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> 'In the Line of Fire V2', Updating my oldest map...
Aurora196
post Oct 30 2007, 04:16 PM
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Well, as you might know, I started updating my old maps, starting with my first public map. Originally submitted to the first OMC, this map lacked in real detail and the qualilty wasn't the best. Right now I've started updating the map, improving ground details, cliff structure, lighting, triggers, eye candy and everything else.

Here's the first screenshot (a before/after-shot to show the changes) of the progress showing a player position. Lighting isn't final. I've changed the idea behind the map slightly, the starting location are now fresh craters. That's why the roads were removed, and no trees are actually in the crater. For the rest I hope to keep the idea of the map the same. Also I'll be using a slightly different approach on ground detailing, which isn't clearly visible in this screenshot, but will be in upcoming screenshots.

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Crimsonum
post Oct 30 2007, 05:11 PM
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It looks just as if you had remade an original TS map tongue.gif Good work so far.
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Crash
post Oct 30 2007, 06:52 PM
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Well, not much to say. You just improved from 5\10 to 9.5\10 wink1.gif

EDIT: I like the lighting.. It gives me a nice sort of feeling, and the detail is awesome, it's perfect.

This post has been edited by CrashKing: Oct 30 2007, 07:04 PM


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Team Black
post Oct 30 2007, 10:45 PM
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Nice work on this so far, Aurora- tons of improvement smile.gif


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Slender Mang
post Oct 31 2007, 12:08 AM
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not enough flat for building imo


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Crimsonum
post Oct 31 2007, 03:00 PM
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QUOTE (IPwn @ Oct 31 2007, 02:08 AM) *
not enough flat for building imo


That's Aurora tongue.gif
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Aurora196
post Oct 31 2007, 08:54 PM
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QUOTE (Omen @ Oct 31 2007, 04:00 PM) *
That's Aurora tongue.gif


That's very true lol.gif . I just like smaller buildspaces more than uberlarge ones, spaces where you really need to build efficiently. Also, there will be capturable bases, so you will be able to build secondary bases. And smaller buildspaces look better and more realistic.

Anywayz, thanks for the comments so far. Expect an update (with a more interesting picture) soon...


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Aurora196
post Nov 3 2007, 07:17 PM
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Double post...

I has a screenshots!

Just to show some extra work, and show how significant the changes will be. On this part of the map I completely changed the cliff structure, moved a bridge, added a secondary bridge and added extra buildings. The map will be kinda empty (wasteland-ish) except for in the city. The screenshot shows a nod outpost, with some meteor damage. The old temple and civilian array will be capturable!

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Uufje
post Nov 3 2007, 07:45 PM
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The old map looks like the one's I made when I was a newb tongue.gif
I must say that's significant improvement, nice work biggrin.gif
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j4m3sb0nd
post Nov 5 2007, 09:13 PM
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Wow yeah, the original map is uncannily like a westwood map. Your remake is of course, even greater, I like the subtle lighting and high detail.


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Aurora196
post Nov 18 2007, 10:56 PM
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Well, time for another update, I've been working very hard on this map, and it's almost finished.

Here's another before/after-screenshot, this time of the most important part of the map, the city, scarred by war and a very recent and quite devastating meteor impact. On this screenshot the lighting is different from the other two screenshots, but I'm probably going to change it back. The old lighting was better in my opinion. Also, I've added a before/after-minimap, just to show the progress.

Enjoy...

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Team Black
post Nov 19 2007, 06:43 AM
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This is really looking nice smile.gif


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Aurora196
post Nov 23 2007, 02:31 PM
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So, I had the details finished, and I thought: Why not make a megamap preview? So here it is, a megamap preview.

Anyways, still need to add and change some triggers and the lighting isn't final, so I have no idea when I can release it.

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ShDwBoRn
post Nov 23 2007, 07:19 PM
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ooh, this is one of maps i love to play on. decent amount of civi stuff and capturable bases! YAY! ....now if only i could get TS to work...


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