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> [FS] Collision Clash [2], Crash Site.
daTSchikinhed
post Feb 23 2007, 10:27 PM
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Kay here you are. Triggers are a huge thanks to Aro. Props to him =]

So here's the map and screens. (agian, courtesy of Aro)

Storyline: There isn't much resources here, and there has been a midair collision between Our newest airship, the Aurora, and another. We lost contact with the Aurora five days ago in this vicinity. Preliminary searches show the crash are west of the city of Fontainebleau, France. The city is older, but still active. We suspect local French citizens may be recovering materials from the crash site. Investigate the area. Beware, rogue factions and enemy forces have been sighted in the area.


EDIT Updated the map and made some mis. changes.
[[CLICK FOR MEGAMAP]][[Warning! 2.6 mb image]]
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This post has been edited by daTSchikinhed: Feb 24 2007, 06:41 PM
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Attached File  fs_collision_clash.zip ( 75.67K ) Number of downloads: 165
 


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Aro
post Feb 24 2007, 09:45 AM
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Thanks for crediting, and i must say, i had alot of fun on this map. happy.gif


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0Mike(guest)
post Feb 24 2007, 01:18 PM
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Sweet looks like a nice 1on1 map I like the effect of the scrin ship and kodiak chrashed near eachother as if there was an ion storm or something!
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Ixith
post Feb 24 2007, 02:50 PM
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it looks good.

i will be sure to check this out and give you my review of it soon hopefully. provided i am not busy as this week will be a very very busy one i think.....especially on Thursday.....cause thats when i take over the world ohmy.gif

This post has been edited by Ixith: Feb 24 2007, 02:50 PM


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daTSchikinhed
post Feb 24 2007, 06:44 PM
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Updated with Megamap and a few misc. changes.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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blai
post Feb 25 2007, 02:29 AM
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Do you think you could do a version without the Aurora, for normal TS players like me?
I'd really like to play this, as the megamap looks great and spotlight-deserving.


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Disturbed
post Feb 25 2007, 02:41 AM
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Wow, what a topic to come into after a long break... Anyway, i'm not liking this map too much daTS... The main thing that bothers me is the green lighting - In my opinion, it is FAR to bright. May i reccomend toning it down a little?
The only thing that really bothers me with maps is lighting and realism... Alough realism is actualy quite well done on this map though. Its not overdone, or underdone, if you know what i mean, so hats-off to you.
I don't see it fair to give an overall rating without playing the map, so i am not going to... However, as soon as i get time and firestorm, maybe i will... The overall thing i like about this map is the concept... Infantry war sounds very good to me. :smile:


Disturbed.


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daTSchikinhed
post Feb 27 2007, 01:05 AM
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hmm.. does anyone mind rating this?

And if they're bad, ideas for improvement?


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Crimsonum
post Feb 27 2007, 02:20 PM
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sorry if this has been said, I'm too lazy to check the previous posts right now tongue.gif

It looks like the low-left player has an advantage, if he destroys the bridge, the enemy player can't move in heavy forces.
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ShDwBoRn
post Feb 27 2007, 07:55 PM
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hey this looks cool! I love the lighting!


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daTSchikinhed
post Feb 28 2007, 12:17 AM
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QUOTE (WorManiac @ Feb 27 2007, 08:20 AM) *
sorry if this has been said, I'm too lazy to check the previous posts right now tongue.gif

It looks like the low-left player has an advantage, if he destroys the bridge, the enemy player can't move in heavy forces.


But then he has no access to resources. =]

see my logic?


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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blai
post Feb 28 2007, 02:55 AM
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Add a repair hut there, just in case he/she accidentally destroys it.


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daTSchikinhed
post Feb 28 2007, 04:11 AM
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thats already done in the updated version.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Pixcell
post Apr 12 2007, 01:35 PM
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nice map, and sorry but im new to this how did you edit the lighting the lightposts give off? my green ones always blind me :(
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The DvD
post Apr 12 2007, 04:37 PM
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The lighting settings of the lightposts are controlled by .ini coding.

The game's internal name for the invisible green lamppost used in so many maps is [INGRNLMP].

You could paste the following coding directly into your map (after opening it with Notepad or Wordpad)

CODE
[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


And then change the settings to you liking. I'd suggest decreasing LightVisibility (radius of the light) to 3000 and the LightGreenTint to about half the current value, see what that does for you.


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ORCACommander
post Apr 12 2007, 07:58 PM
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those settings also vary in affect on snow maps so you need to consider that as well.


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daTSchikinhed
post Apr 12 2007, 11:23 PM
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Pixcell, welcome to TiberiumWeb!

Another way to reduce the effect of green lighting is to set a negative lightpost next to it.

although that code is probably better. I'll rework and update the map (although I cant be assed for screens.)


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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