'll call you n...   Jan 12 2007, 08:01 PM
|- - Aro   Unauthorised Access has been completely remoddled....   Jan 12 2007, 08:17 PM
- - CrashKing   Good!   Jan 12 2007, 08:21 PM
|- - Aro   QUOTE (CrashKing @ Jan 12 2007, 08:21 PM)...   Jan 12 2007, 08:26 PM
- - Tore   QUOTE (Aro @ Jan 12 2007, 08:38 PM) Thank...   Jan 12 2007, 08:36 PM
|- - Aro   Dude can you comment or rate my maps for me pleasE...   Jan 12 2007, 09:14 PM
- - Tore   ill just go for it detail 8\10 funniness 10...   Jan 12 2007, 09:28 PM
|- - Aro   Im flattered with the ratings... Er no i do not ha...   Jan 13 2007, 07:33 AM
- - CrashKing   Contiune with map making. You are good, you have a...   Jan 13 2007, 10:49 AM
|- - Aro   Don't worry, unless i have a perfectly good re...   Jan 13 2007, 10:57 PM
- - Aurora196   I can't give ratings, I played them a long tim...   Jan 13 2007, 11:03 PM
|- - Aro   QUOTE (Aurora196 @ Jan 13 2007, 11:03 PM)...   Jan 13 2007, 11:07 PM
- - CrashKing   I quite enjoy most of his maps. Some of them are a...   Jan 13 2007, 11:05 PM
- - CrashKing   You MIGHT become it You aren't but with impro...   Jan 13 2007, 11:13 PM
|- - Aro   Went a little off topic there did'nt we??? Wel...   Jan 13 2007, 11:15 PM
- - CrashKing   Not yet... Other than that you're awesome grea...   Jan 13 2007, 11:33 PM
|- - Nods Viper   Erm Excuzem moi??? I do use Local Veriables, and i...   Jan 13 2007, 11:36 PM
- - CrashKing   sorry then. But celltags is better than connect tr...   Jan 13 2007, 11:40 PM
|- - Nods Viper   Yeah I Guess The Nods Viper Gimmick Suits me more ...   Jan 14 2007, 12:42 AM
- - CrashKing   You can send me pics and ask me if you want Then ...   Jan 14 2007, 12:54 AM
|- - Nods Viper   Well i am currently working on O.F.V. And i don...   Jan 14 2007, 01:18 PM
- - CrashKing   I'll play them, but I have to work a little on...   Jan 14 2007, 01:24 PM
|- - Nods Viper   I Need alot more people to rate this for me :blin...   Jan 16 2007, 10:36 PM
- - CrashKing   I think the only bad things you need to improve is...   Jan 17 2007, 05:55 AM
|- - Nods Viper   QUOTE (CrashKing @ Jan 17 2007, 05:55 AM)...   Jan 18 2007, 03:15 AM
- - CrashKing   I know that. When you see in your latest maps you...   Jan 18 2007, 05:50 AM
|- - Nods Viper   I know i'm only joking mate, you got any more ...   Jan 18 2007, 07:50 AM
- - CrashKing   Not untill I get finished with my map and might tr...   Jan 18 2007, 01:53 PM
|- - Nods Viper   Thats good. I wanted this thread to be noticed. ca...   Jan 19 2007, 03:03 PM
- - CrashKing   yes, alot of people likes your maps. Including me ...   Jan 19 2007, 06:21 PM
|- - Nods Viper   QUOTE (CrashKing @ Jan 19 2007, 06:21 PM)...   Jan 19 2007, 08:34 PM
- - CrashKing   I Want to help you nods   Jan 19 2007, 11:13 PM
|- - Nods Viper   QUOTE (CrashKing @ Jan 19 2007, 11:13 PM)...   Jan 19 2007, 11:15 PM
- - CrashKing   edit : discuss this on msn   Jan 19 2007, 11:20 PM
|- - Nods Viper   Ok Edit, Problem solved. Percentage crap has all b...   Jan 21 2007, 02:41 AM
- - CrashKing   the heretic = Detail : 9\10 Layout : 6\1...   Jan 28 2007, 04:30 PM
|- - Nods Viper   QUOTE (CrashKing @ Jan 28 2007, 04:30 PM)...   Jan 28 2007, 04:42 PM
- - CrashKing   well, the layout is because of the cliffs... They ...   Jan 28 2007, 04:52 PM
- - Black hawk   The ts/v mod is going to look awesome if you make ...   Jan 28 2007, 07:41 PM


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