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> Unit request/idea?, Can someone make a unit that does this stuff...?
The Fish
post Apr 4 2007, 10:40 PM
Post #1


Grenadier
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Firstly, sorry if this is in the wrong place.

Ok: could someone please make a unit - or link me to a similar one that already exists - which conforms to the following description?
  • The range of a Nod artillery (so with minimum range etc. you'll see why later)
  • BUT mobile (doesn't need to be deployed to fire)
  • Quite low rate of fire
  • Fires projectile that kills infantry immediately and heavily damages tanks (or is just very strong) but also causes a splash EMP effect (obviously the range of effect of the EMP must be smaller than the tank's minimum range of fire so it can't EMP itself - this is why I want it to have a minimum range, annoying as such limitations are)


Is it possible/feasible/worth doing (lol)?

Thanks for reading anyway. I just thought EMP was underused!


--------------------
*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
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Team Black
post Apr 5 2007, 12:40 AM
Post #2


Core Defender
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Favorite game: Tiberian Sun



I'd think a cannon like this would be a ton unbalanced; the EMP would shut everything down, and kill it without resistance.
Put TypeImmune=yes to be able to repel friendlies of its own kind
The rest isn't a unit, it's a weapon entry. Give it to whichever unit you want by using the Primary= tag.
Primary=Emp155mm

without testing, this is what I came up with. Basically, I cloned the exsisting artillery weapon, and made a new warhead for it, with EMeffect.
You'll have to test it, I'm feeling lazy right now :tongue:
If the game crashes when the weapon is fired, then I must've done something wrong wacko.gif
CODE
[Emp155mm]
Damage=50
ROF=150
Range=7
MinimumRange=5
Projectile=Ballistic
Speed=10
Warhead=EMPHE
Report=120MMF
Anim=GUNFIRE
;Lobber=yes


[EMPHE]
Spread=3
EMEffect=yes
Wall=yes
Wood=yes
Verses=100%,85%,70%,35%,28%  ; changed conc from 10%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%


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Sir Modsalot
post Apr 5 2007, 12:51 AM
Post #3


Wolverine
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You can't damage and EMP at the same time without special animation sequences/settings afaik... concerning EMP weapons, the damage setting determines how long the EMP effect lasts.


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Team Black
post Apr 5 2007, 01:14 AM
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ah, true

Perhaps make 2 weapons and use the cyborg reaper logic, to shoot the EMP first and then pound it with shells


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The Fish
post Apr 5 2007, 01:42 PM
Post #5


Grenadier
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.... .... awesome. I read the tutorial titled " (**) Rules.ini editing fo those who just don't get it" but I still don't get it. Could you tell me exactly what I have to do for now? Thanks + sorry. I'm attempting to learn but I'm a tad slow.


--------------------
*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
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Team Black
post Apr 5 2007, 03:28 PM
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Core Defender
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Favorite game: Tiberian Sun



sure thing!

as soon as i can, I'll put something together for ya
(puts on to-do list)

This post has been edited by Team Black: Apr 5 2007, 04:01 PM


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The Fish
post Apr 5 2007, 03:58 PM
Post #7


Grenadier
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Favorite game: Tiberian Sun



Thanks!


--------------------
*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
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Blacksilence
post Apr 5 2007, 07:06 PM
Post #8


Light Tank
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Favorite game: Tiberian Sun



EMP with damage, do it is unbalanced sh*t but it works
this is for shuting down the vechile


[Emp missile]
Damage=1000
ROF=320
Range=20
Burst=6
Projectile=AAHeatSeeker5
Speed=30
Warhead=EMPWH
Report=HOVRMIS1
MinimumRange=2
Bright=yes


[EMPWH]
Spread=0
Verses=5%,40%,80%,100%,100%
InfDeath=5
Tiberium=no
ProneDamage=6%
Sparky=no
EMEffect=yes
AnimList=EMPDAMAGE





then in art.ini you put this, this is for the damage

[EMPDAMAGE]
Image=120mm
Normalized=yes
Surface=yes
Translucent=yes
Warhead=EMPDAMAGEWH
UseNormalLight=yes
Damage=100
DamageRadius=1

[EMPDAMAGEWH]
Spread=1
Verses=0%,20%,80%,100%,100%
InfDeath=5
Tiberium=no
ProneDamage=0%
Sparky=no



hell yeah it works

This post has been edited by Black hawk: Apr 5 2007, 07:08 PM


--------------------

Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
Tibweb forum Mod Leader of VENGEANCE
TS/V Trailer Progress 20%
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The DvD
post Apr 5 2007, 09:13 PM
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Exactly, you make the anim deal the damage wink1.gif


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Please contact me on msn if you need me for anything, thanks.
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The Fish
post Apr 5 2007, 09:44 PM
Post #10


Grenadier
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Group: Members
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From: UK
Member No.: 900
Alliance: GDI
Favorite game: Tiberian Sun



Awesome. DvD, does that ":wink:" mean it doesn't work?


--------------------
*deploys MCV near enemy base unnoticed*
*builds EMP*
That's a nice base you have there. Mind if I make a few adjustments?
*ion cannons Construction Yard*

You call yourself an experienced player? You should know that the ion cannon isn't strong enough to-
*calls in drop pods and finishes off Construction Yard*
What?! Uh oh.
*starts building MCV*
I see you have a load of Orca Bombers back there, but I don't know what the hell you're going to achieve with them. Look at how many SAMs I have!

*EMPs base*
*bombs War Factory*
Care to surrender?

*surrenders*
Go to the top of the page
 
: | +Quote Post
Blacksilence
post Apr 6 2007, 06:22 AM
Post #11


Light Tank
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Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun



hehe i have coded it, and yes it works


--------------------

Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
Tibweb forum Mod Leader of VENGEANCE
TS/V Trailer Progress 20%
The Explosion Expert

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Team Black
post Apr 6 2007, 11:29 AM
Post #12


Core Defender
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Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



I don't think I've seen DVD make a post without a wink1.gif in it XD


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