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> (*) How to enable the Orca Transport for Paratroopers
Aztek985
post Oct 18 2006, 01:35 AM
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Originally posted by absturz:

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Hi all,
this tutorial is rated (*) since it is very easy - just copy and paste the settings...

I was wondering how to enable the Orca Transport and found several hints how to do this. However this was not very pleasing at all. Here comes my solution:

The GDI get the Orca Transport in TechLevel 6, as an add-on feature for the tech center. This transport is used to pick up 10 Infantry troopers and drop them over a target.

How to build as GDI
build the tech center
build an helipad
now you are able to build the Paratroopers Transport

How to use the Paratroopers
Land the transporter nearby your troops
Move up to 10 Infantry troopers into the transport
Select a target for the transport - or pick any destination on the map with CTRL-Left-click.
The transport flies to the target and drops off the troops, then it flies back to the helipad and needs some time to reload...
The paratrooper transport will not land outside the own base if it has troopers loaded - this is to keep him out of the line of fire from enemies...

Here are the technical settings
Edit the file RULES.INI and add the following entry to the section AircraftTypes. The number "9" has to be a number which is not used in this section. If "9" is already in use, select another number.
CODE
[AircraftTypes]
9=AIRTRAN


Now add the paratrooper transport to the other aircrafts.
CODE
[AIRTRAN]
ClonedFrom=Orca Transport
Name=Paratroopers Transport
Image=ORCATRAN
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
Speed=10
Owner=GDI
Category=AirPower
MaxDebris=4
PitchSpeed=1.1
Landable=yes
Crewed=yes
Dock=GAHPAD,NAHPAD
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Prerequisite=GAHPAD,GATECH
Primary=ParaTroop
TechLevel=6
Strength=200
Armor=light
Sight=10
Cost=1200
Points=20
Ammo=4
PipScale=Passengers
ThreatPosed=20
ROT=5
MoveToShroud=yes
EliteAbilities=FIREPOWER,FASTER,RADAR_INVISIBLE,CLOAK
VeteranAbilities=SELF_HEAL,STRONGER,SIGHT,SCATTER
Passengers=10

If you like you can play around with the parameter "Ammo" from above. A miniumum of 2 is required for dropping off your troops over a building, wheresas a value of "4" is good for moving targets.
The paratrooper transport also needs a "weapon". This is to drop off the troops over the target and to fly home after dropping them - instead of landing on the ground and sitting around. Just add the code below under the code from above:
CODE
; ParaTroopers
; 1 Ammo = 2 Passengers for moving targets, 5 Passengers otherwise
[ParaTroop]
Damage=0
ROF=9
Projectile=Cannon2
Speed=100
Warhead=Fire
Range=5.00

The weapon needs of course some time to recharge after usage. Therefore I wrote above that the paratrooper transport "needs some time to reload" after each mission.

Happy paratrooping,
absturz


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