| |
Internal Errors, Have a IE? Post here! |
|
|
|
|
Oct 31 2007, 04:53 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Well, it seems people are starting to get more internal errors... or is it the fact that they no some one who can read them...
Anyhow, if you are getting Internal Errors, post here your Except.txt and information about what happen when it occured, otherwise i will not help.
--------------------
|
|
|
: |

|
|
|
|
 |
Replies
(1 - 99)
|
|
Nov 16 2007, 07:37 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
a strange IE. I tried to move a unit on a hill whose only entrance was blocked by an activated firestorm wall and laserfence. The IE happend exactly at the point, when i shut down the firestorm wall.
except.txt ( 20.75K )
Number of downloads: 14i've also reloaded a savegame, saved short time before the IE, and did the same, but then no IE happened.
This post has been edited by Lin Kuei Ominae: Nov 16 2007, 07:48 PM
--------------------
|
|
|
: |

|
|
|
|
|
Nov 16 2007, 07:43 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Its a Hierarchical or a Regular findpath failure from what i see. Was this normal Tiberian Sun or a modded version? First i have seen of this...
This post has been edited by TSHyper: Nov 16 2007, 07:48 PM
--------------------
|
|
|
: |

|
|
|
|
|
Nov 16 2007, 11:46 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Its nothing to do with animations, particles or debris of the like. a Unit as had problem setting Cell ###,### as its target or something was in its way that can not be moved or the engine randomly had a error handling.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 17 2007, 12:00 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE (^Rampastein) Ok, this might be a bit foolish question, but I got this when a few Disruptors fired.
The EIP, homever, is something different what I usually get when a laser/disruptor etc crashes my game. (I usually get "006717CB") Is this WaveClass-related? (I've been trying to fix this problem for a few months, and I'm still trying...) Your IE is WaveClass_Draw Mr. Rampastein.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 17 2007, 05:39 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Nov 17 2007, 02:00 PM)  Your IE is WaveClass_Draw Mr. Rampastein. Hmpf.. I thought that I got this fixed with some INI editing and by putting visual details to low. Well, thanks for telling me. (And sorry for posting in the other IE thread, but I didn't know about this one so I posted my problem there)
--------------------
|
|
|
: |

|
|
|
|
|
Nov 17 2007, 07:11 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
WaveClass is common for some people, and other not so... I dont really know how to fix it.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 25 2007, 09:59 AM
|

Hover MLRS

Group: Members
Posts: 881
Joined: 18-November 06
From: I'm.. well... i donno, where am I?
Member No.: 297
Alliance: Nod
Favorite game: Tiberian Sun

|
Eternal errors for nod AND NOD ONLY. Happens in firestorm, normal TS and any mod.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 25 2007, 06:36 PM
|

Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

|
You gotta say what happens and when it happens and what happens when it crashes.
--------------------
Perfection can never be achieved; it's merely approachable.
|
|
|
: |

|
|
|
|
|
Nov 25 2007, 07:00 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hmm, seems to be the same as the other guy yesterday, its Hunter Seeker Related...
--------------------
|
|
|
: |

|
|
|
|
|
Nov 25 2007, 09:44 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Sniper, you have a WaveClass error, have you edited any lasers? If its normal TS... it could be random.
Nod Strike. Internal Errors only show you where the game had a error running the code, they only tell you want Class, had a error. Fixing it is the thing you have to do.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 26 2007, 02:37 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Well, check your lasers then, if its not random and it happens with the one laser, there is a error with it.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 26 2007, 06:03 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Whatever way, the game had a error drawing a laser.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 26 2007, 06:52 PM
|

Disc Thrower

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun

|
hmm. then i think it happens when the laser turret is on screen but its target is off screen. then the hole laser isnt drawn or something. ill just give it an obelisk laser and edit its damage. EDIT: nothings working.
This post has been edited by sniper: Nov 26 2007, 10:28 PM
--------------------
|
|
|
: |

|
|
|
|
|
Nov 28 2007, 04:19 PM
|

Flamethrower Infantry

Group: Members
Posts: 106
Joined: 22-November 07
From: Dordrecht, the Netherlands
Member No.: 1,051
Alliance: Nod
Favorite game: Tiberian Sun

|
I have an error too; only it ain't an IE, but the game just freezes. It does create an except.txt file though... It freezes when a laser kills something, but i only have modded the ai and fixed the TS anims (from LKO's topic)... A strange thing though: i have played many games before this one with Nod, and it didn't freeze at all. It appears to be random, but it only happens with lasers.
This post has been edited by Dutchygamer: Nov 28 2007, 04:22 PM
--------------------
|
|
|
: |

|
|
|
|
|
Nov 28 2007, 04:48 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Aye, Mr WaveClass again. It could be a random error and not related to any weapon in specific, but if it happens to a certain object or at a certain time, then you have a problem.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 12:19 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
QUOTE (sniper @ Nov 26 2007, 07:52 PM)  hmm. then i think it happens when the laser turret is on screen but its target is off screen. then the hole laser isnt drawn or something. ill just give it an obelisk laser and edit its damage. am i understanding this right, that you added an obelisk laser clone to the laser turret? Maybe you forgot to remove the Charges=yes and other obelisk relating tags. If you never had problems with lasers with an unmodded TS/FS then it's without much doubt your mod.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 10:44 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Seems that way yes, but i think its more likely that no one knew what the IE's where before, so they blamed them on random errors, where in fact its more like WaveClass. I think new systems have something to so with it. Too fast gameplay or too high visual details can sometimes cause this.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 12:27 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Also the fact that RA2 does not use the orignal (and more than likely under development) WaveClass. Plus i dont think you will get anything from computer spec's, but i would think graphics cards and CPUs would be the problem. Ill talk to pd more.
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 01:22 PM
|

Seasonal Moderator

Group: Global Moderators
Posts: 38
Joined: 29-October 06
Member No.: 189
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Nov 29 2007, 12:27 PM)  Also the fact that RA2 does not use the orignal (and more than likely under development) WaveClass. Plus i dont think you will get anything from computer spec's, but i would think graphics cards and CPUs would be the problem. Ill talk to pd more. See if he's got any idea why my game lags up really bad when i try and onstruct something, but is otherwise fine when im not. It gets worse when i build small things like power turbines and concrete compared to big things like refinery's.
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 01:29 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
I have that too. But its nothing that can be fixed really, i would suppose its because TS has not got code that is optimized for newer systems, so when it executes the build code, its possibly lags some. Thats what i think...
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 05:42 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
That is possible yea, maybe some tests could be done? Maybe it has to do with the resolution too?
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2007, 10:33 PM
|

Seasonal Moderator

Group: Global Moderators
Posts: 38
Joined: 29-October 06
Member No.: 189
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Nov 29 2007, 05:42 PM)  That is possible yea, maybe some tests could be done? Maybe it has to do with the resolution too? It doesnt, that was one of the first things i tried, tried at 640*480 and as high as 1280*1024, no difference between them, still the same lag when i construct things.
|
|
|
: |

|
|
|
|
|
Nov 30 2007, 05:08 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
I disagree with the "RA2 works slower than TS" thing. I have two computers, a very fast one and a very slow one. (I got the faster one as a Christmas present at 2006 and the slow one was bought at spring 2001) TS works much faster than RA2 in the slower computer, but RA2 works faster than TS in the newer computer. I some weeks ago built about 135 units in RA2 and ordered them all to move at the last AI's base, which was at the other side of the map. The game worked about as fast as it does in the "fast" speed setting. The units were apocalypses, conscripts and tesla troopers. When I built about the same amount of light infantry in TS the game worked as slow as it does in the "slower" spped setting. And there was only one AI player left. I noticed something about the WaveClass crashes.. The crash happens to me in both of my computers. I fixed the crashing with lasers by changing the laser weapons' LaserDuration to 2 (is 15 in the normal Rules.ini) and by playing with visual details on the lowest setting (Makes the lasers look quite boring, but it hasn't crashed to a laser's fire after that change. If you play with visual details on the highest setting, the lasers will look normal. But at least when I tested, my game crashed after a few laser shots). Now, a few minutes ago, I made an empty singleplayer map and gave myself 25 disruptors. I ordered them all to fire in different directions while having the game on the" faster" speed setting. I waited a minute for my game to crash, but it didn't crash at all. Then, I moved the camera with the right mouse button. And the game crashed instantly. So, the problem possibly could be prevented by changing the lasers like I told above and by not moving the camera while Sonic weapons are firing.  If you get WaveClass crashes, you can test this. I tested this multiple times. This sounds kinda hard though. :(
This post has been edited by ^Rampastein: Nov 30 2007, 05:15 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 09:26 AM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (sniper @ Dec 1 2007, 08:20 AM)  well, i found a way to fix my waveclass errors. delete all the code that makes the laser, a laser. it still hurts the enemy but it kinda sucks that my laser turrets don't shoot lasers anymore  Have you tried changing the LaserDuration to 2 and putting Visual Details to low? That fixed the problem for me, and I can still see the lasers (They look a bit different though). Well, Sonic weapons are still a problem for me. I got some new information: My game doesn't crash when a disruptor fires normally. It crashes only when a disruptor fires.. umm.. my low word-knowledge of English makes this hard.. Well, it crashes only when a disruptor which is in the bottom of the screen fires something that isn't in the screen. (When the Sonic Beam goes off the bottom of the screen) For exmaple, it doesn't crash if a disruptor in the left side of the screen fires something what isn't in the screen. Otherwise my game never crashes now... This is kinda weird. I tested this multiple times again. If you have any idea why this happens, please tell me  .
This post has been edited by ^Rampastein: Dec 1 2007, 09:33 AM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 09:45 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
So... it crashes when it fires at something that is off-screen? Is that what you mean...
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 09:57 AM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 1 2007, 11:45 AM)  So... it crashes when it fires at something that is off-screen? Is that what you mean... Hm.. I'll get you some screenshots when it happens and when it does not. Here it does not crash:
Screnshot.bmp ( 900.05K )
Number of downloads: 11Here it does not crash:
Screenshot2.PNG ( 243.65K )
Number of downloads: 4Here it does not crash:
Screenshot3.PNG ( 225.2K )
Number of downloads: 3Here it does crash:
Screenshot4.PNG ( 194.66K )
Number of downloads: 6So, like I said earlier, it crashes only when the Sonic beam goes off the bottom line of the screen. And btw, the game doesn't even close when I click on "OK" and I have to end Tiberian Sun from the task manager. It just freezes when I click on it.
This post has been edited by ^Rampastein: Dec 1 2007, 10:11 AM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 11:41 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Yea, some IE's cause the game to freeze. Might be where it can not process the command, but it normally closes it self after a while. So its to the south, and off the screen when the mostly occur, could you maybe try it with different type of lasers and so and collect each Except.txt? Maybe is a global error. Also, dont attach BMP files, save them as PNG
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 11:44 AM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
I accidentaly saved the first picture as a BMP and forgot to save it as a PNG before uploading the pic here. Ok, I'll try with different types of lasers and upload expect.txts. I'll edit this post after that. Here is the expect.txt when I fired with the disruptor.
except.txt ( 20.75K )
Number of downloads: 4Here is the expect.txt when I fired with a normal laser turret. I had to turn Visual effects to high to crash the game.
except.txt ( 20.75K )
Number of downloads: 7Here is the expect.txt when I fired with an Obelisk.
except.txt ( 20.75K )
Number of downloads: 4Here is the expect.txt when I fired with a Core Defender.
except.txt ( 20.75K )
Number of downloads: 3The EIP addresses in the crashes caused by lasers seem to identical...  EDIT: I tested this with my older computer too. It didn't crash instantly when a laser/disruptor fired off the southern part of the camera, like it did on my newer computer. Homever, the southern area was still the problem; it just had to fire about fifteen times. And it again never crashed when a Sonic/Laser weapon fired elsewhere at the screen. And the EIP was the same that I got in my newer computer.
This post has been edited by ^Rampastein: Dec 1 2007, 03:40 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 05:33 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Thanks for the info Ram  Now, all of these are when you fire south, ok, im comment this in the IDB. And the slower computer does not do it as much? EDIT: The error occurs in a function branched off the WaveClass, just saying this for information. WaveClass_Draw -> WaveClass_??? -> WaveClass_???The one in bold is where is occurs, so its possible this function where the error happens could be the actually firing part of the WaveClass stuff. EDIT2: I will start to update the first post in the next two weeks with information and EIP's, so if you get one, you can check it against the list.
This post has been edited by TSHyper: Dec 1 2007, 05:43 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 08:10 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
A IDB is a dissembled EXE, this is how i get information about Internal Errors and various other game things. It stands for Interactive Disassembler Database
So it must be related to new systems, maybe because its calculating it too fast and its making errors.
This post has been edited by TSHyper: Dec 1 2007, 08:12 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 08:36 PM
|

Cyborg

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun

|
Well uh can you tell me why I got a exception? Heres the text.
except.txt ( 20.67K )
Number of downloads: 12
--------------------
The one true rule of halo is Kill or be Killed. 
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 08:55 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 1 2007, 09:10 PM)  So it must be related to new systems, maybe because its calculating it too fast and its making errors. i have another possible reason.
disruptor.gif ( 38.1K )
Number of downloads: 5as you can see, the disruptor beam causes pixel with palette errors at the south. Imo this happens because the sonicbeam tries to blur/deform pixel, of which it has no information (the pixel 1 y-coord outside the visible area). This could also happen with laser, since they blur adjacent pixel too. All other directions work fine, because there the visible beam stops drawing already some pixel before the border. Thats why the game has information about the adjacent pixel for north,west and east. Maybe some graphic cards have a standard value for the pixel outside the visible area and some don't. Those who don't have standard values cause the Waveclass errors. (The well known problem with undefined variables  ) So if you find the code position where the laser/sonicbeam is drawn, maybe it helps if you set a draw limit for the southern border (e.g. at ScreenHeight-5).
This post has been edited by Lin Kuei Ominae: Dec 1 2007, 09:18 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 1 2007, 10:23 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE (CommanderSpartan) Well uh can you tell me why I got a exception? Heres the text.
except.txt ( 20.67K )
Number of downloads: 12BuildingClass pointer in the HouseClassUpdate. Next time give more info, some people cant be stupid enough to forget what happened. QUOTE (Lin Kuei Ominae) i have another possible reason.
disruptor.gif ( 38.1K )
Number of downloads: 5as you can see, the disruptor beam causes pixel with palette errors at the south. Imo this happens because the sonicbeam tries to blur/deform pixel, of which it has no information (the pixel 1 y-coord outside the visible area). This could also happen with laser, since they blur adjacent pixel too. All other directions work fine, because there the visible beam stops drawing already some pixel before the border. Thats why the game has information about the adjacent pixel for north,west and east. Maybe some graphic cards have a standard value for the pixel outside the visible area and some don't. Those who don't have standard values cause the Waveclass errors. (The well known problem with undefined variables  ) So if you find the code position where the laser/sonicbeam is drawn, maybe it helps if you set a draw limit for the southern border (e.g. at ScreenHeight-5). Interesting there LKO, and it you could be onto something... Ill look into it but i doubt anything will come of it, WaveClass looks very advanced. About the bottom pixel though, it looks like a inversion of the current unlaying pixels... Imma gonna kill you  Bloody get MSN!
This post has been edited by TSHyper: Dec 1 2007, 10:35 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 07:32 AM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 2 2007, 12:23 AM)  Ill look into it but i doubt anything will come of it, WaveClass looks very advanced. About the bottom pixel though, it looks like a inversion of the current unlaying pixels... Imma gonna kill you  Bloody get MSN! I hope you find something out of it. The pixels don't get palette corruption in YR when a magnetron shoots though. I've been finding fixes for this WaveClass problem multiple hours in a week for 8 months, without much success. The only success was that I could fix the problem with lasers, making them look boring at the same time :(
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 08:33 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Well, we might have to accept that its a error built into the games code, maybe it is not fixable.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 09:49 AM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
Well, yeah, I don't expect (or never expected) you or anyone else to fix it. It sure would be very hard. But I don't know your haxing skills, and coding what LKO said would probably fix it; I noticed this while playing YR:
yr.PNG ( 106.95K )
Number of downloads: 2Look how the magnetic beam's drawing animation stops 2 pixels before the southern bar. (I zoomed at it in MSPaint) So, WW fixed it in RA2 but didn't make a patch for TS.
This post has been edited by ^Rampastein: Dec 2 2007, 09:53 AM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 10:19 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hmm, that is possible yes, because IIRC the Magnetron beam is a edited Sonic beam. They could have noticed the error when RA2 was being developed, remember RA2 was built on newer systems than TS. I might talk to pd about it.
My hacking skills are very limited, i can look a things and try to understand them, using my knowledge of TS itself, but writing code is another thing.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 02:57 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 2 2007, 12:19 PM)  Hmm, that is possible yes, because IIRC the Magnetron beam is a edited Sonic beam. They could have noticed the error when RA2 was being developed, remember RA2 was built on newer systems than TS. I might talk to pd about it.
My hacking skills are very limited, i can look a things and try to understand them, using my knowledge of TS itself, but writing code is another thing. The thing I'm surprised of is that WW didn't patch TS after noticing the error. Well, thanks for the useful information, I've been researching this WaveClass thing in a hope for someone to fix it. If you get any information about a probably possible fix, I would be very happy to know it.
This post has been edited by ^Rampastein: Dec 2 2007, 04:02 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 03:33 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Again, thats possible, and maybe it helps on some systems LKO. But i really think its internal code related, seeing as it points to the same place all the time. I might compare it with the YR WaveClass.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 03:48 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
but then i wonder why i never had a waveclass IE. So it must relate to the hardware too. (i use a GForce4 Ti4200; from the last century i know  )
This post has been edited by Lin Kuei Ominae: Dec 2 2007, 03:50 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 03:51 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hmm, maybe im saying it wrong. Its possible its internal code related, where the error only occurs on some graphics cards, depending on there make up.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 04:18 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Well, i got somewhere now  Using pd's YR IDB, i have named a few WaveClass things, and also found out that the Sonic Beam code was left in YR and they copied it and made some edits to it to make the Magnetron Beam. The so called "WaveClass_FireControl" i thought it was, is actually "WaveClass_DrawGreen", Sonic code i think.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 05:56 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
I call it a Magnetron because i want to  And i dont know much about RA2 logics, never modded it really.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 2 2007, 07:34 PM
|

Seasonal Moderator

Group: Global Moderators
Posts: 38
Joined: 29-October 06
Member No.: 189
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (^Rampastein @ Dec 2 2007, 05:12 PM)  Hmm.. Good. And by the way, it's Magnetic beam, not Magnetron beam =P
Btw, when you add "IsSonic" to a weapon in RA2 the weapon becomes a different sonic weapon than it becomes in TS; it becomes a kind of a weapon the delphin has. IsMagBeam=yes is used by the Magnetron, i would imagine Westwood commandered the code and just used a different tag to call the effect. Also, in RA2 the "sonic beam" from the magnetron is drawn the other way (from target to unit).
|
|
|
: |

|
|
|
|
|
Dec 3 2007, 01:23 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
Also, the sonic "beam" (nor the magnetic beam) in RA2 can't target infantry. QUOTE (Tratos @ Dec 2 2007, 09:34 PM)  Also, in RA2 the "sonic beam" from the magnetron is drawn the other way (from target to unit). Hm, is it? If it is, I haven't noticed that. But I think we should stop this off-topicism now. (And let TSHyper find information about these problems we have with TS)
This post has been edited by ^Rampastein: Dec 3 2007, 04:48 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 5 2007, 12:43 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Error loading LaserDuration on a Weapon....
--------------------
|
|
|
: |

|
|
|
|
|
Dec 12 2007, 05:29 AM
|

Disc Thrower

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun

|
fixed it. it had nothing to do with laser duration it was me giving artillery a weapon that didn't exist. still getting lots of errors with lasers and now railguns. im starting to be slightly annoyed. *resists urge to smash computer* EDIT: sorry for double post the edit buttons not on my old post
This post has been edited by sniper: Dec 12 2007, 05:30 AM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 18 2007, 06:53 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Two error messages? Hmm, odd.
Anyways, its IonBlastClass related, so its to do with your Ion Cannon code or something related to it.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 19 2007, 02:25 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
I got this while moving the camera to a black shroud in a 6-player skirmish match today 
except.txt ( 20.75K )
Number of downloads: 11Could this be caused by my Rules.ini modifications? And to LKO about the WaveClass thing: setting hardware acceleration to minimum causes a black screen (sounds can be heared though) in TS. The problem is a bit weird since I got a friend who got almost the same system specs as me and he doesn't suffer from WaveClass crashes, so I quess I'll live with it or change the disruptor's weapon to something else. (My friend's graphic card is from the same serie, and he got a newer motherboard. Otherwise he got the same specs if I remember right)
This post has been edited by ^Rampastein: Dec 19 2007, 02:33 PM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 19 2007, 03:38 PM
|

Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE I got this while moving the camera to a black shroud in a 6-player skirmish match today Check for Tiberium on Slopes. If there is any tiberium on the slopes, then remove it.
This post has been edited by Aro: Dec 19 2007, 03:53 PM
--------------------
Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
|
|
|
: |

|
|
|
|
|
Dec 19 2007, 03:47 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Well... Its quite far out of its respected Class, but its a SmudgeType Overlay i think, maybe to do with loading the palette for it? I dunno...
--------------------
|
|
|
: |

|
|
|
|
|
Dec 20 2007, 05:00 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
I cant really tell...
I can kinda recreate IE's by debugging the game, but it could take ages or even days to reproduce what you did in game or in the rules.ini to make it happen again.
--------------------
|
|
|
: |

|
|
|
|
|
Dec 20 2007, 09:24 PM
|

Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (I've actually got this IE 3 times in a year; I once saved a skirmish game, Was this a Custom map?
--------------------
Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
|
|
|
: |

|
|
|
|
|
Dec 30 2007, 07:56 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hmm, thats a odd one. I think it might be to do with putting the player / you on the map... or perhaps the units.
Do you have any non shop files in your directory? A slow connection? Because if its only Mod maps, then i would think its your side only...
--------------------
|
|
|
: |

|
|
|
|
|
Dec 30 2007, 11:35 PM
|
Technician

Group: Members
Posts: 8
Joined: 26-December 07
Member No.: 1,082
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 30 2007, 02:56 PM)  Hmm, thats a odd one. I think it might be to do with putting the player / you on the map... or perhaps the units.
Do you have any non shop files in your directory? A slow connection? Because if its only Mod maps, then i would think its your side only... I have two folders in my Tiberian Sun Directory, C:/Program Files/Westwood/ (the two folders are) Internet & SUN Internet being the Westwood Shared Internet Components Folder and SUN i'm sure you know.
|
|
|
: |

|
|
|
|
|
Dec 31 2007, 12:36 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
You didn't answer my questions...
Do you have any non ship files in the directory? Do you have a slow internet connection?
--------------------
|
|
|
: |

|
|
|
|
|
Dec 31 2007, 02:48 AM
|
Technician

Group: Members
Posts: 8
Joined: 26-December 07
Member No.: 1,082
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 30 2007, 07:36 PM)  You didn't answer my questions...
Do you have any non ship files in the directory? Do you have a slow internet connection? well, I don't know what a non ship file is. I have not added or deleted anything from any folders, everything is default. i have a fast internet connection.
|
|
|
: |

|
|
|
|
|
Dec 31 2007, 03:11 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hmm...
A non ship file is a file that has not come with the game, mods basically.
Do you get it every time you play a game with a mod map?
--------------------
|
|
|
: |

|
|
|
|
|
Dec 31 2007, 06:58 AM
|
Technician

Group: Members
Posts: 8
Joined: 26-December 07
Member No.: 1,082
Favorite game: Tiberian Sun

|
QUOTE (TSHyper @ Dec 30 2007, 10:11 PM)  Hmm...
A non ship file is a file that has not come with the game, mods basically.
Do you get it every time you play a game with a mod map? Like I said Everything is NORMAL I can get on the Internet and I can play WW Maps. I cannot play MOD maps of any sort.
|
|
|
: |

|
|
|
|
|
Dec 31 2007, 06:50 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Then i have no clue, really...
--------------------
|
|
|
: |

|
|
|
|
|
Jan 4 2008, 02:59 PM
|
Rocket Infantry

Group: Members
Posts: 52
Joined: 7-December 06
Member No.: 386
Alliance: Nod
Favorite game: Tiberian Sun

|
Try reinstall the game and patch it up to 2.03 or if you got the first decade just install it again, and when you have uninstall the game delete the whole game folder.  . Then install the game and patch and try it then. It will work, worked for me back in days.
--------------------
Beta tests this mods: Twisted Insurrection Dusk Deathworld Dawn Of The Legions~ Reunited Strike
I have tested this mods:(I was on the team) Mental Omega TS: Factor Zero Blue crystal(?)
+ other mods but the sig be for long for it.
|
|
|
: |

|
|
|
|
|
Jan 4 2008, 04:04 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
He already has 2.03, hes EXCEPT.TXT said so. Some people create un explainable errors...
--------------------
|
|
|
: |

|
|
|
|
|
Jan 4 2008, 05:50 PM
|
Rocket Infantry

Group: Members
Posts: 52
Joined: 7-December 06
Member No.: 386
Alliance: Nod
Favorite game: Tiberian Sun

|
Okey, but maybe the patch on a place? Who know.
--------------------
Beta tests this mods: Twisted Insurrection Dusk Deathworld Dawn Of The Legions~ Reunited Strike
I have tested this mods:(I was on the team) Mental Omega TS: Factor Zero Blue crystal(?)
+ other mods but the sig be for long for it.
|
|
|
: |

|
|
|
|
|
Jan 5 2008, 07:45 AM
|

Hum-vee

Group: Members
Posts: 182
Joined: 4-December 07
From: Underground...
Member No.: 1,068
Alliance: Forgotten
Favorite game: Tiberian Sun

|
Hello, I'm kind of confused on why my TS keeps giving me an IE when I try to load a map that I made, which I'll be using to test VXLs, SHPs, etc... Anywho, the IE happens when ever I load the map. It starts with it's loading screen, but once the game loads the map, the IE happens instantly when I didn't even get a chance to do a thing... I was hoping I could get some help on this issue, and I've no clue how the IE's work ether x.x
--------------------
Current Projects:Train PackMarble Madness ExpansionFinished Projects:Urban Rush Remake
|
|
|
: |

|
|
|
|
|
Jan 5 2008, 11:55 AM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
That Internal Error is realated to InfantryClass, so check all your Infantry, and if not, delete them and start again.
--------------------
|
|
|
: |

|
|
|
|
|
Feb 7 2008, 03:52 PM
|
Technician

Group: Members
Posts: 4
Joined: 3-February 08
Member No.: 1,110
Favorite game: Tiberian Sun

|
I've come here from this thread. http://www.tiberiumweb.com/forums/index.php?showtopic=3076my 2 except.txt files have been attached, they occurred randomly about 40minutes into a lan game. I get the same access violation error sometimes in skirmish to. All pcs are xp service pack 2, original ts 2.03. Could my CD be corrupted as they are from 1999 and are fairly scratched up, maybe corrupted game.exe. Also just an observation I've got it working on skirmish on my main desktop and the only difference is that computer has a cd drive instead of a dvd drive.
This post has been edited by informer: Feb 8 2008, 12:34 AM
|
|
|
: |

|
|
|
|
|
Feb 9 2008, 06:31 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
If I see it right, that's a WaveClass error. That green text is a link. You don't need to use The DvD's workaround in that thread, just turn your Visual Details to medium. Note that Sonic Beams will still cause that error, but turning visual details to medium will fix the problem with lasers. Your system specs have nothing to do with the error. Btw, I think a stickied "IE Database" thread that would contain information about all common IE's would be good, since, for example, these WaveClass errors have already been discussed in this thread.
This post has been edited by ^Rampastein: Feb 9 2008, 06:33 PM
--------------------
|
|
|
: |

|
|
|
|
|
Feb 9 2008, 07:25 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
I might start work on a Except Checker. Anyways, Both are Nod Laser related, not Sonic Beam. But yea, TS has some fluked code with drawing these effects, so sometimes it causes errors, nothing user related, just a bug that is and always been in the game. So, use the info Rampastein gave you
--------------------
|
|
|
: |

|
|
|
|
|
Feb 13 2008, 01:34 PM
|
Technician

Group: Members
Posts: 4
Joined: 3-February 08
Member No.: 1,110
Favorite game: Tiberian Sun

|
Another internal read the except and is completely different from waveclass by the looks. I have suspicions it was ventrillo that caused as I've played a good 3-4 lan games and heaps of skirmishes without internals after changing visual detail to low.
|
|
|
: |

|
|
|
|
|
Feb 13 2008, 04:57 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Got no clue, possibly Unit related.
--------------------
|
|
|
: |

|
|
|
|
|
Feb 29 2008, 12:09 PM
|

Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

|
I get this in every map that has a blue tiberium tree in it 
except.txt ( 20.75K )
Number of downloads: 9The game loads everything like it should, but it happens after a few seconds of gameplay. This has been happening in snow maps for months, and it started to happen in temperate maps too some weeks ago. I haven't modified any overlays or the tiberium trees. Haven't tried reinstalling yet, since I've written much stuff in INIs and I also have added numerous animations around the TS MIX files, and backupping them all would take some time.
--------------------
|
|
|
: |

|
|
|
|
|
Feb 29 2008, 11:28 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hmm, i think that is related to IsAnimated on a TerrainType. Its possible that it cant find a AnimType on a blue tiberium...
--------------------
|
|
|
: |

|
|
|
|
  |
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:
|
|