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Holixe River (2), does not require FS |
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Nov 27 2006, 03:17 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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time for map numba 16 :biggrin: Mapstory: This area has been lucky enough to evade the invasion of the dangerous tiberium for the most part. However, the river in this area is a key stragetic point in which both sides see as an opportunity to gain an advantage over the other. Your objective is to secure this region for your own. General Info: Map Name: Holixe River (made up by me Map Size: 76X94 Info: Players will fight in a very canyon filled area with a river splitting the two start positions. there are 3 bridges which cross the river. The main one in the center connects the 2 players almost directly to each other. Tiberium is somewhat limited but should sustain a full battle. Build space is also somewhat little if you dont plan your base accordingly. Best not to play tech 10 battles on this map. enjoy EDIT: Uploaded pics instead of using my imageshack ones on request from the DVD      yeah yeah same pics as in the other topic for it being a WIP but the only difference is the map lighting is a just a wii bit darker. not much though. please leave me lots of comments anyways here is the map for ya guys. enjoy
This post has been edited by Ixith: Nov 28 2006, 11:30 PM
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Replies
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Nov 27 2006, 03:41 AM
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Rocket Infantry

Group: Members
Posts: 52
Joined: 21-October 06
From: New Zealand
Member No.: 46
Alliance: Nod
Favorite game: Tiberian Sun

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I take pride in saying this. This map is completely devoide of cliff errors. And, I might add, is friggen awesome.
10/10
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I am the one they call Wiziwig. Bow before my mad cliffie spotting skills.
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Nov 27 2006, 05:41 PM
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Cyborg

Group: Members
Posts: 365
Joined: 21-October 06
From: Below sea level.
Member No.: 34
Favorite game: Tiberian Dawn

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As usual, the map is nice :biggrin: QUOTE (ORCACommander @ Nov 27 2006, 06:27 AM)  woot first dl and coment. Don't be proud of it
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Nov 27 2006, 08:37 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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hehehe thanks guys anyone try yet and can give me ingame comments? BTW im STILL laughing everytime i see that part of the conversation in your sig raven  that was really funny. anyways got any comments??
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Nov 28 2006, 10:36 PM
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Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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I just played this (didn't finish the game though, I just scouted the map) and I gotta say it looks truly awesome. The map is smaller than it appears to be in the screenshots (well, to me at least), but that isn't necessarily a downside. There is a little bug in the the upper left corner of the map though, but I'm not sure if you can help it. Anyhow, this map deserved a spotlight
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Nov 28 2006, 11:39 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (The DvD @ Nov 28 2006, 05:06 PM)  Ixith, please upload those images as attachments... this imageshack stuff is too temporary and has awfully slow download speed. I will be reserving my comments until that happens  done :biggrin: ill try to remember to do that from now on for ya. and thanks a lot bittah for the spotlight  (been waiting to use that smilie) can you tell me more about this bug? as i plan to look into it tomorow while im fixing the trees with the such problem as what TitanMarkII pointed out at PPM. also what do you guys think of the possibility of a FS version of this map? good or bad idea? anymore comments about the map?
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Nov 30 2006, 11:03 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (Bittah Commander @ Nov 28 2006, 07:56 PM)  Well, the cliffs in the upper left corner (and the terrain above it) look messed up sometimes, but if you scroll away and back, it looks normal again... The cause of this might be that the the map itself (the area within the red lines) is a bit too small compared to the visible area (the area within the blue lines), so you might be able to fix this by just resizing the map (and keeping the visible area the same). yeah i played it again and noticed that. the reason i think it started happening in the first place is because i had to expand the size of the map by a few cells for that upper left bridge to be of use as before you couldnt cross it as the top of it was too high up. ill see if i can do what you said to fix it. ok so expect a fixed version in a few days. also be expecting completely new version of this map that will be the mutated version in about a week (depending if im not lazy) and when the new mutation version is released should i make another thread for it? as there will be a lot of different things on it......such as crystal cliffs, swampyness, both blue and green mold, more triggers(such as meteors maybe an ion storm and some other stuff) and probably a new lighting. any more comments?
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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