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The DvD
post Oct 18 2006, 05:19 PM
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Command and Conquer 3 : Tiberium Wars' Executive Producer Mike Verdu reveals the game's user interface.

(click to enlarge)


Control Interface/Side Bar Definitions
1. Objectives / Player Status: Click this button to view your primary and bonus objectives during the single-player campaign, or view player status and alliances during multiplayer games.

2. Sell Button: Use this button to sell your structures and be refunded a percentage of their build cost.

3. Power Toggle: Use this button to shut down an individual structure in trade of freeing up more power for the rest of your base.

4. Repair Button: Use this button to repair your damaged structures.

5. Power Meter: Use this meter to determine how much power your base is generating versus consuming. Moving your cursor over the meter will provide exact numbers.

6. Minimap: The minimap provides a strategic overview of the battlefield and allows for instant navigation to any point on the map.

7. Resources: This displays the total amount of resources available to purchase items.

8. Contextual Tab: The contextual tab provides the commander with a complete listing of all selected units and structures. This allows the commander to quickly view the composition of his forces, add or remove units from his group, give unit-specific orders without losing his top-level group selection, and a host of other organizational tools.

9. Production Tabs: Use these tabs to manage your production queues from anywhere on the battlefield. Each tab represents a unique category, specifically production structures, defensive structures, infantry, vehicles, and aircraft. By clicking on these tabs, you will be presented with all of your available construction options.

10. Production Sub-Tabs: Use the sub-tab system to manage your production queues for each individual structure, allowing you to create different units out of each barracks, war factory, etc. Each sub-tab represents a production structure under its parent production tab. By double-clicking on a sub-tab, the camera will be taken to that production structure.

11. Build Buttons: Use these buttons to queue up, pause, or cancel the building of units and structures. Remember, build times will be longer if your base is low on power.

12. Contextual Window: This section displays a portrait and the overall information about the currently selected unit or structure.

13. Health: This bar represents the remaining hit points on the selected unit or squad.

14. Upgrades: These images display which upgrades the item can receive and/or if they have already been purchased.

15. Combat Chain: These icons indicate where the unit falls in the combat chain. The green section indicates what weapon the unit has (middle icon) and what unit types that weapon is strong against. The red section indicates what unit type it is (middle icon) and what weapons that unit is weak against.

16. Veterancy: If the selected unit has earned enough combat experience to gain a rank, their new veterancy level will be displayed here.

17. Special Abilities: Use these buttons to activate special abilities for the selected unit or structure.

18. Purchase Upgrades: Use these buttons to purchase upgrades for the selected unit or structure.

19. Common Command Interface: This bottom bar allows quick and easy access to many of the most commonly used commands. Some of these include attack, move, force fire, stop, and rules of engagement.

20. Superpower Timers: Has your enemy constructed a devastating superweapon? If so, the weapon name, player color, and countdown timer will be represented here. If the timer has stopped, then the enemy is low on power and now would be your best time to strike.

21. Player Powers: Gained from building certain faction structures, these special powers can range from artillery strikes and bombing runs to radar scans and reinforcements. The left side of the screen will fill up with these powers as you gain them throughout a match.


The full article can be found on Gamespot, here.


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ChielScape
post Oct 23 2006, 08:19 AM
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thats ok, i always work with 1280x1024, you don't need Antialiassing that much either, which my current Graphcard cant handle. (soon to be upgraded to BFGTech GeForce 7900 GTX OC, i finally got the money)


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Posts in this topic
- The DvD   The User Interface for Tiberium Wars revealed!   Oct 18 2006, 05:19 PM
- - Xenus   That look's really nice, I can't wait.   Oct 21 2006, 12:50 AM
- - The DvD   I think the functionality looks really good, but t...   Oct 21 2006, 12:52 AM
- - Xenus   Yeh i agree, the functionality looks good, but the...   Oct 21 2006, 01:21 AM
- - Python   Too close to RA2's interface :o .   Oct 21 2006, 03:16 AM
|- - Xenus   QUOTE (Python @ Oct 21 2006, 11:16 AM) To...   Oct 21 2006, 03:25 AM
- - ChielScape   functionality-wise, i likes RA2's better. with...   Oct 21 2006, 07:00 AM
- - El_Serpiente   QUOTE (The DvD @ Oct 19 2006, 06:19 AM) 9...   Oct 21 2006, 07:29 AM
- - FireFx   It's a mix between RA2 inteface and generals i...   Oct 21 2006, 10:18 AM
- - Mr. Pokey   I think this looks like the best UI in a C&C. ...   Oct 21 2006, 11:00 AM
- - WorManiac   It looks rather fantastic, but it seems to be quit...   Oct 21 2006, 11:16 AM
|- - ChielScape   QUOTE (WorManiac @ Oct 21 2006, 01:16 PM)...   Oct 21 2006, 02:40 PM
- - Creagor   Its very shiny . I hope this is just a GDI one, ...   Oct 21 2006, 11:23 AM
|- - Nimron   Yes it does have a shiny haze about it... Nice fut...   Oct 21 2006, 12:31 PM
- - Atomic Gopher   It looks awesome, it's got nice details and th...   Oct 21 2006, 12:38 PM
- - Bedeage   Its a bit too like the RA2 Allies interface, all b...   Oct 21 2006, 02:22 PM
|- - Xenus   QUOTE (Bedeage @ Oct 21 2006, 10:22 PM) I...   Oct 21 2006, 11:40 PM
- - DeathRay2K   I love the functionality but hate the look. Althou...   Oct 21 2006, 06:37 PM
- - ChielScape   hey, you're right. didn't really get to me...   Oct 21 2006, 09:11 PM
- - Gothic Gregg   Hmmm, looks to complicated, like Generals complica...   Oct 21 2006, 11:48 PM
- - cheese_master   Sounds useful but looks trashy... I don't know...   Oct 22 2006, 03:39 AM
- - El_Serpiente   QUOTE (cheese_master @ Oct 22 2006, 04:39...   Oct 22 2006, 04:47 AM
|- - The Raven   QUOTE (El_Serpiente @ Oct 21 2006, 11:47 ...   Oct 22 2006, 06:05 AM
|- - cheese_master   QUOTE (The Raven @ Oct 22 2006, 06:05 PM)...   Oct 22 2006, 08:25 PM
|- - Xenus   QUOTE (cheese_master @ Oct 23 2006, 04:25...   Oct 22 2006, 11:26 PM
|- - Bittah Commander   QUOTE (cheese_master @ Oct 22 2006, 10:25...   Oct 27 2006, 01:01 PM
- - Genobee   Looks very nice.   Oct 22 2006, 07:34 PM
- - Uufje   I like it.   Oct 22 2006, 07:35 PM
- - ChielScape   stop bitching about it, before the release it will...   Oct 22 2006, 08:19 PM
|- - DeathRay2K   QUOTE (ChielScape @ Oct 22 2006, 03:19 PM...   Oct 22 2006, 11:59 PM
- - Bedeage   The only other minor problem I have with it is tha...   Oct 23 2006, 01:55 AM
- - The Raven   lol, my computer wont even be able to run Tiberium...   Oct 25 2006, 01:43 AM
|- - Xenus   QUOTE (The Raven @ Oct 25 2006, 09:43 AM)...   Oct 25 2006, 01:04 PM
- - Team Black   I don't think my Windows 98 will be able to manage...   Oct 25 2006, 05:50 PM
- - di schmitt tank   The interface looks like the terditional C&C T...   Oct 26 2006, 05:35 AM
- - Bedeage   But at least it should be reasonably easy to make ...   Oct 27 2006, 01:15 PM
- - Hostile   I'm more concerned on the intuitiveness of the...   Oct 29 2006, 03:57 AM
|- - Bedeage   QUOTE (Hostile @ Oct 29 2006, 03:57 AM) I...   Nov 8 2006, 09:40 PM
|- - DeathRay2K   QUOTE (Bedeage @ Nov 8 2006, 03:40 PM) I ...   Nov 10 2006, 02:19 PM
- - AluminumPancake   That looks great, but I would've liked an inte...   Oct 30 2006, 01:19 AM
- - TShyper   i am glad we are getting some kind of sidebar back...   Nov 10 2006, 10:22 AM
- - Hostile   I agree, I just wasn't gonna argue about it. Y...   Nov 11 2006, 01:58 AM
- - Tyler Adams   Ah, but what if C&C3, like Generals & TS, ...   Nov 25 2006, 01:19 AM
- - Bedeage   Mmm. Who actually checks previous post dates? I...   Dec 13 2006, 10:55 PM


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