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> Seperate units for sides, AI problems...
Creagor
post Nov 4 2006, 01:15 PM
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Okay, so I have have made seperate engineers, MWF's etc for my mod. The problem's are not with adding the infantry to the game, but with coding the AI to use the different SHP's.

IE: I want Nod to build [NENGINEER], and GDI to build [GENGINEER], and they must work exactly like the standard [ENGINEER] did - as an engineer. The same applies for the Mobile war factory ( I dont know if the AI built it origionally, if not is it possible to get it working how it should. If yes, how?).


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Team Black
post Nov 4 2006, 02:34 PM
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In TS Retro they had something like that; i'd give it a look.


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The DvD
post Nov 4 2006, 03:49 PM
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I think anyone with basic knowledge of editing the AI would know this.. right? If you don't have any experience with the AI i suggest you read tutorials..


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Denmon
post Nov 7 2006, 06:12 PM
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I do not have an AI file on this computer, so i can't look anything up but you can edit what groups the AI will send in. I do not remember the proper names for the groups or anything but it's not very hard. Just look for groups or something containing the ENGINEER.


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Creagor
post Nov 7 2006, 07:56 PM
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Yes, there are groups for the engineer, but they are shared by both GDI and NOD. I want seperate groups for each, and I dont know how to seperate that into two. I have tried copying the code and assigning it to just one house, but it gives me IE's, probably because I dont know what Im doing. AI really isnt my strong point, so I dont know how to do much with it.


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Denmon
post Nov 8 2006, 01:21 PM
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Well I still don't have anything to look in for referance or testing so I'm afraid that i can't help you. Ask DvD or someone.

Sorry! :(


--------------------

Mommy I'm sorry if my first letter made you cry
To be honest with you I don't think that I wanna die
Sometimes I feel like that I'm cancerous in others lives
Thats probably why I drink at night and sleep till 4 or 5
It's kinda hard walking through life with my distorted eyes
When I was younger I was stupid and I thought I thrived
I thought alot about everything I said in the letter
And questioned whether or not if I was dead you'd be better
You think my shorty would be happy if I never met her
It's too late now mommy I could never forget her
Could never forget how she told me to love
Cuz my father and my grandmother is always above
It's glory above you know that daddy taught me to thug
And everytime we was with nanny she'd bombard me with hugs (damn)
I MISS 'EM mommy and it's hard to believe
That I'm grown and I don't understand it - why did they leave
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The DvD
post Nov 8 2006, 10:52 PM
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The idea is easy, but it's subtle work in which you will easily make a lot of errors.

Anyway, just clone the standard engineer taskforce (or the sub apc thing).
Look up what teamtypes use this group and clone them. Finally look up the attached TriggersTypes and edit them so that the Nod ones use the nod teamtypes (with attached nod engineer taskforce) and the gdi ones use the gdi teamtypes.


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Blacksilence
post Nov 13 2006, 04:56 PM
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On the end its coded wich building or unit attack or capture.
Just ask somebody to do it.
Or write it down. It is hard.
When you get started your brains go bang on the end.

This post has been edited by Black hawk: Nov 13 2006, 07:34 PM


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Bittah Commander
post Nov 13 2006, 06:50 PM
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I think your brains went "bang" a long time ago, Black Hawk tongue.gif
DvD's way will (or at least should, if done right) work. This has nothing to do with a building or anything he did wrong in the rules.ini file wink1.gif


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