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> Nod Redeemer (4 legged heavy Cyborg), concept by Denmon0728
Lin Kuei Ominae
post Jan 1 2007, 12:20 PM
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Stealth Tank
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Hi

Let me be the first, who offers a new unit this year. :biggrin:
The concept and the idea of this heavier reaper version was made by Denmon0728. He decided how this unit should work and planned it to be a replacement for the Tick Tank. I liked the idea and the concept so i made the 3dmodel and finally the unit.

The Redeemer
Its a heavy 4 legged mech that was planned to look a bit like a heavy armored version of the Reaper.
It uses a heavy AutoCannon on its right arm. This weapon has 3 barrels and after the top level barrel has shot, all 3 barrels turn like a minigun for 120° so the next barrel is on top. This is shown in the ingame fireanim too.Attached Image
The unit has on its left arm a big shield for a better protection. So i would recommend a high amount of hitpoints/armor if you use it.
And on its back is a big cannon that can only be used after it has deployed.
Walkanim:Attached Image
It also has a death anim:Attached Image

The unit also can deploy:Attached Image
For that it uses his four legs like jackhammers to burrow into the ground. After that the big cannon mounted on his back comes to the side while the shield lowers to make room for the cannon and to be a solid tray for it.

Cameo:Attached Image
Ingame:Attached Image
Zip with all shp's and example art.ini(FireFLH's included)/rules.ini:Attached File  LKOredeemer.zip ( 126.68K ) Number of downloads: 1792

\EDIT
sorry the FLH's for the deployed redeemer aren't correct, use instead the following
CODE
[DREDE]
PrimaryFireFLH=175,75,55;Cannon
SecondaryFireFLH=150,-90,60;MG

a big render to show the details:
Attached Image

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:57 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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harv
post Jan 5 2007, 11:06 PM
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i agree
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Lin Kuei Ominae
post Jan 5 2007, 11:15 PM
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Favorite game: Tiberian Sun



both corsairs sketch (if he agrees) and the finished unit will be shown, as soon as the unit is finished. wink1.gif

\EDIT
alternate version uploadedAttached File  LKOredemod.zip ( 124.02K ) Number of downloads: 700

head part recolored in gdi gold. sorry denmon, but i hadn't the time to recolor it in shp-builder to your brick red, so this is up to you. Because the mech has nowhere else gdi colors it should be very simple to recolor the specified part. This way you can also define how dark the part should become.
drede.shp (building ground part) can still be used from the original, because it has no head that needs to be recolored.
drede_a.shp (the building turret) has the same brightness like all other parts, but ingame it could be shown much darker than the rest. I dont know why, but buildings are drawn darker than units (even if the raw shp-frames have the same brightness) and the extralight command in art.ini (that makes the building as bright as the unit) only effects the building body, not the turret. So you have to make it manually brighter than it is. If you cant get i'll do this for you too, but maybe you get it. (i've set gamma correction in Irfanview on 1.20 and applied this on all turret pics, maybe this is the reason why the turret from the first download still doesn't really looks as bright as the unit)

Does anyone know how the extralight= command in art.ini works? Is it a Brightness adjustment,Gamma correction,Saturation or even contrast or...?

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:58 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Posts in this topic
- Lin Kuei Ominae   Nod Redeemer (4 legged heavy Cyborg)   Jan 1 2007, 12:20 PM
- - Denmon0728   LKO, could you do me one last favour? Remove the e...   Jan 1 2007, 05:28 PM
|- - Lin Kuei Ominae   i dont know what kind of color you mean with brick...   Jan 1 2007, 06:37 PM
- - Denmon0728   96 - 111   Jan 1 2007, 06:48 PM
|- - Lin Kuei Ominae   QUOTE (Denmon0728 @ Jan 1 2007, 07:48 PM)...   Jan 3 2007, 10:59 AM
|- - Denmon0728   QUOTE (Lin Kuei Ominae @ Jan 3 2007, 11:5...   Jan 3 2007, 08:02 PM
- - Uufje   Ontopic: the Redeemer looks nice. I love the death...   Jan 1 2007, 08:01 PM
- - El_Serpiente   wow. Just wow. It does fullfil the look of a heavy...   Jan 2 2007, 07:40 AM
- - harv   nice, lko make a new mech for gdi that could repla...   Jan 3 2007, 02:19 AM
- - Gosho   This is not Spotlighted yet? LKO, do you never re...   Jan 3 2007, 11:00 AM
|- - Lin Kuei Ominae   because i dont want to make a mod. i dont have any...   Jan 3 2007, 11:05 AM
- - Gosho   Ah, well, it was just a thought.   Jan 3 2007, 11:38 AM
- - Black hawk   Nice, your units are becoming famous!!...   Jan 3 2007, 05:51 PM
- - harv   QUOTE (Lin Kuei Ominae @ Jan 3 2007, 10:5...   Jan 3 2007, 07:52 PM
|- - Lin Kuei Ominae   QUOTE (harv @ Jan 3 2007, 08:52 PM) a shp...   Jan 4 2007, 10:53 PM
|- - Black hawk   QUOTE (Lin Kuei Ominae @ Jan 4 2007, 11:5...   Jan 5 2007, 09:40 PM
- - Gosho   I ask again - why isn't this spotlighted yet?   Jan 4 2007, 12:56 PM
|- - Zalstis   QUOTE (Gosho @ Jan 4 2007, 07:56 AM) I as...   Jan 4 2007, 09:33 PM
- - Team Black   superb. ten being best, I give it 20/10 say LKO w...   Jan 5 2007, 04:15 AM
|- - Lin Kuei Ominae   i use 3dsmax6. but the newest version is very expe...   Jan 5 2007, 07:00 PM
- - harv   i agree   Jan 5 2007, 11:06 PM
- - Darentei   Awesomeeeeee!   Jan 14 2007, 02:29 PM
- - z   FFS, this still isn't spotlighted?   Jul 15 2007, 09:23 AM
|- - Crash-King   QUOTE (z @ Jul 15 2007, 11:23 AM) FFS, th...   Jul 15 2007, 05:26 PM
- - Ixith   well as far as i see it is spotlighted i guess t...   Jul 15 2007, 05:47 PM
- - Tartan Bunny   The head looks a bit big, but i luv the death fram...   Jul 18 2007, 08:40 AM
- - andy302   hey erm if ur not busy could you put the fixed rul...   Jul 18 2007, 10:27 AM
|- - Lin Kuei Ominae   which fixed rules and art? The one in the zip work...   Jul 18 2007, 04:26 PM
- - andy302   well i cant pick my team after i put these into my...   Jul 18 2007, 04:37 PM
- - Lin Kuei Ominae   it's absolute necessary that you put SHP-files...   Jul 18 2007, 08:13 PM


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