QUOTE (TSHyper @ Nov 26 2007, 02:28 AM)

Ah ok, well i cant find anything related to the Range limit, the problem might be in the Sonic drawing code.
i assume this too now.
QUOTE (TSHyper @ Nov 26 2007, 02:28 AM)

Btw, do you know a lot more of these things? I was thinking about making a Limitations and Bugs topic in the Information and Reference forum. Possible guide for me to work on.
no, not more than the already known stuff
"vehicle aircraft invincible bug"
"weapons with Firestream particlesys can't have fast successive bursts": the second burst waits until the first firestream is over
"units with Firestream weapons can't gain veteran level" also for all other particlesys using weapons where the particlesys makes the damage
"weapons with railgun logic can't have fast successive bursts" the second burst waits until the first railgun particlesys is over. However, with ParticlesPerCoord=0 a fast successive firing railgun is possible.
"Infantry with Hoverlocomotor isn't able to move over water": it flies and wobbles, but it's still restricted to the normal movementzone. SHPler info: the infantry doesn't use its shadow frames, but rather the engine creates the shadows (like the jumpjet infantry while flying).
"Infantry can't repair vehicles, as well as vehicles can't repair infantry; only inner class repair is possible"
"firing anims in SHP's must be reversed to play forward ingame"
"You can't have a clone of the CTWR and its turrets"
"a second building with NukeSilo=yes doesn't work"
"second stage weapons used by projectiles with Splits and Cluster logic, must be applied to a dummy unit known as weedguy hack"
"IsSonic weapons range limited to 8.5"
This post has been edited by Lin Kuei Ominae: Nov 26 2007, 11:59 AM