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> The Hills Of Hacienda [WIP]
Warlord
post Apr 23 2007, 07:31 AM
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Yes, yes i thought i'd just go all old style and make a TD map for a change. lol.gif
But the triggers fail me, i need someone to teach me how to do TD triggers as the overall map is done.

Sorry about the crap minimap but its the best i could get, blushing.gif
Attached Image

And now screenies!!!! biggrin.gif biggrin.gif
Attached Image

Attached Image
more screenies later i haven't got the time right now..

And before anyone says, i only posted it here because there is no TD mapping section

This post has been edited by warlord: Apr 23 2007, 04:38 PM


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The DvD
post Apr 23 2007, 05:08 PM
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That's really cool... as i understand it, the only way of playing these maps is to actually edit the campaign in CnC'95, right?


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Warlord
post Apr 23 2007, 05:39 PM
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i'm not really sure to be honest. confused.gif

this is my first TD map so i know nothing wacko.gif
not even triggers dry.gif


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Ixith
post Apr 23 2007, 08:36 PM
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cool. and to find out how to play your own SP TD maps im sure you could ask Nyerguds he might know.

also.....one question......why does Nod have Grenadiers in that 2nd pic around the Temple? Grenadiers are GDI infantry wink1.gif
oh and i see they also have medium tanks which are also GDI wacko.gif

oh and one more thing........what the vehicle in the vehicle list that is to the right of the chinook and above the apache/hind and diagonal up right to the orca?

This post has been edited by Ixith: Apr 23 2007, 08:38 PM


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Warlord
post Apr 23 2007, 09:05 PM
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do you mean this ixith
Attached Image

because if you do then.. Its a harpy

or are you talking about the one in the top right corner? Well thats the disruptor

This post has been edited by warlord: Apr 23 2007, 09:07 PM


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Ixith
post Apr 24 2007, 01:44 AM
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ya i meant the one in the top right corner above the one you circled.

i didnt know there was a disrupter in TD? hmmm are you sure its that and not just an unused graphic that was later used in RA1 for say the mobile radar jammer?

all i can say though is that its good to see the SSM Launcher again smile.gif TS really needed that IMO *Hint* *Hint*


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Tore
post Apr 24 2007, 12:24 PM
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QUOTE (Warlord)
Its a harpy
No that is the Apache.

QUOTE (Ixith)
didnt know there was a disrupter in TD?


There is no disruptors in TD.

QUOTE (The DvD)
the only way of playing these maps is to actually edit the campaign in CnC'95, right?


Yes, but if you got Covert ops you can make them appear on the "New missions" menu.

QUOTE (Ixith)
what the vehicle in the vehicle list that is to the right of the chinook and above the apache/hind and diagonal up right to the orca?


Thats the mobile headquarters.
QUOTES END--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I can post little tutorial for TD mapping here if someone want.

This post has been edited by Tore: Apr 24 2007, 12:39 PM


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Lin Kuei Ominae
post Apr 24 2007, 02:35 PM
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QUOTE (Tore @ Apr 24 2007, 12:24 PM) *
Yes, but if you got Covert ops you can make them appear on the "New missions" menu.

correct. if you use unused numbers then your mission appears in the new mission menu.
free mission numbers
GDI:
scg24ea.ini-scg35ea.ini
scg37ea.ini
scg39ea.ini
scg42ea.ini-scg49ea.ini
scg51ea.ini-scg99ea.ini

Nod:
scb22ea.ini-scb30ea.ini
scb34ea.ini
scb36ea.ini
scb38ea.ini-scb99ea.ini

they are in this unordered way because the original covert ops missions take some of the places in between.

QUOTE (Tore @ Apr 24 2007, 12:24 PM) *
Thats the mobile headquarters.
and if you place one of these, the side has lost, which HQ is destroyed. something like retreat. all things explode.

Basebuilding
If you want the AI to rebuild certain buildings you need the Baseit.exe tool.
It adds the [Base] section into your maps ini file.
\EDIT
Because i haven't found it via google here the one i used ages ago:Attached File  BASEIT.zip ( 10.49K ) Number of downloads: 206


If you use this and then remove all enemy structures from your map except the conyard, you can even have an enemy that builds his base, instead starting with a full base.

Triggers
because they are quite complicated to create by hand, just copy a trigger from an existing map.
so its very easy to activate the airstrike for Player/AI or Nod's Nuke/Ion Cannon for the AI.

If you want certain teams to attack the player you can copy one from an original mission too. You only have to adjust the waypoints to your maps waypoints.

Also Cool is the AI trigger for the Harvester if it gets attacked in some of the original missions. Then the enemy attacks the player with everything he has.
Use this Harvester mass attack trigger and change it to a timer based trigger and you have a really strong enemy.

If you seek for some triggers you can take a look on my old missions i've posted here on post #9

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 02:55 PM


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Warlord
post Apr 24 2007, 04:44 PM
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QUOTE (Tore @ Apr 24 2007, 01:24 PM) *
I can post little tutorial for TD mapping here if someone want.

that would be helpful as i am a newbie to TD mapping and... I have a confession to make, i never had TD i lied, i just felt a little stupid saying i never had that game sad.gif

This post has been edited by warlord: Apr 24 2007, 04:44 PM


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Lin Kuei Ominae
post Apr 24 2007, 06:22 PM
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something maybe useful
Starting Screen position:
to define the position the screen has at the beginning of a mission you have to adjust the Waypoint 26

Flare position:
if you want a signal flare you can define its position with waypoint 25

unused waypoints have a value of -1

example
CODE
[Waypoints]
27=-1
26=3554
25=2443
24=-1
23=-1
...
4=-1
3=815
2=711
1=1212
0=1111

in this example the players starting screens top left corner is located at the cell 3554
and a flare (if triggered) is placed at 2443

P.S.: dont forget to place a money crate under the church wink1.gif

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 06:26 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Tore
post Apr 24 2007, 06:30 PM
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QUOTE (Lin Kuei Ominae @ Apr 24 2007, 08:22 PM) *
P.S.: dont forget to place a money crate under the church wink1.gif


Hehe.

Can you make topic with TD mapping tutorials? smile.gif


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Lin Kuei Ominae
post Apr 24 2007, 06:52 PM
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QUOTE (Tore @ Apr 24 2007, 06:30 PM) *
Can you make topic with TD mapping tutorials? smile.gif
please: TD Mapping Help smile.gif


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 29 2007, 03:23 PM
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ok people the whole baseit problem is not a problem anymore tore helped me fix it smile.gif
just a few triggers here and there and it will be ready for release dance.gif


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